Short songs (#30): a quiz settings switch and a Seconds per song row (30 by default, 10-120 in steps of 5), saved with the quiz settings. Only part of each quiz song plays, from a random point 10-60% into it, picked once per song so restart and repeat play the same part. The progress bar, time and seeking stay within the part, a hidden beginning counts inside it, and its end counts as the song ending (repeat, stop or go to the next song as set). Random songs (#51): the low-played switch in Settings is now a Normal / Low played / Classic choice, stored as Settings.random_mode and not saved. fetch_random_song(mode) picks /music/rand, /music/rand/low or /music/rand/classic. Closes #30 Closes #51 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -8,6 +8,7 @@ const SAVED_VALUES: Dictionary = {
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&"hide_ticks": true, &"winning_score": 13, &"inspiration_list_speed": 4,
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&"fullscreen": true, &"last_seen_version": "1.2.3", &"theme_id": "original_web",
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&"reduce_animations": true,
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&"short_songs": true, &"short_song_seconds": 45,
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}
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var _snapshot: AutoloadSnapshot
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@@ -93,7 +94,7 @@ func test_statistics_settings_are_not_saved() -> void:
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var file: ConfigFile = _saved_file()
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assert_bool(file.has_section_key("quiz", "add_to_stats")).is_false()
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assert_bool(file.has_section_key("quiz", "use_low_played_mode")).is_false()
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assert_bool(file.has_section_key("quiz", "random_mode")).is_false()
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func test_queue_ids_are_saved_and_load_back() -> void:
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