Replace the broken test suite with working GdUnit4 tests
The previous tests never compiled: they used GUT's assert functions, Godot 3 APIs and reassigned autoload functions, so no test ran. - 90 tests: unit tests for the playlist, songs, player scoring, time formatting, search and the server client, plus integration tests that run MainWindow and SyncWindow against a fake server - Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep following the player rows while players are added and removed - run_tests.sh finds Godot and runs the suite headless (~10 seconds) - CI runs the tests before the build job in gitea-build.yaml; the separate test.yml used a GitHub action that does not exist - GdUnit4 is committed instead of ignored, since the project enables it, and .gitea/ is no longer ignored - Exported builds leave out tests/ and addons/gdUnit4/
This commit is contained in:
1 parent
56e9fe66d3
commit
c985a6ce5b
559 files changed
+32474
-2100
No files matched your search
+2
-11
@@ -7,14 +7,5 @@
|
||||
.vscode
|
||||
.DS_Store
|
||||
|
||||
# Test artifacts
|
||||
test_results.*
|
||||
coverage/
|
||||
.gitea/
|
||||
|
||||
# GdUnit4
|
||||
addons/gdUnit4/
|
||||
|
||||
# Local test data
|
||||
*.gdunit
|
||||
*.gdunit.*
|
||||
# GdUnit4 test reports
|
||||
reports/
|
||||
Reference in new issue
Block a user