Made improvements to the Search window, Made small changes to the inspiration list scrolling, Made small changes to the player list, Changed the term game to soundtrack, #28: Made changes to the sync window
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Sansan committed 2026-09-26 16:21:02 +02:00
1 parent 235bdcbcb5
commit 8da6fc442f
17 files changed
+448 -363

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+6 -13
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@@ -28,11 +28,11 @@ var edit_players: bool = false
var currently_syncing: bool = false
var character_select_open: bool = false
var version: String = "1.8.5"
var version: String = "1.9.0"
func make_request2(address: String, func_name: Callable, expect_data: bool) -> void:
var error_handling: Callable = func(_result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
print("request done to address: ", default_path + address)
print("request done to address: ", default_path + address + " response_code: ", response_code)
if response_code == 200:
print("func_name: ", func_name.get_method())
if !expect_data:
@@ -63,7 +63,7 @@ func make_request2(address: String, func_name: Callable, expect_data: bool) -> v
func make_request3(address: String) -> void:
var error_handling: Callable = func(_result: int, response_code: int, _headers: PackedStringArray, _body: PackedByteArray) -> void:
print("request done to address: ", default_path + address)
print("request done to address: ", default_path + address + " response_code: ", response_code)
if response_code != 200:
print("Error: " + str(response_code))
@@ -77,7 +77,7 @@ func make_request3(address: String) -> void:
func make_put_request(address: String) -> void:
var error_handling: Callable = func(_result: int, response_code: int, _headers: PackedStringArray, _body: PackedByteArray) -> void:
print("request done to address: ", default_path + address)
print("request done to address: ", default_path + address + " response_code: ", response_code)
if response_code != 200:
print("Error: " + str(response_code))
@@ -97,12 +97,5 @@ func delete_children(node: Node) -> void:
func delete_player_children(node: Node) -> void:
for n: Node in node.get_children():
print(n)
print(n.name)
if n.name == "HBoxContainer":
pass
elif n.name == "AddPlayerContainer":
pass
else:
node.remove_child(n)
n.queue_free()
node.remove_child(n)
n.queue_free()