Replace the broken test suite with working GdUnit4 tests

The previous tests never compiled: they used GUT's assert functions,
Godot 3 APIs and reassigned autoload functions, so no test ran.

- 90 tests: unit tests for the playlist, songs, player scoring, time
  formatting, search and the server client, plus integration tests
  that run MainWindow and SyncWindow against a fake server
- Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep
  following the player rows while players are added and removed
- run_tests.sh finds Godot and runs the suite headless (~10 seconds)
- CI runs the tests before the build job in gitea-build.yaml; the
  separate test.yml used a GitHub action that does not exist
- GdUnit4 is committed instead of ignored, since the project enables
  it, and .gitea/ is no longer ignored
- Exported builds leave out tests/ and addons/gdUnit4/
This commit is contained in:
Sansan committed 2026-10-06 08:32:56 +02:00
1 parent 56e9fe66d3
commit c985a6ce5b
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class_name AutoloadSnapshot
extends RefCounted
## Saves and restores the script variables of autoloads such as Settings and Playlist,
## so a test that changes global state does not leak into the next test.
var _values: Dictionary = {}
## Records the current values of every script variable on [param autoloads].
static func take(autoloads: Array[Node]) -> AutoloadSnapshot:
var snapshot: AutoloadSnapshot = AutoloadSnapshot.new()
for autoload: Node in autoloads:
var values: Dictionary = {}
for property: Dictionary in autoload.get_property_list():
if property.usage & PROPERTY_USAGE_SCRIPT_VARIABLE:
var value: Variant = autoload.get(property.name)
values[property.name] = value.duplicate() if value is Array else value
snapshot._values[autoload] = values
return snapshot
## Puts back the values recorded by [method take].
func restore() -> void:
for autoload: Node in _values:
var values: Dictionary = _values[autoload]
for property_name: String in values:
autoload.set(property_name, values[property_name])
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class_name FakeHttpTransport
extends HttpTransport
## Stands in for the MusicServer in tests.
##
## Register canned responses per path with [method respond_json] or
## [method respond_bytes], then install it with [method install]. Requests to paths
## without a response get a 404. Responses are delivered immediately.
## Paths requested so far, relative to [code]Settings.default_path[/code].
var requested_paths: Array[String] = []
## HTTP method of each request, in the same order as [member requested_paths].
var requested_methods: Array[int] = []
var _responses: Dictionary = {}
var _previous_transport: HttpTransport
func _init() -> void:
super(null)
## Replaces the MusicServerClient transport with this fake.
func install() -> FakeHttpTransport:
_previous_transport = MusicServerClient.transport
MusicServerClient.transport = self
return self
## Restores the transport that was active before [method install].
func uninstall() -> void:
MusicServerClient.transport = _previous_transport
## Answers requests to [param path] with [param data] encoded as JSON.
func respond_json(path: String, data: Variant, response_code: int = 200) -> void:
respond_bytes(path, JSON.stringify(data).to_utf8_buffer(), response_code)
## Answers requests to [param path] with [param body] as-is.
func respond_bytes(path: String, body: PackedByteArray, response_code: int = 200) -> void:
_responses[path] = {"code": response_code, "body": body}
## Returns how many times [param path] has been requested.
func count(path: String) -> int:
return requested_paths.count(path)
func request(url: String, method: int, on_complete: Callable) -> void:
var path: String = url.trim_prefix(Settings.default_path)
requested_paths.append(path)
requested_methods.append(method)
if _responses.has(path):
on_complete.call(_responses[path].code, _responses[path].body)
else:
on_complete.call(404, PackedByteArray())
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class_name MainWindowTestSuite
extends GdUnitTestSuite
## Base for tests that run the real main window against a fake MusicServer.
const SONG_INFO: Array[Dictionary] = [
{"SongNo": 0, "Soundtrack": "Chrono Trigger", "Song": "Corridors of Time"},
{"SongNo": 1, "Soundtrack": "Final Fantasy VI", "Song": "Dancing Mad"},
]
var _server: FakeHttpTransport
var _snapshot: AutoloadSnapshot
var _runner: GdUnitSceneRunner
var _window: Control
func before_test() -> void:
_snapshot = AutoloadSnapshot.take([Settings, Playlist])
Playlist.reset_playlist()
Playlist.first_song_played = false
Playlist.is_song_downloading = false
Settings.player_array.clear()
Settings.add_to_stats = true
Settings.hide_next_track = true
Settings.use_low_played_mode = false
Settings.winning_score = 20
_server = FakeHttpTransport.new().install()
var mp3: PackedByteArray = FileAccess.get_file_as_bytes("res://tests/data/short.mp3")
_server.respond_json("/music/all", ["Chrono Trigger", "Final Fantasy VI"])
_server.respond_json("/music/all/order", ["Chrono Trigger", "Final Fantasy VI"])
_server.respond_json("/music/list", [])
_server.respond_json("/characters", [])
_server.respond_bytes("/music/rand", mp3)
_server.respond_bytes("/music/addQue", PackedByteArray())
_server.respond_json("/music/info", SONG_INFO[0])
_server.respond_bytes("/music/reset", PackedByteArray())
_server.respond_bytes("/music/played?song=0", PackedByteArray())
_runner = scene_runner("res://MainWindow.tscn")
_window = _runner.scene()
# The debug build lowers the winning score on startup; keep it out of reach
Settings.winning_score = 20
func after_test() -> void:
# Let nodes queued for deletion by the window be freed before orphans are counted
await await_idle_frame()
_server.uninstall()
_snapshot.restore()
