Show Japanese text and close the gap in the top bar
Godot's built-in font has no Japanese, so kanji in song names showed as boxes. The theme now sets Godot's own Open Sans SemiBold as its default font, with Noto Sans JP Medium as fallback. The Noto file's line metrics are set to Open Sans's, so line heights stay the same and every other screen is pixel-identical; fonts/README.md explains how to redo it. Search and Sync move right to where the Statistics button was.
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[remap]
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importer="font_data_dynamic"
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type="FontFile"
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uid="uid://bu247t5hvmk2w"
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path="res://.godot/imported/OpenSans-SemiBold.woff2-035244bfb0cae573e35cba9e3c76e652.fontdata"
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[deps]
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source_file="res://fonts/OpenSans-SemiBold.woff2"
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dest_files=["res://.godot/imported/OpenSans-SemiBold.woff2-035244bfb0cae573e35cba9e3c76e652.fontdata"]
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[params]
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Rendering=null
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antialiasing=1
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generate_mipmaps=false
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disable_embedded_bitmaps=true
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multichannel_signed_distance_field=false
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msdf_pixel_range=8
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msdf_size=48
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allow_system_fallback=true
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force_autohinter=false
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modulate_color_glyphs=false
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hinting=1
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subpixel_positioning=1
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keep_rounding_remainders=true
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oversampling=0.0
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Fallbacks=null
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fallbacks=[Resource("uid://c325cbuhy0n3d", "res://fonts/NotoSansJP-Medium.otf")]
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Compress=null
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compress=true
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preload=[]
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language_support={}
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script_support={}
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opentype_features={}
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