Indent every script with tabs, like the Godot editor does

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Sansan committed 2026-10-06 10:28:12 +02:00
1 parent 8c1987807c
commit bad4b3ad8b
35 files changed
+1653 -1653

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+36 -36
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@@ -14,54 +14,54 @@ var _rows: VBoxContainer = $VBoxContainer
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
scroll_direction = 1
scroll_direction = 1
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
var speed_pixels_per_second: float = float(Settings.inspiration_list_speed) * 60.0
var scroll_amount: float = speed_pixels_per_second * delta * float(scroll_direction)
var speed_pixels_per_second: float = float(Settings.inspiration_list_speed) * 60.0
var scroll_amount: float = speed_pixels_per_second * delta * float(scroll_direction)
var scroll_bar = get_v_scroll_bar()
var scroll_bar = get_v_scroll_bar()
# Don't scroll if list is empty or too short
if scroll_bar.max_value <= 0:
return
# Don't scroll if list is empty or too short
if scroll_bar.max_value <= 0:
return
var current_pos = scroll_bar.value
var current_pos = scroll_bar.value
if scroll_direction == 1:
# Scrolling down
if current_pos + scroll_bar.page < scroll_bar.max_value:
scroll_bar.value = min(current_pos + scroll_amount, scroll_bar.max_value - scroll_bar.page)
else:
# Reached bottom, reverse direction
scroll_direction = -1
scroll_bar.value = scroll_bar.max_value - scroll_bar.page
else:
# Scrolling up
if current_pos > 0:
scroll_bar.value = max(current_pos + scroll_amount, 0)
else:
# Reached top, reverse direction
scroll_direction = 1
scroll_bar.value = 0
if scroll_direction == 1:
# Scrolling down
if current_pos + scroll_bar.page < scroll_bar.max_value:
scroll_bar.value = min(current_pos + scroll_amount, scroll_bar.max_value - scroll_bar.page)
else:
# Reached bottom, reverse direction
scroll_direction = -1
scroll_bar.value = scroll_bar.max_value - scroll_bar.page
else:
# Scrolling up
if current_pos > 0:
scroll_bar.value = max(current_pos + scroll_amount, 0)
else:
# Reached top, reverse direction
scroll_direction = 1
scroll_bar.value = 0
## Fetches every soundtrack from the server and shows them.
func load_from_server() -> void:
print("load_from_server")
var populate_list: Callable = func populate_list(array) -> void:
if typeof(array) == TYPE_ARRAY:
show_soundtracks(array)
else:
print("Unexpected data")
MusicServerClient.fetch_all_soundtracks(populate_list)
print("load_from_server")
var populate_list: Callable = func populate_list(array) -> void:
if typeof(array) == TYPE_ARRAY:
show_soundtracks(array)
else:
print("Unexpected data")
MusicServerClient.fetch_all_soundtracks(populate_list)
## Shows [param list] instead of the soundtracks shown now.
func show_soundtracks(list: Array) -> void:
soundtracks = []
soundtracks.append_array(list)
Settings.delete_children(_rows)
for i: int in soundtracks.size():
_rows.add_child(ListRow.create(soundtracks[i], i, 20))
soundtracks = []
soundtracks.append_array(list)
Settings.delete_children(_rows)
for i: int in soundtracks.size():
_rows.add_child(ListRow.create(soundtracks[i], i, 20))