Indent every script with tabs, like the Godot editor does

This commit is contained in:
Sansan committed 2026-10-06 10:28:12 +02:00
1 parent 8c1987807c
commit bad4b3ad8b
35 files changed
+1653 -1653

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+13 -13
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@@ -11,27 +11,27 @@ extends Control
## Shows the popup.
func open() -> void:
visible = true
visible = true
## Hides the popup.
func close() -> void:
visible = false
visible = false
## Opens the popup if it is closed and closes it if it is open.
func toggle() -> void:
if visible:
close()
else:
open()
if visible:
close()
else:
open()
func _input(event: InputEvent) -> void:
if !visible || !(event is InputEventMouseButton) || !event.pressed:
return
var click: InputEventMouseButton = panel.make_input_local(event)
if !Rect2(Vector2.ZERO, panel.size).has_point(click.position):
close()
# The click only closes the popup; it must not also press what is behind it
get_viewport().set_input_as_handled()
if !visible || !(event is InputEventMouseButton) || !event.pressed:
return
var click: InputEventMouseButton = panel.make_input_local(event)
if !Rect2(Vector2.ZERO, panel.size).has_point(click.position):
close()
# The click only closes the popup; it must not also press what is behind it
get_viewport().set_input_as_handled()