Indent every script with tabs, like the Godot editor does

This commit is contained in:
Sansan committed 2026-10-06 10:28:12 +02:00
1 parent 8c1987807c
commit bad4b3ad8b
35 files changed
+1653 -1653

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+22 -22
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@@ -12,31 +12,31 @@ var _owner: Node
func _init(owner: Node) -> void:
_owner = owner
_owner = owner
## Requests [param url] and calls [param on_complete] with
## [code](response_code: int, body: PackedByteArray)[/code]. Connection errors and
## timeouts are reported with response code 0.
func request(url: String, method: int, on_complete: Callable) -> void:
var http_request: HTTPRequest = HTTPRequest.new()
http_request.timeout = timeout_seconds
_owner.add_child(http_request)
http_request.request_completed.connect(
func(
result: int,
response_code: int,
_headers: PackedStringArray,
body: PackedByteArray,
) -> void:
http_request.queue_free()
on_complete.call(response_code if result == HTTPRequest.RESULT_SUCCESS else 0, body)
)
var headers: PackedStringArray = []
if method == HTTPClient.METHOD_PUT:
headers.append("Content-Type: application/json")
var error: int = http_request.request(url, headers, method)
if error != OK:
http_request.queue_free()
push_error("Could not send request to %s (error %d)" % [url, error])
on_complete.call(0, PackedByteArray())
var http_request: HTTPRequest = HTTPRequest.new()
http_request.timeout = timeout_seconds
_owner.add_child(http_request)
http_request.request_completed.connect(
func(
result: int,
response_code: int,
_headers: PackedStringArray,
body: PackedByteArray,
) -> void:
http_request.queue_free()
on_complete.call(response_code if result == HTTPRequest.RESULT_SUCCESS else 0, body)
)
var headers: PackedStringArray = []
if method == HTTPClient.METHOD_PUT:
headers.append("Content-Type: application/json")
var error: int = http_request.request(url, headers, method)
if error != OK:
http_request.queue_free()
push_error("Could not send request to %s (error %d)" % [url, error])
on_complete.call(0, PackedByteArray())