Reach nodes by unique name instead of long paths

Nodes a script uses through a path of several nodes are marked unique in their
scene and found with %Name. The search list is renamed SearchResults, and the
player row's nodes get their real types.
This commit is contained in:
Sansan committed 2026-10-06 11:44:47 +02:00
1 parent 390da577d7
commit 674604425f
17 files changed
+54 -24

No files matched your search

+5 -5
View File
@@ -18,19 +18,19 @@ signal change_character_requested(row: PlayerRow, player_name: String)
var _player_row: PackedScene = preload("res://PlayerRow.tscn")
@onready
var add_players_button: TextureButton = $VBoxContainer/HBoxContainer/AddPlayersButton
var add_players_button: TextureButton = %AddPlayersButton
@onready
var add_player_container: HBoxContainer = $VBoxContainer/AddPlayerContainer
var add_player_container: HBoxContainer = %AddPlayerContainer
@onready
var add_player_button: Button = $VBoxContainer/AddPlayerContainer/AddPlayerButton
var add_player_button: Button = %AddPlayerButton
@onready
var new_player_name_field: TextEdit = $VBoxContainer/AddPlayerContainer/PlayerNameField
var new_player_name_field: TextEdit = %PlayerNameField
@onready
var players_list_container: VBoxContainer = $VBoxContainer/ScrollContainer/PlayersListVBoxContainer
var players_list_container: VBoxContainer = %PlayersListVBoxContainer
func _ready() -> void: