Show Japanese text and close the gap in the top bar
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Godot's built-in font has no Japanese, so kanji in song names showed as
boxes. The theme now sets Godot's own Open Sans SemiBold as its default
font, with Noto Sans JP Medium as fallback. The Noto file's line metrics
are set to Open Sans's, so line heights stay the same and every other
screen is pixel-identical; fonts/README.md explains how to redo it.

Search and Sync move right to where the Statistics button was.
This commit is contained in:
Sansan committed 2026-10-06 23:57:37 +02:00
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commit b40b160fde
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[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://c325cbuhy0n3d"
path="res://.godot/imported/NotoSansJP-Medium.otf-48029a81cfbb1e3a1e09d84067c2726b.fontdata"
[deps]
source_file="res://fonts/NotoSansJP-Medium.otf"
dest_files=["res://.godot/imported/NotoSansJP-Medium.otf-48029a81cfbb1e3a1e09d84067c2726b.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
modulate_color_glyphs=false
hinting=1
subpixel_positioning=1
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}