## Makes the next song the server hands out the one described by [param info].
func _next_song_is(info: Dictionary) -> void:
_server.respond_json("/music/info", info)
func _press(button_path: String) -> void:
(_window.get_node(button_path) as Button).pressed.emit()
## Presses Next and waits until the first song is playing.
func _play_first_song() -> void:
_press("NextButton")
await _runner.simulate_frames(2)
## Adds a player through the name field, the same way the user does.
func _add_player(player_name: String) -> PlayerObject:
var name_field: TextEdit = _window.get_node(
"Players/VBoxContainer/AddPlayerContainer/PlayerNameField")
name_field.text = player_name
_runner.invoke("add_player")
return Settings.player_array.back() if !Settings.player_array.is_empty() else null
## Returns the row in the player list that shows [param player_object].
func _player_row(player_object: PlayerObject) -> Player:
var rows: Node = _window.get_node(
"Players/VBoxContainer/ScrollContainer/PlayersListVBoxContainer")
for row: Player in rows.get_children():
if row.player_object == player_object:
return row
return null
## Removes a player with the remove button in its row.
func _remove_player(player_object: PlayerObject) -> void:
(_player_row(player_object).get_node("HBoxContainer/RemovePlayer") as BaseButton) \
.pressed.emit()
await _runner.simulate_frames(1)
## Presses [param keys] together, e.g. [code][KEY_ALT, KEY_1][/code], then releases them.
func _press_keys(keys: Array[Key]) -> void:
for key: Key in keys:
_runner.simulate_key_press(key)
await _runner.await_input_processed()
keys.reverse()
for key: Key in keys:
_runner.simulate_key_release(key)
await _runner.await_input_processed()
## Gives a point with Alt+<number>.
func _give_point_with_keybind(number: int) -> void:
await _press_keys([KEY_ALT, (KEY_0 + number) as Key])
## Takes a point with Ctrl+Alt+<number>.
func _take_point_with_keybind(number: int) -> void:
await _press_keys([KEY_CTRL, KEY_ALT, (KEY_0 + number) as Key])
func _scores() -> Array:
return Settings.player_array.map(func(p: PlayerObject) -> int: return p.player_score)
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class_name FullFlowTest
extends GdUnitTestSuite
func test_fetch_song_list_at_start_populates_playlist():
# Mock Settings.make_request2
var original_make_request = Settings.make_request2
Settings.make_request2 = func(address: String, func_name: Callable, expect_data: bool) -> void:
if address == "/music/list":
func_name.call([
{"SongNo": 1, "Soundtrack": "Test Soundtrack 1", "Song": "Test Song 1"},
{"SongNo": 2, "Soundtrack": "Test Soundtrack 2", "Song": "Test Song 2"}
])
Playlist.clear_song_list()
var main_window = MainWindow.new()
main_window.fetch_song_list_at_start()
# Wait for async
await main_window.get_tree().create_timer(0.1).timeout
assert_eq(Playlist.song_object_array.size(), 2)
Settings.make_request2 = original_make_request
func test_fetch_song_adds_to_playlist():
# Mock Settings.make_request2
var original_make_request = Settings.make_request2
var rand_called = false
var info_called = false
var add_que_called = false
Settings.make_request2 = func(address: String, func_name: Callable, expect_data: bool) -> void:
if address == "/music/rand":
rand_called = true
var test_stream = TestHelpers.create_mock_audio_stream()
func_name.call(test_stream.get_data())
elif address == "/music/info":
info_called = true
func_name.call({"SongNo": 3, "Soundtrack": "New Soundtrack", "Song": "New Song"})
elif address == "/music/addQue":
add_que_called = true
func_name.call()
Playlist.clear_song_list()
Playlist.is_song_downloading = false
var main_window = MainWindow.new()
main_window.fetch_song()
# Wait for async
await main_window.get_tree().create_timer(0.2).timeout
assert_true(rand_called)
assert_true(info_called)
assert_true(add_que_called)
assert_eq(Playlist.song_object_array.size(), 1)
Settings.make_request2 = original_make_request
func test_search_function_filters_soundtracks():
var main_window = MainWindow.new()
# Setup test data
main_window.soundtracks = ["Soundtrack 1", "Soundtrack 2", "Test Soundtrack"]
# This is a simplified test - in reality, search would be more complex
# We're testing that the search_view gets the list
var mock_search_view = mock(Control)
mock_search_view.get_list_of_soundtracks = func():
pass # Mock implementation
main_window.search_view = mock_search_view
# Call the method that populates the list
main_window.get_suggestion_list()
# Wait for async
await main_window.get_tree().create_timer(0.1).timeout
# Verify search_view was called
assert_true(mock_search_view.get_list_of_soundtracks.was_called())
func test_player_list_updates_on_add():
var main_window = MainWindow.new()
Settings.player_array.clear()
Settings.edit_players = false
# Setup mock container
var mock_container = mock(VBoxContainer)
main_window.players_list_container = mock_container
# Add a player
var player_obj = PlayerObject.new("Test Player", 0)
Settings.player_array.append(player_obj)
main_window.load_players()
# Verify player was added to container
assert_eq(mock_container.get_child_count(), 1)
func test_player_list_updates_on_remove():
var main_window = MainWindow.new()
Settings.player_array.clear()
# Setup mock container
var mock_container = mock(VBoxContainer)
main_window.players_list_container = mock_container
# Add players
for i in range(3):
var player_obj = PlayerObject.new("Player %d" % i, i)
Settings.player_array.append(player_obj)
main_window.load_players()
assert_eq(mock_container.get_child_count(), 3)
# Remove a player
main_window._on_player_removed(1)
assert_eq(Settings.player_array.size(), 2)
assert_eq(mock_container.get_child_count(), 2)
func test_point_given_updates_log_and_playlist():
var main_window = MainWindow.new()
# Setup
Settings.player_array.clear()
var player = PlayerObject.new("Test Player", 0)
Settings.player_array.append(player)
Playlist.clear_song_list()
var song = TestHelpers.create_test_song_object(1)
Playlist.add_to_playlist(song)
Playlist.currently_playing_song = 0
# Mock log window
var mock_log = mock(Control)
mock_log.add_log_row = func(text: String):
pass
main_window.log_window = mock_log
# Emit point given
player.player_point_given.emit()
# Wait for async
await main_window.get_tree().create_timer(0.1).timeout
# Verify log was updated
assert_true(mock_log.add_log_row.was_called())
# Verify playlist was updated
assert_true(song.players_given_point.has(0))
func test_point_taken_updates_log_and_playlist():
var main_window = MainWindow.new()
# Setup
Settings.player_array.clear()
var player = PlayerObject.new("Test Player", 0)
player.player_score = 5
Settings.player_array.append(player)
Playlist.clear_song_list()
var song = TestHelpers.create_test_song_object(1)
song.players_given_point.append(0)
Playlist.add_to_playlist(song)
Playlist.currently_playing_song = 0
# Mock log window
var mock_log = mock(Control)
mock_log.add_log_row = func(text: String):
pass
main_window.log_window = mock_log
# Emit point taken
player.player_point_taken.emit()
# Wait for async
await main_window.get_tree().create_timer(0.1).timeout
# Verify log was updated
assert_true(mock_log.add_log_row.was_called())
# Verify playlist was updated
assert_false(song.players_given_point.has(0))
func test_player_won_shows_winner_window():
var main_window = MainWindow.new()
# Setup
Settings.player_array.clear()
var player = PlayerObject.new("Test Player", 0)
Settings.player_array.append(player)
# Mock winner window
var mock_winner_window = mock(Control)
mock_winner_window.show_winner = func(winning_player_id: int):
pass
main_window.winner_window = mock_winner_window
# Emit winner
player.winner_triggerd.emit()
# Wait for async
await main_window.get_tree().create_timer(0.1).timeout
# Verify winner window was shown
assert_true(mock_winner_window.show_winner.was_called_with([0]))
func test_show_answer_pressed_marks_song_as_answered():
var main_window = MainWindow.new()
Playlist.clear_song_list()
var song = TestHelpers.create_test_song_object(1)
song.is_answered = false
Playlist.add_to_playlist(song)
Playlist.currently_playing_song = 0
main_window.show_answer_pressed()
assert_true(song.is_answered)
func test_update_song_list_refreshes_ui():
var main_window = MainWindow.new()
# Setup mock UI elements
var mock_soundtrack_label = mock(Label)
var mock_song_label = mock(Label)
var mock_music_list = mock(VBoxContainer)
main_window.soundtrack_label = mock_soundtrack_label
main_window.song_label = mock_song_label
main_window.music_list = mock_music_list
Playlist.clear_song_list()
var song = TestHelpers.create_test_song_object(1, "Test Soundtrack", "Test Song")
song.is_answered = true
song.has_played = true
Playlist.add_to_playlist(song)
Playlist.currently_playing_song = 0
main_window.update_song_list()
# Verify labels were updated
assert_eq(mock_soundtrack_label.text, "Test Soundtrack")
assert_eq(mock_song_label.text, "Test Song")
