Save the quiz settings to the config folder
The quiz card's settings are saved to quiz_settings.cfg in OS.get_config_dir() on every change and loaded at start. Debug builds use their own file, and MUSICPLAYER_CONFIG_DIR moves the file elsewhere so tests never touch it. Count plays in statistics and Prefer less played soundtracks are not saved and move from the quiz card to the Settings popup.
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@@ -69,8 +69,6 @@ func test_each_toggle_changes_its_setting() -> void:
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"hide_beginning_button": "hide_beginning",
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"hide_length_button": "hide_length",
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"hide_ticks_button": "hide_ticks",
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"low_played_button": "use_low_played_mode",
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"add_to_database_button": "add_to_stats",
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}
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await _open()
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for button_name: String in toggles:
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@@ -89,12 +87,12 @@ func test_each_toggle_changes_its_setting() -> void:
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func test_card_shows_settings_changed_elsewhere() -> void:
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await _open()
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_card.close()
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Settings.add_to_stats = false
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Settings.hide_next_track = false
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Settings.auto_repeat_song = false
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await _open()
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assert_bool(_card.add_to_database_button.button_pressed).is_false()
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assert_bool(_card.hide_next_track_button.button_pressed).is_false()
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assert_bool(_card.auto_repeat_button.button_pressed).is_false()
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@@ -158,3 +156,24 @@ func test_card_grows_upward_for_the_seconds_row() -> void:
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assert_float(open_row.size.y).is_greater(closed_row.size.y)
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# Every row stays inside the card
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assert_bool(open_row.encloses(_card.rows.get_global_rect())).is_true()
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func test_statistics_settings_are_in_the_settings_popup_instead() -> void:
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await _open()
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assert_object(_card.find_child("LowPlayedCheckButton")).is_null()
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assert_object(_card.find_child("AddToDatabaseCheckButton")).is_null()
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func test_changes_are_saved_at_once() -> void:
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Settings.hide_next_track = true
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Settings.winning_score = 20
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await _open()
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await _click_at(_card.hide_next_track_button.get_global_rect().get_center())
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_card.lower_winning_score_button.pressed.emit()
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var saved: ConfigFile = ConfigFile.new()
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assert_int(saved.load(Settings.quiz_settings_path())).is_equal(OK)
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assert_bool(saved.get_value("quiz", "hide_next_track")).is_false()
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assert_int(saved.get_value("quiz", "winning_score")).is_equal(19)
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@@ -0,0 +1,55 @@
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extends MainWindowTestSuite
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## The statistics settings in the application Settings popup.
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var _popup: SettingsPopup
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func before_test() -> void:
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super()
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_popup = _window.get_node("SettingsPopup")
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func test_less_played_toggle_changes_the_setting() -> void:
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Settings.use_low_played_mode = false
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_popup.open()
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await _runner.simulate_frames(1)
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assert_bool(_popup.low_played_button.button_pressed).is_false()
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await _click_at(_popup.low_played_button.get_global_rect().get_center())
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assert_bool(Settings.use_low_played_mode).is_true()
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func test_statistics_toggle_changes_the_setting() -> void:
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Settings.add_to_stats = true
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_popup.open()
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await _runner.simulate_frames(1)
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assert_bool(_popup.add_to_database_button.button_pressed).is_true()
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await _click_at(_popup.add_to_database_button.get_global_rect().get_center())
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assert_bool(Settings.add_to_stats).is_false()
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func test_statistics_settings_are_not_saved_with_the_quiz_settings() -> void:
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Settings.add_to_stats = false
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Settings.use_low_played_mode = true
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Settings.save_quiz_settings()
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var saved: ConfigFile = ConfigFile.new()
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assert_int(saved.load(Settings.quiz_settings_path())).is_equal(OK)
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assert_bool(saved.has_section_key("quiz", "add_to_stats")).is_false()
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assert_bool(saved.has_section_key("quiz", "use_low_played_mode")).is_false()
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func test_popup_fits_its_rows_and_is_centred() -> void:
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_popup.open()
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await _runner.simulate_frames(1)
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var panel: Rect2 = _popup.settings_panel.get_global_rect()
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var rows: Control = _popup.settings_panel.get_node("VBoxContainer")
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assert_bool(panel.encloses(rows.get_global_rect())).is_true()
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# The rows' own height fits, so the last toggle is not squeezed or cut off
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assert_float(rows.get_combined_minimum_size().y).is_less_equal(rows.size.y)
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assert_vector(panel.get_center()).is_equal(Vector2(960, 540))
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@@ -0,0 +1 @@
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uid://cp3f85h44jh3x
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@@ -12,7 +12,7 @@ func before_test() -> void:
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func _stats_checkbox() -> CheckButton:
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return _quiz.get_node("QuizSettingsCard").get_node("%AddToDatabaseCheckButton")
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return _window.get_node("SettingsPopup").get_node("%AddToDatabaseCheckButton")
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func test_winning_turns_statistics_off() -> void:
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@@ -41,7 +41,7 @@ func test_statistics_turned_off_by_hand_stay_off_after_reset() -> void:
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func test_settings_checkbox_shows_statistics_off_after_win() -> void:
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await _give_point_with_keybind(1)
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_press("QuizSettingsButton")
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(_window.get_node("SettingsPopup") as SettingsPopup).open()
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assert_bool(_stats_checkbox().button_pressed).is_false()
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