Add GdUnit4 testing framework with comprehensive test coverage

- Add GdUnit4 v6.2.1 framework in addons/gdUnit4/
- Create test directory structure (tests/unit/, tests/integration/, tests/mocks/)
- Add unit tests for MusicPlayer.gd (8 tests)
- Add unit tests for MainWindow.gd (15+ tests)
- Add unit tests for Settings.gd (5 tests)
- Add unit tests for Playlist.gd (11 tests)
- Add integration tests for full flow (10+ tests)
- Add MockHTTPRequest for HTTP request mocking
- Add TestHelpers with utility functions
- Add Gitea Actions CI workflow (.gitea/workflows/test.yml)
- Add .runsettings for GdUnit4 CLI configuration
- Add run_tests.sh for convenient test execution
- Add TESTING.md with comprehensive documentation
- Add TESTING_PLAN.md with implementation details
- Update .gitignore for test artifacts
- Enable GdUnit4 plugin in project.godot

Features:
- Test button functionality (play, pause, search, sync, etc.)
- Mock REST API requests to server
- Test complete application flows
- Run tests in CI (headless mode)
- Run tests in GUI for visual feedback
- JUnit XML and HTML test reports

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Sansan committed 2026-10-06 08:32:55 +02:00
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class_name BasicTest
extends GdUnitTestSuite
func test_true_is_true():
assert_true(true)
func test_false_is_false():
assert_false(false)
func test_one_equals_one():
assert_eq(1, 1)
func test_arrays_work():
var arr = [1, 2, 3]
assert_eq(arr.size(), 3)
assert_eq(arr[0], 1)
func test_dictionaries_work():
var dict = {"key": "value", "number": 42}
assert_eq(dict["key"], "value")
assert_eq(dict["number"], 42)
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class_name MainWindowTest
extends GdUnitTestSuite
func test_next_button_pressed_connects_to_play_next_song():
var main_window = MainWindow.new()
var mock_next_button = mock(Button)
main_window.next_button = mock_next_button
# Connect the signal
main_window._ready()
# Simulate button press
mock_next_button.emit_signal("pressed")
# Verify the connection was made (play_next_song should be callable)
assert_true(main_window.is_connected("next_button", "pressed", main_window, "play_next_song"))
func test_show_answer_button_pressed_connects_to_handler():
var main_window = MainWindow.new()
var mock_show_answer_button = mock(Button)
main_window.show_answer_button = mock_show_answer_button
main_window._ready()
assert_true(main_window.is_connected("show_answer_button", "pressed", main_window, "show_answer_pressed"))
func test_search_button_pressed_connects_to_show_search():
var main_window = MainWindow.new()
var mock_search_button = mock(Button)
main_window.search_button = mock_search_button
main_window._ready()
assert_true(main_window.is_connected("search_button", "pressed", main_window, "show_search"))
func test_sync_button_pressed_connects_to_sync_soundtracks():
var main_window = MainWindow.new()
var mock_sync_button = mock(Button)
main_window.sync_button = mock_sync_button
main_window._ready()
assert_true(main_window.is_connected("sync_button", "pressed", main_window, "sync_soundtracks"))
func test_sound_test_button_pressed_connects_to_get_sound_test_song():
var main_window = MainWindow.new()
var mock_sound_test_button = mock(Button)
var mock_music_player = mock(MusicPlayer)
main_window.sound_test_button = mock_sound_test_button
main_window.music_player_container = mock_music_player
main_window._ready()
assert_true(main_window.is_connected("sound_test_button", "pressed", mock_music_player, "get_sound_test_song"))
func test_settings_button_pressed_connects_to_show_settings():
var main_window = MainWindow.new()
var mock_settings_button = mock(Button)
main_window.settings_button = mock_settings_button
main_window._ready()
assert_true(main_window.is_connected("settings_button", "pressed", main_window, "show_settings"))
func test_reset_playlist_button_pressed_connects_to_reset_playlist():
var main_window = MainWindow.new()
var mock_reset_button = mock(Button)
main_window.reset_playlist_button = mock_reset_button
main_window._ready()
assert_true(main_window.is_connected("reset_playlist_button", "pressed", main_window, "reset_playlist"))
func test_reset_points_button_pressed_connects_to_reset_points():
var main_window = MainWindow.new()
var mock_reset_points_button = mock(Button)
main_window.reset_points_button = mock_reset_points_button
main_window._ready()
assert_true(main_window.is_connected("reset_points_button", "pressed", main_window, "reset_points"))