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extends MainWindowTestSuite
## Main window flows: startup, playing songs and resetting.
func test_startup_loads_soundtracks_and_preloads_a_song() -> void:
assert_int(_server.count("/music/list")).is_equal(1)
assert_int(_server.count("/music/all")).is_equal(1)
assert_array(_server.requested_paths).contains(["/music/rand", "/music/addQue", "/music/info"])
assert_int(Playlist.song_object_array.size()).is_equal(1)
assert_bool((_window.get_node("NextButton") as Button).disabled).is_false()
func test_low_played_mode_fetches_from_low_played_endpoint() -> void:
Settings.use_low_played_mode = true
_server.respond_bytes(
"/music/rand/low", FileAccess.get_file_as_bytes("res://tests/data/short.mp3"))
_runner.invoke("fetch_song")
assert_int(_server.count("/music/rand/low")).is_equal(1)
func test_next_plays_preloaded_song_and_fetches_another() -> void:
_next_song_is(SONG_INFO[1])
_press("NextButton")
await _runner.simulate_frames(2)
assert_int(Playlist.currently_playing_song).is_equal(0)
assert_bool(Playlist.song_object_array[0].has_played).is_true()
assert_int(Playlist.song_object_array.size()).is_equal(2)
assert_int(_server.count("/music/rand")).is_equal(2)
func test_title_is_hidden_until_answer_is_shown() -> void:
var soundtrack_label: Label = _window.get_node("VBoxContainer/SoundtrackLabel")
_press("NextButton")
await _runner.simulate_frames(2)
assert_str(soundtrack_label.text).is_equal("????????")
_press("ShowAnswerButton")
assert_str(soundtrack_label.text).is_equal("Chrono Trigger")
assert_int(_server.count("/music/played?song=0")).is_equal(1)
func test_reset_playlist_clears_server_and_preloads_again() -> void:
_press("NextButton")
await _runner.simulate_frames(2)
_press("ResetPlaylistButton")
assert_int(_server.count("/music/reset")).is_equal(1)
assert_int(Playlist.currently_playing_song).is_equal(-1)
assert_int(Playlist.song_object_array.size()).is_equal(1)
assert_bool(Playlist.song_object_array[0].has_played).is_false()
func test_reset_points_sets_all_scores_to_zero() -> void:
_add_player("Crono").add_point()
_add_player("Marle").add_point()
_press("ResetPointsButton")
assert_int(Settings.player_array[0].player_score).is_equal(0)
assert_int(Settings.player_array[1].player_score).is_equal(0)
func test_cannot_add_more_than_max_players() -> void:
for i: int in Settings.MAX_NUMBER_OF_PLAYERS + 1:
_add_player("Player %d" % i)
assert_int(Settings.player_array.size()).is_equal(Settings.MAX_NUMBER_OF_PLAYERS)
func test_cannot_add_player_without_name() -> void:
_add_player("")
assert_array(Settings.player_array).is_empty()
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extends MainWindowTestSuite
## Alt+<number> gives a point to the player in that row of the player list and
## Ctrl+Alt+<number> takes one away. These tests check that the keybinds keep
## following the rows while players are added and removed, and that points always
## end up with the right player.
var _crono: PlayerObject
var _marle: PlayerObject
var _lucca: PlayerObject
func before_test() -> void:
super()
_crono = _add_player("Crono")
_marle = _add_player("Marle")
_lucca = _add_player("Lucca")
await _play_first_song()
func _song_points() -> Array[String]:
return Playlist.song_object_array[Playlist.currently_playing_song].players_given_point
func test_alt_number_gives_point_to_player_in_that_row() -> void:
await _give_point_with_keybind(2)
assert_array(_scores()).contains_exactly([0, 1, 0])
assert_array(_song_points()).contains_exactly([_marle.id])
func test_ctrl_alt_number_takes_point_from_player_in_that_row() -> void:
await _give_point_with_keybind(3)
await _give_point_with_keybind(3)
await _take_point_with_keybind(3)
assert_array(_scores()).contains_exactly([0, 0, 1])
func test_taking_last_point_removes_player_from_song() -> void:
await _give_point_with_keybind(1)
await _take_point_with_keybind(1)
assert_int(_crono.player_score).is_equal(0)
assert_array(_song_points()).is_empty()
func test_each_keybind_only_affects_its_own_player() -> void:
await _give_point_with_keybind(1)
await _give_point_with_keybind(3)
await _give_point_with_keybind(3)
assert_int(_crono.player_score).is_equal(1)
assert_int(_marle.player_score).is_equal(0)
assert_int(_lucca.player_score).is_equal(2)
assert_array(_song_points()).contains_exactly([_crono.id, _lucca.id])
func test_number_without_player_does_nothing() -> void:
await _give_point_with_keybind(4)
assert_array(_scores()).contains_exactly([0, 0, 0])
assert_array(_song_points()).is_empty()
func test_keybinds_move_up_when_first_player_is_removed() -> void:
await _remove_player(_crono)
await _give_point_with_keybind(1)
await _give_point_with_keybind(2)
await _give_point_with_keybind(2)
assert_int(_marle.player_score).is_equal(1)
assert_int(_lucca.player_score).is_equal(2)
