Replace the broken test suite with working GdUnit4 tests
The previous tests never compiled: they used GUT's assert functions, Godot 3 APIs and reassigned autoload functions, so no test ran. - 90 tests: unit tests for the playlist, songs, player scoring, time formatting, search and the server client, plus integration tests that run MainWindow and SyncWindow against a fake server - Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep following the player rows while players are added and removed - run_tests.sh finds Godot and runs the suite headless (~10 seconds) - CI runs the tests before the build job in gitea-build.yaml; the separate test.yml used a GitHub action that does not exist - GdUnit4 is committed instead of ignored, since the project enables it, and .gitea/ is no longer ignored - Exported builds leave out tests/ and addons/gdUnit4/
This commit is contained in:
1 parent
87ff3d899b
commit
91adf52cf4
559 files changed
+32474
-2100
No files matched your search
@@ -0,0 +1,61 @@
|
||||
## An Assertion Tool to verify Object values
|
||||
@abstract class_name GdUnitObjectAssert
|
||||
extends GdUnitAssert
|
||||
|
||||
|
||||
## Verifies that the current value is null.
|
||||
@abstract func is_null() -> GdUnitObjectAssert
|
||||
|
||||
|
||||
## Verifies that the current value is not null.
|
||||
@abstract func is_not_null() -> GdUnitObjectAssert
|
||||
|
||||
|
||||
## Verifies that the current value is equal to the given one.
|
||||
@abstract func is_equal(expected: Variant) -> GdUnitObjectAssert
|
||||
|
||||
|
||||
## Verifies that the current value is not equal to expected one.
|
||||
@abstract func is_not_equal(expected: Variant) -> GdUnitObjectAssert
|
||||
|
||||
|
||||
## Overrides the default failure message by given custom message.
|
||||
@abstract func override_failure_message(message: String) -> GdUnitObjectAssert
|
||||
|
||||
|
||||
## Appends a custom message to the failure message.
|
||||
@abstract func append_failure_message(message: String) -> GdUnitObjectAssert
|
||||
|
||||
|
||||
## Verifies that the current object is the same as the given one.
|
||||
@abstract func is_same(expected: Variant) -> GdUnitObjectAssert
|
||||
|
||||
|
||||
## Verifies that the current object is not the same as the given one.
|
||||
@abstract func is_not_same(expected: Variant) -> GdUnitObjectAssert
|
||||
|
||||
|
||||
## Verifies that the current object is an instance of the given type.
|
||||
@abstract func is_instanceof(type: Variant) -> GdUnitObjectAssert
|
||||
|
||||
|
||||
## Verifies the current object is a valid instance (e.g. has not been freed from memory).[br]
|
||||
## [codeblock]
|
||||
## var node := Node.new()
|
||||
## assert_object(node).is_valid() # passes — node is alive
|
||||
## node.free()
|
||||
## assert_object(node).is_valid() # fails — node has been freed
|
||||
## [/codeblock]
|
||||
@abstract func is_valid() -> GdUnitObjectAssert
|
||||
|
||||
|
||||
## Verifies that the current object is not an instance of the given type.
|
||||
@abstract func is_not_instanceof(type: Variant) -> GdUnitObjectAssert
|
||||
|
||||
|
||||
## Checks whether the current object inherits from the specified type.
|
||||
@abstract func is_inheriting(type: Variant) -> GdUnitObjectAssert
|
||||
|
||||
|
||||
## Checks whether the current object does NOT inherit from the specified type.
|
||||
@abstract func is_not_inheriting(type: Variant) -> GdUnitObjectAssert
|
||||
Reference in new issue
Block a user