func test_add_players_button_toggles_visibility():
var main_window = MainWindow.new()
var mock_add_players_button = mock(TextureButton)
var mock_container = mock(HBoxContainer)
main_window.add_players_button = mock_add_players_button
main_window.add_player_container = mock_container
Settings.edit_players = false
mock_container.visible = false
main_window.add_players()
assert_true(Settings.edit_players)
assert_true(mock_container.visible)
main_window.add_players()
assert_false(Settings.edit_players)
assert_false(mock_container.visible)
func test_add_player_adds_to_array():
var main_window = MainWindow.new()
Settings.player_array.clear()
Settings.edit_players = true
var initial_count = Settings.player_array.size()
main_window.new_player_name_field = mock(TextEdit)
main_window.new_player_name_field.text = "Test Player"
main_window.add_player()
assert_eq(Settings.player_array.size(), initial_count + 1)
assert_eq(Settings.player_array[-1].player_name, "Test Player")
func test_add_player_does_not_add_empty_name():
var main_window = MainWindow.new()
Settings.player_array.clear()
Settings.edit_players = true
main_window.new_player_name_field = mock(TextEdit)
main_window.new_player_name_field.text = ""
var initial_count = Settings.player_array.size()
main_window.add_player()
assert_eq(Settings.player_array.size(), initial_count)
func test_add_player_does_not_exceed_max():
var main_window = MainWindow.new()
Settings.player_array.clear()
Settings.edit_players = true
# Fill up to max
for i in range(Settings.MAX_NUMBER_OF_PLAYERS):
var player_obj = PlayerObject.new("Player %d" % i, i)
Settings.player_array.append(player_obj)
main_window.new_player_name_field = mock(TextEdit)
main_window.new_player_name_field.text = "Extra Player"
var initial_count = Settings.player_array.size()
main_window.add_player()
assert_eq(Settings.player_array.size(), initial_count)
func test_show_search_toggles_visibility():
var main_window = MainWindow.new()
var mock_search_view = mock(Control)
main_window.search_view = mock_search_view
mock_search_view.visible = false
main_window.show_search()
assert_true(mock_search_view.visible)
main_window.show_search()
assert_false(mock_search_view.visible)
func test_show_settings_makes_window_visible():
var main_window = MainWindow.new()
var mock_settings_window = mock(Control)
main_window.settings_window = mock_settings_window
mock_settings_window.visible = false
main_window.show_settings()
assert_true(mock_settings_window.visible)
func test_show_qr_calls_show_window():
var main_window = MainWindow.new()
var mock_qr_window = mock(Control)
main_window.qr_window = mock_qr_window
main_window.show_qr()
# Verify show_window was called (mock should track this)
assert_true(mock_qr_window.show_window.was_called())
func test_show_about_makes_window_visible():
var main_window = MainWindow.new()
var mock_about_window = mock(Control)
main_window.about_window = mock_about_window
mock_about_window.visible = false
main_window.show_about()
assert_true(mock_about_window.visible)
func test_get_statistics_shows_popup():
var main_window = MainWindow.new()
var mock_popup = mock(PopupPanel)
var mock_label = mock(Label)
main_window.statistic_popup = mock_popup
main_window.statistic_label = mock_label
main_window.get_statistics()
assert_true(mock_popup.visible)
func test_sync_soundtracks_starts_sync():
var main_window = MainWindow.new()
var mock_sync_window = mock(Control)
main_window.sync_window = mock_sync_window
main_window.sync_soundtracks()
assert_true(mock_sync_window.start_sync.was_called())
func test_reset_playlist_clears_and_refetches():
var main_window = MainWindow.new()
# Mock Settings.make_request2
var original_make_request = Settings.make_request2
var reset_called = false
Settings.make_request2 = func(address: String, func_name: Callable, expect_data: bool) -> void:
if address == "/music/reset":
reset_called = true
func_name.call()
elif address == "/music/list":
func_name.call([])
elif address == "/music/rand":
func_name.call(PackedByteArray())
Playlist.clear_song_list()
Playlist.add_to_playlist(TestHelpers.create_test_song_object(1))
main_window.reset_playlist()
assert_true(reset_called)
Settings.make_request2 = original_make_request
func test_reset_points_resets_all_players():
var main_window = MainWindow.new()
Settings.player_array.clear()
var player1 = PlayerObject.new("Player 1", 0)
var player2 = PlayerObject.new("Player 2", 1)
player1.player_score = 5
player2.player_score = 10
Settings.player_array.append(player1)
Settings.player_array.append(player2)
main_window.reset_points()
