Made improvements to the Search window, Made small changes to the inspiration list scrolling, Made small changes to the player list, Changed the term game to soundtrack, #28: Made changes to the sync window
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@@ -9,24 +9,26 @@ var search_panel: Panel = %SearchPanel
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@onready
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var clear_button: Button = $ClearButton
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@onready
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var close_button: Button = $CloseButton
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@onready
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var search_bar: TextEdit = $Searchbar
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var games: Array = []
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var regex: RegEx
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var soundtracks: Array = []
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# Precomputed soundtrack data: array of dicts with original, lowercase, and cleaned fields
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var precomputed_soundtracks: Array = []
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# Regex cache: maps cleaned search terms to compiled RegEx objects
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var regex_cache: Dictionary = {}
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var label_pool: Array[Label] = []
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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clear_button.pressed.connect(clear)
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close_button.pressed.connect(close)
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search_bar.grab_focus()
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search_bar.text_changed.connect(search)
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visibility_changed.connect(focus)
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regex = RegEx.new()
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func focus() -> void:
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if self.visible == true:
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search_bar.grab_focus()
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@@ -38,88 +40,135 @@ func close() -> void:
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func search() -> void:
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print(search_bar.text)
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Settings.delete_children(search_list)
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var search_text: String = search_bar.text.to_lower()
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for game: String in games:
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if is_match_exact(search_text, game):
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add_game(game)
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var clean_search_text: String = clean_search_term(search_text)
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for game: String in games:
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if is_match_contains(clean_search_text, clean_game(game)):
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add_game(game)
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for game: String in games:
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if is_match_regex(clean_search_text, clean_game(game)):
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add_game(game)
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var search_text: String = search_bar.text
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if search_text == "":
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show_all_soundtracks()
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return
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perform_search(search_text)
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func clean_search_term(term: String) -> String:
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return term.replace(" ", "").replace("é", "e").replace("+", "plus").replace("&", "and").replace("'n", "and")
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func show_all_soundtracks() -> void:
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# Hide all visible labels and add to pool
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for child: Label in search_list.get_children():
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if child.visible:
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child.visible = false
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label_pool.append(child)
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# Show all soundtracks in order
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for soundtrack: String in soundtracks:
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add_soundtrack_reuse(soundtrack)
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func clean_game(term: String) -> String:
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func perform_search(search_text: String) -> void:
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# Hide all visible labels and add to pool
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for child: Label in search_list.get_children():
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if child.visible:
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child.visible = false
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label_pool.append(child)
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var seen: Dictionary = {}
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var search_text_lower: String = search_text.to_lower()
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var clean_search_text: String = clean_term(search_text)
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# Collect all matches first, then display in order
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var matches: Array = []
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# Pass 1: Exact case-insensitive contains match on lowercase versions
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for i in range(precomputed_soundtracks.size()):
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var st_data = precomputed_soundtracks[i]
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if st_data["lowercase"].contains(search_text_lower):
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if not st_data["original"] in seen:
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seen[st_data["original"]] = true
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matches.append(st_data["original"])
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# Pass 2: Contains match on cleaned terms
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for i in range(precomputed_soundtracks.size()):
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var st_data = precomputed_soundtracks[i]
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if st_data["cleaned"].contains(clean_search_text):
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if not st_data["original"] in seen:
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seen[st_data["original"]] = true
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matches.append(st_data["original"])
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# Pass 3: Regex match on cleaned terms
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var regex = compile_regex_cached(clean_search_text)
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for i in range(precomputed_soundtracks.size()):
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var st_data = precomputed_soundtracks[i]
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if regex.search(st_data["cleaned"]):
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if not st_data["original"] in seen:
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seen[st_data["original"]] = true
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matches.append(st_data["original"])
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# Display all matches in the order they appear in soundtracks
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for soundtrack: String in matches:
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add_soundtrack_reuse(soundtrack)
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# Cleans a term by removing spaces and replacing special characters.
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# Matches MusicServer's clean_term() function.
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func clean_term(term: String) -> String:
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return term.replace(" ", "").replace("é", "e").replace("+", "plus").replace("&", "and").replace("'n", "and").to_lower()
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func is_match_exact(search_term: String, game_name: String) -> bool:
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game_name = game_name.to_lower()
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if search_term == "":
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return true
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elif game_name.contains(search_term):
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return true
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else:
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return false
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# Compiles a regex pattern with caching to avoid recompiling the same pattern multiple times.
