Reach nodes by unique name instead of long paths

Nodes a script uses through a path of several nodes are marked unique in their
scene and found with %Name. The search list is renamed SearchResults, and the
player row's nodes get their real types.
This commit is contained in:
Sansan committed 2026-10-06 11:44:47 +02:00
1 parent 390da577d7
commit 674604425f
17 files changed
+54 -24

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@@ -2,19 +2,19 @@ class_name PlayerRow
extends Control
@onready
var player_name_field := $HBoxContainer/Name
var player_name_field: Label = %Name
@onready
var add_button := $HBoxContainer/AddPoint
var add_button: Button = %AddPoint
@onready
var minus_button := $HBoxContainer/RemovePoint
var minus_button: Button = %RemovePoint
@onready
var character := $HBoxContainer/Character
var character: TextureButton = %Character
@onready
var remove_player := $HBoxContainer/RemovePlayer
var remove_player: TextureButton = %RemovePlayer
signal change_character_clicked
signal player_removed