assert_array(_song_points()).contains_exactly([_marle.id, _lucca.id])
func test_keybind_after_last_row_does_nothing_after_removal() -> void:
await _remove_player(_marle)
await _give_point_with_keybind(3)
assert_int(_crono.player_score).is_equal(0)
assert_int(_lucca.player_score).is_equal(0)
func test_removing_player_removes_only_their_points() -> void:
await _give_point_with_keybind(1)
await _give_point_with_keybind(2)
await _give_point_with_keybind(3)
await _remove_player(_marle)
assert_array(_song_points()).contains_exactly([_crono.id, _lucca.id])
assert_int(_crono.player_score).is_equal(1)
assert_int(_lucca.player_score).is_equal(1)
func test_new_player_gets_next_free_keybind_after_removal() -> void:
await _remove_player(_marle)
var robo: PlayerObject = _add_player("Robo")
await _give_point_with_keybind(2)
await _give_point_with_keybind(3)
assert_int(_lucca.player_score).is_equal(1)
assert_int(robo.player_score).is_equal(1)
assert_int(_crono.player_score).is_equal(0)
assert_array(_song_points()).contains_exactly([_lucca.id, robo.id])
func test_new_player_does_not_inherit_removed_players_points() -> void:
await _give_point_with_keybind(3)
await _remove_player(_lucca)
var robo: PlayerObject = _add_player("Robo")
assert_int(robo.player_score).is_equal(0)
assert_array(_song_points()).is_empty()
func test_points_follow_players_through_several_changes() -> void:
await _give_point_with_keybind(1)
await _remove_player(_crono)
var robo: PlayerObject = _add_player("Robo")
await _give_point_with_keybind(1)
await _remove_player(_marle)
var ayla: PlayerObject = _add_player("Ayla")
await _give_point_with_keybind(3)
await _give_point_with_keybind(2)
await _take_point_with_keybind(2)
# Rows are now: Lucca, Robo, Ayla
assert_array(Settings.player_array).contains_exactly([_lucca, robo, ayla])
assert_int(_lucca.player_score).is_equal(0)
assert_int(robo.player_score).is_equal(0)
assert_int(ayla.player_score).is_equal(1)
assert_array(_song_points()).contains_exactly([ayla.id])
func test_player_list_shows_rows_in_player_order() -> void:
await _remove_player(_crono)
var robo: PlayerObject = _add_player("Robo")
var rows: Array[Node] = _window.get_node(
"Players/VBoxContainer/ScrollContainer/PlayersListVBoxContainer").get_children()
assert_array(rows.map(func(row: Player) -> PlayerObject: return row.player_object)) \
.contains_exactly([_marle, _lucca, robo])
assert_array(rows.map(func(row: Player) -> int: return row.list_index)) \
.contains_exactly([0, 1, 2])
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extends GdUnitTestSuite
var _server: FakeHttpTransport
var _snapshot: AutoloadSnapshot
var _runner: GdUnitSceneRunner
var _window: Control
func before_test() -> void:
_snapshot = AutoloadSnapshot.take([Settings])
Settings.currently_syncing = false
_server = FakeHttpTransport.new().install()
_server.respond_bytes("/sync", PackedByteArray())
_runner = scene_runner("res://SyncWindow.tscn")
_window = _runner.scene()
func after_test() -> void:
_server.uninstall()
_snapshot.restore()
func _node(unique_name: String) -> Control:
return _window.get_node("%" + unique_name)
func _finish_sync(result: Dictionary) -> void:
_server.respond_json("/sync/progress", result)
_runner.invoke("_on_sync_timeout")
func _empty_result() -> Dictionary:
return {
"soundtracks_added": [],
"soundtracks_re_added": [],
"soundtracks_changed_title": {},
"soundtracks_changed_content": [],
"soundtracks_removed": [],
"catched_errors": [],
"total_time": "00:00:03",
}
func test_start_sync_asks_server_and_shows_progress() -> void:
monitor_signals(_window, false)
_runner.invoke("start_sync")
assert_array(_server.requested_paths).contains_exactly(["/sync"])
assert_bool(Settings.currently_syncing).is_true()
assert_bool(_node("ProgressHBoxContainer").visible).is_true()
assert_str(_node("SyncTitleLabel").text).is_equal("Sync in Progress")
await assert_signal(_window).is_emitted("sync_started")
func test_start_sync_does_nothing_while_already_syncing() -> void:
Settings.currently_syncing = true
_runner.invoke("start_sync")
assert_array(_server.requested_paths).is_empty()
func test_progress_updates_progress_bar() -> void:
_runner.invoke("start_sync")
_server.respond_json("/sync/progress", {"progress": "42", "time_spent": "00:00:12"})
_runner.invoke("_on_sync_timeout")
assert_float(_node("SyncProgressBar").value).is_equal(42.0)
assert_str(_node("SyncTime").text).is_equal("00:00:12")
func test_finished_sync_shows_only_sections_with_changes() -> void:
_runner.invoke("start_sync")
monitor_signals(_window, false)
var result: Dictionary = _empty_result()
result.soundtracks_added = ["Chrono Cross", "Xenogears"]
result.soundtracks_removed = ["Bad Rip"]
_finish_sync(result)
assert_bool(_node("SoundtracksAddedVBox").visible).is_true()
assert_bool(_node("SoundtracksRemovedVBox").visible).is_true()
