Made improvements to the Search window, Made small changes to the inspiration list scrolling, Made small changes to the player list, Changed the term game to soundtrack, #28: Made changes to the sync window
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@@ -28,11 +28,11 @@ var edit_players: bool = false
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var currently_syncing: bool = false
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var character_select_open: bool = false
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var version: String = "1.8.5"
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var version: String = "1.9.0"
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func make_request2(address: String, func_name: Callable, expect_data: bool) -> void:
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var error_handling: Callable = func(_result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
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print("request done to address: ", default_path + address)
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print("request done to address: ", default_path + address + " response_code: ", response_code)
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if response_code == 200:
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print("func_name: ", func_name.get_method())
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if !expect_data:
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@@ -63,7 +63,7 @@ func make_request2(address: String, func_name: Callable, expect_data: bool) -> v
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func make_request3(address: String) -> void:
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var error_handling: Callable = func(_result: int, response_code: int, _headers: PackedStringArray, _body: PackedByteArray) -> void:
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print("request done to address: ", default_path + address)
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print("request done to address: ", default_path + address + " response_code: ", response_code)
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if response_code != 200:
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print("Error: " + str(response_code))
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@@ -77,7 +77,7 @@ func make_request3(address: String) -> void:
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func make_put_request(address: String) -> void:
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var error_handling: Callable = func(_result: int, response_code: int, _headers: PackedStringArray, _body: PackedByteArray) -> void:
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print("request done to address: ", default_path + address)
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print("request done to address: ", default_path + address + " response_code: ", response_code)
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if response_code != 200:
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print("Error: " + str(response_code))
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@@ -97,12 +97,5 @@ func delete_children(node: Node) -> void:
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func delete_player_children(node: Node) -> void:
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for n: Node in node.get_children():
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print(n)
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print(n.name)
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if n.name == "HBoxContainer":
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pass
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elif n.name == "AddPlayerContainer":
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pass
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else:
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node.remove_child(n)
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n.queue_free()
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node.remove_child(n)
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n.queue_free()
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