Indent every script with tabs, like the Godot editor does

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Sansan committed 2026-10-06 10:28:12 +02:00
1 parent 8c1987807c
commit bad4b3ad8b
35 files changed
+1653 -1653

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+26 -26
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@@ -5,61 +5,61 @@ var _crono: PlayerObject
func before_test() -> void:
super()
_crono = _add_player("Crono")
await _play_first_song()
Settings.winning_score = 1
super()
_crono = _add_player("Crono")
await _play_first_song()
Settings.winning_score = 1
func _stats_checkbox() -> CheckButton:
return _quiz.get_node("SettingsWindow").get_node("%AddToDatabaseCheckButton")
return _quiz.get_node("SettingsWindow").get_node("%AddToDatabaseCheckButton")
func test_winning_turns_statistics_off() -> void:
await _give_point_with_keybind(1)
await _give_point_with_keybind(1)
assert_bool(Settings.add_to_stats).is_false()
assert_bool(Settings.add_to_stats).is_false()
func test_resetting_points_turns_statistics_back_on() -> void:
await _give_point_with_keybind(1)
await _give_point_with_keybind(1)
_press("ResetPointsButton")
_press("ResetPointsButton")
assert_bool(Settings.add_to_stats).is_true()
assert_bool(Settings.add_to_stats).is_true()
func test_statistics_turned_off_by_hand_stay_off_after_reset() -> void:
Settings.add_to_stats = false
await _give_point_with_keybind(1)
Settings.add_to_stats = false
await _give_point_with_keybind(1)
_press("ResetPointsButton")
_press("ResetPointsButton")
assert_bool(Settings.add_to_stats).is_false()
assert_bool(Settings.add_to_stats).is_false()
func test_settings_checkbox_shows_statistics_off_after_win() -> void:
await _give_point_with_keybind(1)
await _give_point_with_keybind(1)
_press("SettingsButton")
_press("SettingsButton")
assert_bool(_stats_checkbox().button_pressed).is_false()
assert_bool(_stats_checkbox().button_pressed).is_false()
func test_songs_after_a_win_are_not_counted() -> void:
await _give_point_with_keybind(1)
var played_before: int = _server.count("/music/played?song=0")
await _give_point_with_keybind(1)
var played_before: int = _server.count("/music/played?song=0")
_press("ShowAnswerButton")
_press("ShowAnswerButton")
assert_int(_server.count("/music/played?song=0")).is_equal(played_before)
assert_int(_server.count("/music/played?song=0")).is_equal(played_before)
func test_winning_score_cannot_go_below_one() -> void:
_press("SettingsButton")
var lower_button: Button = _quiz.get_node("SettingsWindow").get_node("%LowerButton")
_press("SettingsButton")
var lower_button: Button = _quiz.get_node("SettingsWindow").get_node("%LowerButton")
for i: int in 3:
lower_button.pressed.emit()
for i: int in 3:
lower_button.pressed.emit()
assert_int(Settings.winning_score).is_equal(1)
assert_int(Settings.winning_score).is_equal(1)