assert_bool(_node("SoundtracksReAddedVBox").visible).is_false()
assert_bool(_node("SoundtracksChangedTitleVBox").visible).is_false()
assert_bool(_node("NoChangesLabel").visible).is_false()
# Header plus one label per soundtrack
assert_int(_node("SoundtracksAddedVBox").get_child_count()).is_equal(3)
assert_str(_node("SyncTime").text).is_equal("Total time: 00:00:03")
assert_bool(Settings.currently_syncing).is_false()
await assert_signal(_window).is_emitted("sync_finished")
func test_separator_shown_only_between_visible_sections() -> void:
_runner.invoke("start_sync")
var result: Dictionary = _empty_result()
result.soundtracks_added = ["Chrono Cross"]
result.soundtracks_removed = ["Bad Rip"]
_finish_sync(result)
assert_bool(_node("SoundtracksAddedSeparator").visible).is_true()
assert_bool(_node("SoundtracksRemovedSeparator").visible).is_false()
func test_changed_titles_list_old_and_new_title() -> void:
_runner.invoke("start_sync")
var result: Dictionary = _empty_result()
result.soundtracks_changed_title = {"FF7": "Final Fantasy VII"}
_finish_sync(result)
var vbox: Control = _node("SoundtracksChangedTitleVBox")
assert_bool(vbox.visible).is_true()
assert_str((vbox.get_child(1) as Label).text).is_equal(
"FF7\nchanged title to\nFinal Fantasy VII")
func test_no_changes_shows_no_changes_label() -> void:
_runner.invoke("start_sync")
_finish_sync(_empty_result())
assert_bool(_node("NoChangesLabel").visible).is_true()
func test_errors_are_listed() -> void:
_runner.invoke("start_sync")
var result: Dictionary = _empty_result()
result.catched_errors = ["Could not read tags in broken.mp3"]
_finish_sync(result)
assert_bool(_node("CatchedErrorsVBox").visible).is_true()
func test_reopening_after_sync_shows_result_without_syncing_again() -> void:
_runner.invoke("start_sync")
_finish_sync(_empty_result())
_runner.invoke("start_sync")
assert_int(_server.count("/sync")).is_equal(1)
assert_str(_node("SyncTitleLabel").text).is_equal("Sync Result")
@@ -0,0 +1 @@
uid://bvi8cyucyd8j4
-37
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@@ -1,37 +0,0 @@
class_name MockHTTPRequest
extends HTTPRequest
signal mock_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray)
var mock_responses: Dictionary = {}
var request_count: int = 0
func _ready() -> void:
request_completed.connect(_on_request_completed)
func _on_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
pass
func add_mock_response(url: String, response_code: int = 200, body: PackedByteArray = PackedByteArray(), headers: PackedStringArray = PackedStringArray()) -> void:
mock_responses[url] = {
"code": response_code,
"body": body,
"headers": headers
}
func request(url: String, headers: PackedStringArray = [], method: int = HTTPClient.METHOD_GET, body: PackedByteArray = PackedByteArray()) -> int:
request_count += 1
if mock_responses.has(url):
var response = mock_responses[url]
emit_signal("request_completed", OK, response.code, response.headers, response.body)
return OK
else:
emit_signal("request_completed", FAILED, 404, [], PackedByteArray())
return FAILED
func get_request_count() -> int:
return request_count
func reset() -> void:
request_count = 0
mock_responses.clear()
-23
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@@ -1,23 +0,0 @@
class_name TestHelpers
extends RefCounted
static func create_mock_audio_stream() -> AudioStreamMP3:
var stream = AudioStreamMP3.new()
stream.data = PackedByteArray()
return stream
static func create_test_song_object(song_no: int = 1, soundtrack: String = "Test Soundtrack", song_title: String = "Test Song") -> SongObject:
var song_obj = SongObject.new()
song_obj.song_number = song_no
song_obj.soundtrack_title = soundtrack
song_obj.song_title = song_title
song_obj.song = create_mock_audio_stream()
return song_obj
static func setup_test_environment() -> void:
Settings.is_debug = true
Settings.stop_after_current = false
Settings.auto_repeat_song = false
static func cleanup_test_environment() -> void:
Settings.is_debug = false
-26
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@@ -1,26 +0,0 @@
class_name BasicTest
extends GdUnitTestSuite
func test_true_is_true():
assert_true(true)
func test_false_is_false():
assert_false(false)
func test_one_equals_one():
assert_eq(1, 1)
func test_arrays_work():
var arr = [1, 2, 3]
assert_eq(arr.size(), 3)
assert_eq(arr[0], 1)
func test_dictionaries_work():
var dict = {"key": "value", "number": 42}
assert_eq(dict["key"], "value")
assert_eq(dict["number"], 42)
-357
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@@ -1,357 +0,0 @@
class_name MainWindowTest
extends GdUnitTestSuite
func test_next_button_pressed_connects_to_play_next_song():
var main_window = MainWindow.new()
var mock_next_button = mock(Button)
main_window.next_button = mock_next_button
# Connect the signal
main_window._ready()
# Simulate button press
mock_next_button.emit_signal("pressed")
