Reach nodes by unique name instead of long paths
Nodes a script uses through a path of several nodes are marked unique in their scene and found with %Name. The search list is renamed SearchResults, and the player row's nodes get their real types.
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@@ -2,10 +2,10 @@ class_name SongRow
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extends PanelContainer
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@onready
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var song_list_label: Label = $HBoxContainer/SongListLabel
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var song_list_label: Label = %SongListLabel
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@onready
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var song_list_players: HBoxContainer = $HBoxContainer/SongListPlayers
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var song_list_players: HBoxContainer = %SongListPlayers
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var song_object: SongObject
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