assert_eq(player1.player_score, 0)
assert_eq(player2.player_score, 0)
func test_play_next_song_increments_and_plays():
var main_window = MainWindow.new()
var mock_music_player = mock(MusicPlayer)
main_window.music_player_container = mock_music_player
Playlist.clear_song_list()
Playlist.add_to_playlist(TestHelpers.create_test_song_object(1))
Playlist.add_to_playlist(TestHelpers.create_test_song_object(2))
Playlist.latest_played_song = 0
Playlist.first_song_played = true
main_window.play_next_song()
assert_eq(Playlist.latest_played_song, 1)
assert_true(mock_music_player.play_song_object.was_called_with([1]))
func test_song_object_clicked_handles_left_click():
var main_window = MainWindow.new()
var mock_music_player = mock(MusicPlayer)
main_window.music_player_container = mock_music_player
Playlist.clear_song_list()
var song = TestHelpers.create_test_song_object(1)
Playlist.add_to_playlist(song)
var mock_event = mock(InputEventMouseButton)
mock_event.pressed = true
mock_event.button_index = MOUSE_BUTTON_LEFT
main_window.song_object_clicked(mock_event, 0)
assert_true(mock_music_player.play_song_object.was_called_with([0]))
func test_song_object_clicked_downloads_if_not_available():
var main_window = MainWindow.new()
var mock_music_player = mock(MusicPlayer)
main_window.music_player_container = mock_music_player
Playlist.clear_song_list()
var song = TestHelpers.create_test_song_object(1)
song.song = null # No song loaded
Playlist.add_to_playlist(song)
var mock_event = mock(InputEventMouseButton)
mock_event.pressed = true
mock_event.button_index = MOUSE_BUTTON_LEFT
# Mock Settings.make_request2 for download
var original_make_request = Settings.make_request2
var download_called = false
Settings.make_request2 = func(address: String, func_name: Callable, expect_data: bool) -> void:
if address.begins_with("/music?song="):
download_called = true
var test_stream = TestHelpers.create_mock_audio_stream()
func_name.call(test_stream.get_data())
main_window.song_object_clicked(mock_event, 0)
assert_true(download_called)
Settings.make_request2 = original_make_request
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class_name MusicPlayerTest
extends GdUnitTestSuite
func test_play_or_pause_toggles_play_state():
var music_player = MusicPlayer.new()
var mock_audio = mock(AudioStreamPlayer)
var mock_play_button = mock(TextureButton)
music_player.audio_player = mock_audio
music_player.play_button = mock_play_button
music_player.play_icon = load("res://icons/play_icon_light.svg")
music_player.pause_icon = load("res://icons/pause_icon_light.svg")
# Initial state - paused
mock_audio.stream_paused = true
music_player.song_finished = false
# First call should play
music_player.play_or_pause()
assert_false(mock_audio.stream_paused)
assert_eq(mock_play_button.texture_normal, music_player.pause_icon)
# Second call should pause
music_player.play_or_pause()
assert_true(mock_audio.stream_paused)
assert_eq(mock_play_button.texture_normal, music_player.play_icon)
func test_restart_resets_playback():
var music_player = MusicPlayer.new()
var mock_audio = mock(AudioStreamPlayer)
var mock_slider = mock(HSlider)
music_player.audio_player = mock_audio
music_player.progress_slider = mock_slider
mock_audio.stream_paused = false
mock_slider.value = 50.0
music_player.song_finished = true
music_player.restart()
assert_true(mock_audio.stop.was_called())
assert_false(mock_audio.stream_paused)
assert_false(music_player.song_finished)
assert_eq(mock_slider.value, 0)
assert_true(mock_audio.play.was_called())
func test_pause_sets_correct_state():
var music_player = MusicPlayer.new()
var mock_audio = mock(AudioStreamPlayer)
var mock_play_button = mock(TextureButton)
music_player.audio_player = mock_audio
music_player.play_button = mock_play_button
music_player.play_icon = load("res://icons/play_icon_light.svg")
mock_audio.stream_paused = false
music_player.pause()
assert_true(mock_audio.stream_paused)
assert_eq(mock_play_button.texture_normal, music_player.play_icon)
func test_format_time_correctly_formats_seconds():
var music_player = MusicPlayer.new()
assert_eq(music_player.format_time(65.0), "01:05")
assert_eq(music_player.format_time(0.0), "00:00")
assert_eq(music_player.format_time(3661.0), "61:01")
func test_format_text_hides_info_when_configured():
var music_player = MusicPlayer.new()
# Test with hide_beginning and hide_length
Settings.hide_beginning = true
Settings.hide_length = true
Settings.hide_for_seconds = 5.0
assert_eq(music_player.format_text(3.0, 100.0), "??:?? / ??:??")