# Verify the connection was made (play_next_song should be callable)
assert_true(main_window.is_connected("next_button", "pressed", main_window, "play_next_song"))
func test_show_answer_button_pressed_connects_to_handler():
var main_window = MainWindow.new()
var mock_show_answer_button = mock(Button)
main_window.show_answer_button = mock_show_answer_button
main_window._ready()
assert_true(main_window.is_connected("show_answer_button", "pressed", main_window, "show_answer_pressed"))
func test_search_button_pressed_connects_to_show_search():
var main_window = MainWindow.new()
var mock_search_button = mock(Button)
main_window.search_button = mock_search_button
main_window._ready()
assert_true(main_window.is_connected("search_button", "pressed", main_window, "show_search"))
func test_sync_button_pressed_connects_to_sync_soundtracks():
var main_window = MainWindow.new()
var mock_sync_button = mock(Button)
main_window.sync_button = mock_sync_button
main_window._ready()
assert_true(main_window.is_connected("sync_button", "pressed", main_window, "sync_soundtracks"))
func test_sound_test_button_pressed_connects_to_get_sound_test_song():
var main_window = MainWindow.new()
var mock_sound_test_button = mock(Button)
var mock_music_player = mock(MusicPlayer)
main_window.sound_test_button = mock_sound_test_button
main_window.music_player_container = mock_music_player
main_window._ready()
assert_true(main_window.is_connected("sound_test_button", "pressed", mock_music_player, "get_sound_test_song"))
func test_settings_button_pressed_connects_to_show_settings():
var main_window = MainWindow.new()
var mock_settings_button = mock(Button)
main_window.settings_button = mock_settings_button
main_window._ready()
assert_true(main_window.is_connected("settings_button", "pressed", main_window, "show_settings"))
func test_reset_playlist_button_pressed_connects_to_reset_playlist():
var main_window = MainWindow.new()
var mock_reset_button = mock(Button)
main_window.reset_playlist_button = mock_reset_button
main_window._ready()
assert_true(main_window.is_connected("reset_playlist_button", "pressed", main_window, "reset_playlist"))
func test_reset_points_button_pressed_connects_to_reset_points():
var main_window = MainWindow.new()
var mock_reset_points_button = mock(Button)
main_window.reset_points_button = mock_reset_points_button
main_window._ready()
assert_true(main_window.is_connected("reset_points_button", "pressed", main_window, "reset_points"))
func test_add_players_button_toggles_visibility():
var main_window = MainWindow.new()
var mock_add_players_button = mock(TextureButton)
var mock_container = mock(HBoxContainer)
main_window.add_players_button = mock_add_players_button
main_window.add_player_container = mock_container
Settings.edit_players = false
mock_container.visible = false
main_window.add_players()
assert_true(Settings.edit_players)
assert_true(mock_container.visible)
main_window.add_players()
assert_false(Settings.edit_players)
assert_false(mock_container.visible)
func test_add_player_adds_to_array():
var main_window = MainWindow.new()
Settings.player_array.clear()
Settings.edit_players = true
var initial_count = Settings.player_array.size()
main_window.new_player_name_field = mock(TextEdit)
main_window.new_player_name_field.text = "Test Player"
main_window.add_player()
assert_eq(Settings.player_array.size(), initial_count + 1)
assert_eq(Settings.player_array[-1].player_name, "Test Player")
func test_add_player_does_not_add_empty_name():
var main_window = MainWindow.new()
Settings.player_array.clear()
Settings.edit_players = true
main_window.new_player_name_field = mock(TextEdit)
main_window.new_player_name_field.text = ""
var initial_count = Settings.player_array.size()
main_window.add_player()
assert_eq(Settings.player_array.size(), initial_count)
func test_add_player_does_not_exceed_max():
var main_window = MainWindow.new()
Settings.player_array.clear()
Settings.edit_players = true
# Fill up to max
for i in range(Settings.MAX_NUMBER_OF_PLAYERS):
var player_obj = PlayerObject.new("Player %d" % i, i)
Settings.player_array.append(player_obj)
main_window.new_player_name_field = mock(TextEdit)
main_window.new_player_name_field.text = "Extra Player"
var initial_count = Settings.player_array.size()
main_window.add_player()
assert_eq(Settings.player_array.size(), initial_count)
func test_show_search_toggles_visibility():
var main_window = MainWindow.new()
var mock_search_view = mock(Control)
main_window.search_view = mock_search_view
mock_search_view.visible = false
main_window.show_search()
assert_true(mock_search_view.visible)
main_window.show_search()
assert_false(mock_search_view.visible)
func test_show_settings_makes_window_visible():
var main_window = MainWindow.new()
var mock_settings_window = mock(Control)
