Replace the broken test suite with working GdUnit4 tests
The previous tests never compiled: they used GUT's assert functions, Godot 3 APIs and reassigned autoload functions, so no test ran. - 90 tests: unit tests for the playlist, songs, player scoring, time formatting, search and the server client, plus integration tests that run MainWindow and SyncWindow against a fake server - Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep following the player rows while players are added and removed - run_tests.sh finds Godot and runs the suite headless (~10 seconds) - CI runs the tests before the build job in gitea-build.yaml; the separate test.yml used a GitHub action that does not exist - GdUnit4 is committed instead of ignored, since the project enables it, and .gitea/ is no longer ignored - Exported builds leave out tests/ and addons/gdUnit4/
This commit is contained in:
1 parent
56e9fe66d3
commit
c985a6ce5b
559 files changed
+32474
-2100
No files matched your search
@@ -0,0 +1,13 @@
|
||||
# default value provider, simple returns the initial value
|
||||
class_name DefaultValueProvider
|
||||
extends ValueProvider
|
||||
|
||||
var _value: Variant
|
||||
|
||||
|
||||
func _init(value: Variant) -> void:
|
||||
_value = value
|
||||
|
||||
|
||||
func get_value() -> Variant:
|
||||
return _value
|
||||
Reference in new issue
Block a user