Replace the broken test suite with working GdUnit4 tests

The previous tests never compiled: they used GUT's assert functions,
Godot 3 APIs and reassigned autoload functions, so no test ran.

- 90 tests: unit tests for the playlist, songs, player scoring, time
  formatting, search and the server client, plus integration tests
  that run MainWindow and SyncWindow against a fake server
- Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep
  following the player rows while players are added and removed
- run_tests.sh finds Godot and runs the suite headless (~10 seconds)
- CI runs the tests before the build job in gitea-build.yaml; the
  separate test.yml used a GitHub action that does not exist
- GdUnit4 is committed instead of ignored, since the project enables
  it, and .gitea/ is no longer ignored
- Exported builds leave out tests/ and addons/gdUnit4/
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Sansan committed 2026-10-06 08:32:56 +02:00
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## An Assertion Tool to verify function callback values
@abstract class_name GdUnitFuncAssert
extends GdUnitAssert
## Verifies that the current value is null.
@abstract func is_null() -> GdUnitFuncAssert
## Verifies that the current value is not null.
@abstract func is_not_null() -> GdUnitFuncAssert
## Verifies that the current value is equal to the given one.
@abstract func is_equal(expected: Variant) -> GdUnitFuncAssert
## Verifies that the current value is not equal to expected one.
@abstract func is_not_equal(expected: Variant) -> GdUnitFuncAssert
## Overrides the default failure message by given custom message.
@abstract func override_failure_message(message: String) -> GdUnitFuncAssert
## Appends a custom message to the failure message.
@abstract func append_failure_message(message: String) -> GdUnitFuncAssert
## Verifies that the current value is true.
@abstract func is_true() -> GdUnitFuncAssert
## Verifies that the current value is false.
@abstract func is_false() -> GdUnitFuncAssert
## Sets the timeout in ms to wait the function returnd the expected value, if the time over a failure is emitted.[br]
## e.g.[br]
## do wait until 5s the function `is_state` is returns 10 [br]
## [code]assert_func(instance, "is_state").wait_until(5000).is_equal(10)[/code]
@abstract func wait_until(timeout: int) -> GdUnitFuncAssert