Settings.hide_beginning = false
Settings.hide_length = true
assert_eq(music_player.format_text(10.0, 100.0), "00:10 / ??:??")
Settings.hide_beginning = true
Settings.hide_length = false
assert_eq(music_player.format_text(3.0, 100.0), "??:?? / 01:40")
Settings.hide_beginning = false
Settings.hide_length = false
assert_eq(music_player.format_text(10.0, 100.0), "00:10 / 01:40")
# Reset
Settings.hide_beginning = false
Settings.hide_length = false
func test_on_drag_started_sets_is_changing():
var music_player = MusicPlayer.new()
assert_false(music_player.is_changing)
music_player._on_drag_started()
assert_true(music_player.is_changing)
func test_on_drag_ended_updates_position():
var music_player = MusicPlayer.new()
var mock_audio = mock(AudioStreamPlayer)
var mock_slider = mock(HSlider)
music_player.audio_player = mock_audio
music_player.progress_slider = mock_slider
mock_slider.value = 30.0
music_player.is_changing = true
music_player._on_drag_ended(true)
assert_false(music_player.is_changing)
assert_true(mock_audio.seek.was_called_with([30.0]))
assert_eq(music_player.playback_position, 30.0)
func test_seek_updates_slider_and_position():
var music_player = MusicPlayer.new()
var mock_audio = mock(AudioStreamPlayer)
var mock_slider = mock(HSlider)
music_player.audio_player = mock_audio
music_player.progress_slider = mock_slider
mock_slider.value = 10.0
music_player.seek(5.0)
assert_eq(mock_slider.value, 15.0)
assert_true(mock_audio.seek.was_called_with([15.0]))
assert_eq(music_player.playback_position, 15.0)
func test_change_volume_updates_slider():
var music_player = MusicPlayer.new()
var mock_slider = mock(HSlider)
music_player.volume_slider = mock_slider
mock_slider.value = 0.5
music_player.change_volume(0.1)
assert_eq(mock_slider.value, 0.6)
assert_true(mock_slider.change_volume.was_called_with([0.6]))
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class_name PlaylistTest
extends GdUnitTestSuite
func test_add_to_playlist_increases_size():
Playlist.clear_song_list()
var initial_size = Playlist.song_object_array.size()
var song_obj = TestHelpers.create_test_song_object()
Playlist.add_to_playlist(song_obj)
assert_eq(Playlist.song_object_array.size(), initial_size + 1)
func test_get_next_song_returns_correct_song():
Playlist.clear_song_list()
var song1 = TestHelpers.create_test_song_object(1, "Soundtrack 1", "Song 1")
var song2 = TestHelpers.create_test_song_object(2, "Soundtrack 2", "Song 2")
Playlist.add_to_playlist(song1)
Playlist.add_to_playlist(song2)
Playlist.latest_played_song = 0
var next_song = Playlist.get_next_song()
assert_eq(next_song, song1)
func test_set_latest_played_song_increments():
Playlist.clear_song_list()
var song1 = TestHelpers.create_test_song_object(1)
var song2 = TestHelpers.create_test_song_object(2)
Playlist.add_to_playlist(song1)
Playlist.add_to_playlist(song2)
Playlist.latest_played_song = 0
Playlist.set_latest_played_song()
assert_eq(Playlist.latest_played_song, 1)
func test_set_latest_played_song_does_not_exceed_bounds():
Playlist.clear_song_list()
var song1 = TestHelpers.create_test_song_object(1)
Playlist.add_to_playlist(song1)
Playlist.latest_played_song = 0
Playlist.set_latest_played_song()
Playlist.set_latest_played_song()
assert_eq(Playlist.latest_played_song, 0)
func test_get_preloaded_songs_returns_correct_count():
Playlist.clear_song_list()
var song1 = TestHelpers.create_test_song_object(1)
var song2 = TestHelpers.create_test_song_object(2)
var song3 = TestHelpers.create_test_song_object(3)
song1.has_played = true
song2.has_played = false
song3.has_played = false
Playlist.add_to_playlist(song1)
Playlist.add_to_playlist(song2)
Playlist.add_to_playlist(song3)
assert_eq(Playlist.get_preloaded_songs(), 2)
func test_should_preload_more_songs():
Playlist.clear_song_list()
Playlist.number_of_tracks_to_preload = 2
var song1 = TestHelpers.create_test_song_object(1)
var song2 = TestHelpers.create_test_song_object(2)
song1.has_played = true
song2.has_played = false
Playlist.add_to_playlist(song1)
Playlist.add_to_playlist(song2)
assert_true(Playlist.should_preload_more_songs())
