Replace the broken test suite with working GdUnit4 tests
The previous tests never compiled: they used GUT's assert functions, Godot 3 APIs and reassigned autoload functions, so no test ran. - 90 tests: unit tests for the playlist, songs, player scoring, time formatting, search and the server client, plus integration tests that run MainWindow and SyncWindow against a fake server - Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep following the player rows while players are added and removed - run_tests.sh finds Godot and runs the suite headless (~10 seconds) - CI runs the tests before the build job in gitea-build.yaml; the separate test.yml used a GitHub action that does not exist - GdUnit4 is committed instead of ignored, since the project enables it, and .gitea/ is no longer ignored - Exported builds leave out tests/ and addons/gdUnit4/
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[gd_scene load_steps=2 format=3 uid="uid://pmnkxrhglak5"]
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[ext_resource type="Script" path="res://addons/gdUnit4/src/ui/settings/GdUnitInputCapture.gd" id="1_gki1u"]
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[node name="GdUnitInputMapper" type="Control"]
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modulate = Color(0.929099, 0.929099, 0.929099, 0.936189)
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top_level = true
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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script = ExtResource("1_gki1u")
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[node name="Label" type="Label" parent="."]
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unique_name_in_owner = true
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self_modulate = Color(0.401913, 0.401913, 0.401913, 0.461723)
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top_level = true
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -60.5
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offset_top = -19.5
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offset_right = 60.5
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offset_bottom = 19.5
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_font_sizes/font_size = 26
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text = "Press keys for shortcut"
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