Replace the broken test suite with working GdUnit4 tests

The previous tests never compiled: they used GUT's assert functions,
Godot 3 APIs and reassigned autoload functions, so no test ran.

- 90 tests: unit tests for the playlist, songs, player scoring, time
  formatting, search and the server client, plus integration tests
  that run MainWindow and SyncWindow against a fake server
- Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep
  following the player rows while players are added and removed
- run_tests.sh finds Godot and runs the suite headless (~10 seconds)
- CI runs the tests before the build job in gitea-build.yaml; the
  separate test.yml used a GitHub action that does not exist
- GdUnit4 is committed instead of ignored, since the project enables
  it, and .gitea/ is no longer ignored
- Exported builds leave out tests/ and addons/gdUnit4/
This commit is contained in:
Sansan committed 2026-10-05 19:33:41 +02:00
1 parent 87ff3d899b
commit 91adf52cf4
559 files changed
+32474 -2100

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class_name AutoloadSnapshot
extends RefCounted
## Saves and restores the script variables of autoloads such as Settings and Playlist,
## so a test that changes global state does not leak into the next test.
var _values: Dictionary = {}
## Records the current values of every script variable on [param autoloads].
static func take(autoloads: Array[Node]) -> AutoloadSnapshot:
var snapshot: AutoloadSnapshot = AutoloadSnapshot.new()
for autoload: Node in autoloads:
var values: Dictionary = {}
for property: Dictionary in autoload.get_property_list():
if property.usage & PROPERTY_USAGE_SCRIPT_VARIABLE:
var value: Variant = autoload.get(property.name)
values[property.name] = value.duplicate() if value is Array else value
snapshot._values[autoload] = values
return snapshot
## Puts back the values recorded by [method take].
func restore() -> void:
for autoload: Node in _values:
var values: Dictionary = _values[autoload]
for property_name: String in values:
autoload.set(property_name, values[property_name])