Add a Statistics tab with a card for every soundtrack
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Part of #41. The top bar has Quiz and Statistics tabs instead of the
Statistics button. The Statistics tab replaces the quiz below the top bar
(the song keeps playing) and shows every soundtrack as a card with its
plays, last played date and most and least played songs, loaded from the
new GET /api/v1/statistics/soundtracks. The cards can be searched (with
the Search popup's matching, now in SoundtrackSearch), filtered on played
or never played, and sorted A-Z, Z-A, most or least played. Clicking a
card opens a popup with all its songs.

Screenshots of the other states only differ in the top bar, and the
layout baseline is taken again with the new statistics states.
This commit is contained in:
Sansan committed 2026-10-06 23:33:00 +02:00
1 parent f7619baf34
commit a21b6e9b22
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class_name SoundtrackCard
extends PanelContainer
## One soundtrack in the statistics view: its name, how often and when it was last
## played, and its most and least played songs. Clicking it asks for all its songs.
## Emitted when the card is clicked.
signal pressed(soundtrack: SoundtrackWithSongs)
## How many of the most and least played songs the card lists.
const SONGS_SHOWN: int = 3
## The soundtrack the card shows.
var soundtrack: SoundtrackWithSongs
@onready var name_label: Label = %NameLabel
@onready var played_label: Label = %PlayedLabel
@onready var last_played_label: Label = %LastPlayedLabel
@onready var most_played_header: Label = %MostPlayedHeader
@onready var most_played_list: VBoxContainer = %MostPlayedList
@onready var least_played_header: Label = %LeastPlayedHeader
@onready var least_played_list: VBoxContainer = %LeastPlayedList
func _ready() -> void:
mouse_entered.connect(_set_hovered.bind(true))
mouse_exited.connect(_set_hovered.bind(false))
gui_input.connect(_on_gui_input)
## Shows [param data] on the card.
func show_soundtrack(data: SoundtrackWithSongs) -> void:
soundtrack = data
name_label.text = data.soundtrack_name
tooltip_text = data.soundtrack_name
played_label.text = played_text(data.soundtrack_played)
last_played_label.text = last_played_text(data.soundtrack_last_played)
last_played_label.visible = !data.soundtrack_last_played.is_empty()
var most_played: Array[SongInfoForStats] = songs_by_plays(data.songs).slice(0, SONGS_SHOWN)
# Without the songs already shown as most played
var least_played: Array[SongInfoForStats] = songs_by_plays(data.songs, true).filter(
func(song: SongInfoForStats) -> bool: return !most_played.has(song)
).slice(0, SONGS_SHOWN)
most_played_header.text = "Most played" if !data.songs.is_empty() else "No songs"
_fill_song_list(most_played_list, most_played)
least_played_header.visible = !least_played.is_empty()
_fill_song_list(least_played_list, least_played)
## "Played 3 times", or "Never played" for [code]0[/code].
static func played_text(times_played: int) -> String:
if times_played == 0:
return "Never played"
return "Played %d %s" % [times_played, "time" if times_played == 1 else "times"]
## "Last played 2026-10-01" from the server's date and time, or an empty String when
## there is none.
static func last_played_text(last_played: String) -> String:
if last_played.is_empty():
return ""
return "Last played " + last_played.substr(0, 10)
## One line of a song list: how often the song was played, then its name.
static func song_text(song: SongInfoForStats) -> String:
return "%d × %s" % [song.times_played, song.song_name]
## [param songs] sorted with the most played first, or the least played first with
## [param least_first], and by name when played as often.
static func songs_by_plays(
songs: Array[SongInfoForStats], least_first: bool = false) -> Array[SongInfoForStats]:
var sorted: Array[SongInfoForStats] = songs.duplicate()
sorted.sort_custom(func(a: SongInfoForStats, b: SongInfoForStats) -> bool:
if a.times_played != b.times_played:
return (a.times_played < b.times_played) == least_first
return a.song_name.naturalnocasecmp_to(b.song_name) < 0
)
return sorted
func _fill_song_list(list: VBoxContainer, songs: Array[SongInfoForStats]) -> void:
while list.get_child_count() < songs.size():
var label: Label = Label.new()
label.text_overrun_behavior = TextServer.OVERRUN_TRIM_ELLIPSIS
list.add_child(label)
for i: int in list.get_child_count():
var label: Label = list.get_child(i)
label.visible = i < songs.size()
if label.visible:
label.text = song_text(songs[i])
func _set_hovered(hovered: bool) -> void:
theme_type_variation = &"StatisticsCardHover" if hovered else &"StatisticsCard"
func _on_gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton && event.pressed \
&& event.button_index == MOUSE_BUTTON_LEFT:
accept_event()
pressed.emit(soundtrack)