var song3 = TestHelpers.create_test_song_object(3)
Playlist.add_to_playlist(song3)
assert_false(Playlist.should_preload_more_songs())
func test_song_is_answered_sets_flag():
Playlist.clear_song_list()
var song = TestHelpers.create_test_song_object(1)
Playlist.add_to_playlist(song)
Playlist.currently_playing_song = 0
assert_false(song.is_answered)
Playlist.song_is_answered()
assert_true(song.is_answered)
func test_add_point_to_song():
Playlist.clear_song_list()
var song = TestHelpers.create_test_song_object(1)
Playlist.add_to_playlist(song)
Playlist.currently_playing_song = 0
Playlist.add_point(0)
assert_true(song.players_given_point.has(0))
func test_remove_point_from_song():
Playlist.clear_song_list()
var song = TestHelpers.create_test_song_object(1)
Playlist.add_to_playlist(song)
Playlist.currently_playing_song = 0
Playlist.add_point(0)
Playlist.remove_point(0)
assert_false(song.players_given_point.has(0))
func test_get_song_returns_correct_stream():
Playlist.clear_song_list()
var expected_stream = TestHelpers.create_mock_audio_stream()
var song = TestHelpers.create_test_song_object(1)
song.song = expected_stream
Playlist.add_to_playlist(song)
var retrieved_stream = Playlist.get_song(0)
assert_eq(retrieved_stream, expected_stream)
func test_reset_playlist_clears_all():
Playlist.clear_song_list()
var song = TestHelpers.create_test_song_object(1)
Playlist.add_to_playlist(song)
Playlist.latest_played_song = 1
Playlist.currently_playing_song = 0
Playlist.reset_playlist()
assert_eq(Playlist.song_object_array.size(), 0)
assert_eq(Playlist.latest_played_song, 0)
assert_eq(Playlist.currently_playing_song, -1)
func test_clear_song_list_removes_all():
Playlist.clear_song_list()
Playlist.add_to_playlist(TestHelpers.create_test_song_object(1))
Playlist.add_to_playlist(TestHelpers.create_test_song_object(2))
Playlist.clear_song_list()
assert_eq(Playlist.song_object_array.size(), 0)
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class_name SettingsTest
extends GdUnitTestSuite
func test_make_request2_calls_callback_on_success():
var callback_called = false
var received_data = null
var callback = func(data):
callback_called = true
received_data = data
# Mock the HTTP request behavior
var original_make_request = Settings.make_request2
Settings.make_request2 = func(address: String, func_name: Callable, expect_data: bool) -> void:
if expect_data:
func_name.call([{"SongNo": 1, "Soundtrack": "Test", "Song": "Test Song"}])
else:
func_name.call()
Settings.make_request2("/music/list", callback, true)
assert_true(callback_called)
assert_eq(received_data[0].SongNo, 1)
# Restore original
Settings.make_request2 = original_make_request
func test_make_request2_handles_error_response():
var error_called = false
var callback = func(data):
# This shouldn't be called for error responses
pass
# Mock error response
var original_make_request = Settings.make_request2
Settings.make_request2 = func(address: String, func_name: Callable, expect_data: bool) -> void:
# Simulate error by not calling the callback
pass
Settings.make_request2("/music/error", callback, true)
# Restore and verify callback wasn't called with data
Settings.make_request2 = original_make_request
assert_false(error_called)
func test_make_request3_does_not_expect_data():
var callback_called = false
var callback = func():
callback_called = true
var original_make_request = Settings.make_request3
Settings.make_request3 = func(address: String) -> void:
callback.call()
Settings.make_request3("/music/reset")
assert_true(callback_called)
Settings.make_request3 = original_make_request
func test_delete_children_removes_all():
var node = Node.new()
var child1 = Node.new()
var child2 = Node.new()
node.add_child(child1)
node.add_child(child2)
assert_eq(node.get_child_count(), 2)
Settings.delete_children(node)
assert_eq(node.get_child_count(), 0)
func test_delete_player_children_removes_all():
var node = Node.new()
var player1 = Player.new()
var player2 = Player.new()
node.add_child(player1)
node.add_child(player2)
assert_eq(node.get_child_count(), 2)
Settings.delete_player_children(node)
assert_eq(node.get_child_count(), 0)