Replace the broken test suite with working GdUnit4 tests

The previous tests never compiled: they used GUT's assert functions,
Godot 3 APIs and reassigned autoload functions, so no test ran.

- 90 tests: unit tests for the playlist, songs, player scoring, time
  formatting, search and the server client, plus integration tests
  that run MainWindow and SyncWindow against a fake server
- Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep
  following the player rows while players are added and removed
- run_tests.sh finds Godot and runs the suite headless (~10 seconds)
- CI runs the tests before the build job in gitea-build.yaml; the
  separate test.yml used a GitHub action that does not exist
- GdUnit4 is committed instead of ignored, since the project enables
  it, and .gitea/ is no longer ignored
- Exported builds leave out tests/ and addons/gdUnit4/
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Sansan committed 2026-10-05 19:33:41 +02:00
1 parent 87ff3d899b
commit 91adf52cf4
559 files changed
+32474 -2100

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## GdUnit4CSharpApiLoader
##
## A bridge class that handles communication between GDScript and C# for the GdUnit4 testing framework.
## This loader acts as a compatibility layer to safely access the .NET API and ensure that calls
## only proceed when the .NET environment is properly configured and available.
## [br]
## The class handles:
## - Verification of .NET runtime availability
## - Loading the C# wrapper script
## - Checking for the GdUnit4Api assembly
## - Providing proxy methods to access GdUnit4 functionality in C#
@static_unload
class_name GdUnit4CSharpApiLoader
extends RefCounted
## Cached reference to the loaded C# wrapper script
static var _gdUnit4NetWrapper: Script
## Cached instance of the API (singleton pattern)
static var _api_instance: RefCounted
class TestEventListener extends RefCounted:
func publish_event(event: Dictionary) -> void:
var test_event := GdUnitEvent.new().deserialize(event)
GdUnitSignals.instance().gdunit_event.emit(test_event)
static var _test_event_listener := TestEventListener.new()
## Returns an instance of the GdUnit4CSharpApi wrapper.[br]
## @return Script: The loaded C# wrapper or null if .NET is not supported
static func instance() -> Script:
if not GdUnit4CSharpApiLoader.is_api_loaded():
return null
return _gdUnit4NetWrapper
## Returns or creates a single instance of the API [br]
## This improves performance by reusing the same object
static func api_instance() -> RefCounted:
if _api_instance == null and is_api_loaded():
@warning_ignore("unsafe_method_access")
_api_instance = instance().new()
return _api_instance
static func is_engine_version_supported(engine_version: int = Engine.get_version_info().hex) -> bool:
return engine_version >= 0x40200
## Checks if the .NET environment is properly configured and available.[br]
## @return bool: True if .NET is fully supported and the assembly is found
static func is_api_loaded() -> bool:
# If the wrapper is already loaded we don't need to check again
if _gdUnit4NetWrapper != null:
return true
# First we check if this is a Godot .NET runtime instance
if not ClassDB.class_exists("CSharpScript") or not is_engine_version_supported():
return false
# Second we check the C# project file exists
var assembly_name: String = ProjectSettings.get_setting("dotnet/project/assembly_name")
if assembly_name.is_empty() or not FileAccess.file_exists("res://%s.csproj" % assembly_name):
return false
# Finally load the wrapper and check if the GdUnit4 assembly can be found
_gdUnit4NetWrapper = load("res://addons/gdUnit4/src/dotnet/GdUnit4CSharpApi.cs")
@warning_ignore("unsafe_method_access")
return _gdUnit4NetWrapper.call("IsApiLoaded")
## Returns the version of the GdUnit4 .NET assembly.[br]
## @return String: The version string or "unknown" if .NET is not supported
static func version() -> String:
if not GdUnit4CSharpApiLoader.is_api_loaded():
return "unknown"
@warning_ignore("unsafe_method_access")
return instance().Version()
static func discover_tests(source_script: Script) -> Array[GdUnitTestCase]:
var tests: Array = _gdUnit4NetWrapper.call("DiscoverTests", source_script)
return Array(tests.map(GdUnitTestCase.from_dict), TYPE_OBJECT, "RefCounted", GdUnitTestCase)
static func execute(tests: Array[GdUnitTestCase]) -> void:
var net_api := api_instance()
if net_api == null:
push_warning("Execute C# tests not supported!")
return
var tests_as_dict: Array[Dictionary] = Array(tests.map(GdUnitTestCase.to_dict), TYPE_DICTIONARY, "", null)
net_api.call("ExecuteAsync", tests_as_dict, _test_event_listener.publish_event)
@warning_ignore("unsafe_property_access")
await net_api.ExecutionCompleted
static func create_test_suite(source_path: String, line_number: int, test_suite_path: String) -> GdUnitResult:
if not GdUnit4CSharpApiLoader.is_api_loaded():
return GdUnitResult.error("Can't create test suite. No .NET support found.")
@warning_ignore("unsafe_method_access")
var result: Dictionary = instance().CreateTestSuite(source_path, line_number, test_suite_path)
if result.has("error"):
return GdUnitResult.error(str(result.get("error")))
return GdUnitResult.success(result)
static func is_csharp_file(resource_path: String) -> bool:
var ext := resource_path.get_extension()
return ext == "cs" and GdUnit4CSharpApiLoader.is_api_loaded()