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func compile_regex_cached(search_term: String) -> RegEx:
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if not search_term in regex_cache:
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var regex = RegEx.new()
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var regText: String = ".*"
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for letter: String in search_term:
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regText += letter + ".*"
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regex.compile(regText)
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regex_cache[search_term] = regex
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return regex_cache[search_term]
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func is_match_contains(search_term: String, game_name: String) -> bool:
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if search_term == "":
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return true
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elif game_name.contains(search_term):
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return true
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func add_soundtrack(soundtrack: String) -> void:
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# Backward compatibility - delegates to reuse version
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add_soundtrack_reuse(soundtrack)
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# Optimized version that reuses label nodes from pool instead of creating new ones
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func add_soundtrack_reuse(soundtrack: String) -> void:
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var label: Label
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if label_pool.size() > 0:
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label = label_pool.pop_front()
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label.text = soundtrack
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label.visible = true
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# Move to end to maintain display order
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search_list.move_child(label, search_list.get_child_count() - 1)
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else:
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return false
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func is_match_regex(search_term: String, game_name: String) -> bool:
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if search_term == "":
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return true
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elif compile_regex(search_term).search(game_name):
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return true
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else:
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return false
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func add_game(game: String) -> void:
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var label: Label = Label.new()
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label.text = game
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print("game: " + game)
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label.autowrap_mode = TextServer.AUTOWRAP_WORD
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if !check_if_game_exists(game):
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label = Label.new()
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label.text = soundtrack
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label.autowrap_mode = TextServer.AUTOWRAP_WORD
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search_list.add_child(label)
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label.visible = true
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func check_if_game_exists(game: String) -> bool:
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var game_exists: bool = false
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func check_if_soundtrack_exists(soundtrack: String) -> bool:
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var soundtrack_exists: bool = false
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for child: Label in search_list.get_children():
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if child.text == game:
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game_exists = true
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return game_exists
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if child.text == soundtrack and child.visible:
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soundtrack_exists = true
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return soundtrack_exists
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func compile_regex(search_term: String) -> RegEx:
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var regText: String = ".*"
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for letter: String in search_term:
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regText += letter + ".*"
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regex.compile(regText)
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return regex
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func get_list_of_games() -> void:
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print("get_list_of_games")
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var handle_games: Callable = func handle_games(array: Array) -> void:
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func get_list_of_soundtracks() -> void:
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print("get_list_of_soundtracks")
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var handle_soundtracks: Callable = func handle_soundtracks(array) -> void:
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if typeof(array) == TYPE_ARRAY:
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games = []
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Settings.delete_children(search_list)
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games.append_array(array)
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for game: String in games:
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var label: Label = Label.new()
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label.text = game
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label.autowrap_mode = TextServer.AUTOWRAP_WORD
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search_list.add_child(label)
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soundtracks = []
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precomputed_soundtracks = []
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# Reuse existing labels: hide all and add to pool
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for child: Label in search_list.get_children():
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child.visible = false
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label_pool.append(child)
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soundtracks.append_array(array)
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# Precompute cleaned versions for all soundtracks
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for soundtrack: String in soundtracks:
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var cleaned = clean_term(soundtrack)
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precomputed_soundtracks.append({
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"original": soundtrack,
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"lowercase": soundtrack.to_lower(),
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"cleaned": cleaned
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})
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add_soundtrack_reuse(soundtrack)
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else:
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print("Unexpected data")
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Settings.make_request2("/music/all/order", handle_games, true)
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Settings.make_request2("/music/all/order", handle_soundtracks, true)
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func _input(event: InputEvent) -> void:
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if self.visible == true:
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@@ -130,49 +179,5 @@ func _input(event: InputEvent) -> void:
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func clear() -> void:
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search_bar.text = ""
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search()
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show_all_soundtracks()
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search_bar.grab_focus()
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func old_search() -> void:
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print(search_bar.text)
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Settings.delete_children(search_list)
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for game: String in games:
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if old_is_match_exact(search_bar.text, game):
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add_game(game)
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for game: String in games:
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if is_match_contains(clean_term(search_bar.text), clean_term(game)):
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add_game(game)
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for game: String in games:
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if old_is_match_regex(clean_term(search_bar.text), clean_term(game)):
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add_game(game)
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func clean_term(term: String) -> String:
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return term.replace(" ", "").replace("é", "e").replace("+", "plus").replace("&", "and").replace("'n", "and").to_lower()
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func old_is_match_exact(search_term: String, game_name: String) -> bool:
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search_term = search_term.to_lower()
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game_name = game_name.to_lower()
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if search_term == "":
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return true
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elif game_name.contains(search_term):
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return true
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else:
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return false
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func old_is_match_regex(search_term: String, game_name: String) -> bool:
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if search_term == "":
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return true
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elif compile_regex(search_term).search(game_name):
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return true
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else:
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return false
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func old_compile_regex(search_term: String) -> RegEx:
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var regex = RegEx.new()
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var regText: String = ".*"
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for letter in search_term:
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regText += letter + ".*"
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regex.compile(regText)
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return regex
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