#9 #32 #33 : New winner screen, new setting for hide beginning and fixed bug
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@@ -0,0 +1,63 @@
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extends Control
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@onready
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var winner_panel: Panel = %WinnerPanel
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@onready
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var winner_picture: TextureRect = %WinnerPicture
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@onready
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var winner_label: Label = %WinnerLabel
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@onready
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var players_list: VBoxContainer = %PlayersList
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func _ready() -> void:
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visible = false
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func show_winner(winning_player_id: int) -> void:
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visible = true
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# Set winner info
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var winner: PlayerObject = Settings.player_array[winning_player_id]
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winner_label.text = winner.player_name + " won with " + str(winner.player_score) + \
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" points!!"
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winner_picture.texture = winner.character
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winner_picture.custom_minimum_size = Vector2(480, 200)
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winner_picture.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL
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winner_picture.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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# Clear previous player list entries
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for child: Node in players_list.get_children():
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child.queue_free()
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# Sort players by score (descending) and add to list
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var sorted_players: Array = Settings.player_array.duplicate()
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sorted_players.sort_custom(
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func(a: PlayerObject, b: PlayerObject) -> bool:
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return a.player_score > b.player_score
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)
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var placing: int = 2
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for player: PlayerObject in sorted_players:
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if player.id == winning_player_id:
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continue # Skip the winner, already shown above
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var label: Label = Label.new()
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label.text = str(placing) + ". " + player.player_name + " - " + \
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str(player.player_score) + " points"
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label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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players_list.add_child(label)
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placing += 1
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func hide_window() -> void:
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visible = false
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func _input(event: InputEvent) -> void:
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if visible:
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if event is InputEventMouseButton and event.is_pressed():
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var ev_local: InputEvent = make_input_local(event)
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if !Rect2(Vector2(0, 0), winner_panel.size).has_point(ev_local.position):
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visible = false
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