main_window.settings_window = mock_settings_window
mock_settings_window.visible = false
main_window.show_settings()
assert_true(mock_settings_window.visible)
func test_show_qr_calls_show_window():
var main_window = MainWindow.new()
var mock_qr_window = mock(Control)
main_window.qr_window = mock_qr_window
main_window.show_qr()
# Verify show_window was called (mock should track this)
assert_true(mock_qr_window.show_window.was_called())
func test_show_about_makes_window_visible():
var main_window = MainWindow.new()
var mock_about_window = mock(Control)
main_window.about_window = mock_about_window
mock_about_window.visible = false
main_window.show_about()
assert_true(mock_about_window.visible)
func test_get_statistics_shows_popup():
var main_window = MainWindow.new()
var mock_popup = mock(PopupPanel)
var mock_label = mock(Label)
main_window.statistic_popup = mock_popup
main_window.statistic_label = mock_label
main_window.get_statistics()
assert_true(mock_popup.visible)
func test_sync_soundtracks_starts_sync():
var main_window = MainWindow.new()
var mock_sync_window = mock(Control)
main_window.sync_window = mock_sync_window
main_window.sync_soundtracks()
assert_true(mock_sync_window.start_sync.was_called())
func test_reset_playlist_clears_and_refetches():
var main_window = MainWindow.new()
# Mock Settings.make_request2
var original_make_request = Settings.make_request2
var reset_called = false
Settings.make_request2 = func(address: String, func_name: Callable, expect_data: bool) -> void:
if address == "/music/reset":
reset_called = true
func_name.call()
elif address == "/music/list":
func_name.call([])
elif address == "/music/rand":
func_name.call(PackedByteArray())
Playlist.clear_song_list()
Playlist.add_to_playlist(TestHelpers.create_test_song_object(1))
main_window.reset_playlist()
assert_true(reset_called)
Settings.make_request2 = original_make_request
func test_reset_points_resets_all_players():
var main_window = MainWindow.new()
Settings.player_array.clear()
var player1 = PlayerObject.new("Player 1", 0)
var player2 = PlayerObject.new("Player 2", 1)
player1.player_score = 5
player2.player_score = 10
Settings.player_array.append(player1)
Settings.player_array.append(player2)
main_window.reset_points()
assert_eq(player1.player_score, 0)
assert_eq(player2.player_score, 0)
func test_play_next_song_increments_and_plays():
var main_window = MainWindow.new()
var mock_music_player = mock(MusicPlayer)
main_window.music_player_container = mock_music_player
Playlist.clear_song_list()
Playlist.add_to_playlist(TestHelpers.create_test_song_object(1))
Playlist.add_to_playlist(TestHelpers.create_test_song_object(2))
Playlist.latest_played_song = 0
Playlist.first_song_played = true
main_window.play_next_song()
assert_eq(Playlist.latest_played_song, 1)
assert_true(mock_music_player.play_song_object.was_called_with([1]))
func test_song_object_clicked_handles_left_click():
var main_window = MainWindow.new()
var mock_music_player = mock(MusicPlayer)
main_window.music_player_container = mock_music_player
Playlist.clear_song_list()
var song = TestHelpers.create_test_song_object(1)
Playlist.add_to_playlist(song)
var mock_event = mock(InputEventMouseButton)
mock_event.pressed = true
mock_event.button_index = MOUSE_BUTTON_LEFT
main_window.song_object_clicked(mock_event, 0)
assert_true(mock_music_player.play_song_object.was_called_with([0]))
func test_song_object_clicked_downloads_if_not_available():
var main_window = MainWindow.new()
var mock_music_player = mock(MusicPlayer)
main_window.music_player_container = mock_music_player
Playlist.clear_song_list()
var song = TestHelpers.create_test_song_object(1)
song.song = null # No song loaded
Playlist.add_to_playlist(song)
var mock_event = mock(InputEventMouseButton)
mock_event.pressed = true
mock_event.button_index = MOUSE_BUTTON_LEFT
# Mock Settings.make_request2 for download
var original_make_request = Settings.make_request2
var download_called = false
Settings.make_request2 = func(address: String, func_name: Callable, expect_data: bool) -> void:
if address.begins_with("/music?song="):
download_called = true
var test_stream = TestHelpers.create_mock_audio_stream()
func_name.call(test_stream.get_data())
main_window.song_object_clicked(mock_event, 0)
assert_true(download_called)
Settings.make_request2 = original_make_request
-158
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@@ -1,158 +0,0 @@
class_name MusicPlayerTest
extends GdUnitTestSuite
func test_play_or_pause_toggles_play_state():
var music_player = MusicPlayer.new()
var mock_audio = mock(AudioStreamPlayer)
var mock_play_button = mock(TextureButton)
music_player.audio_player = mock_audio
music_player.play_button = mock_play_button
music_player.play_icon = load("res://icons/play_icon_light.svg")
music_player.pause_icon = load("res://icons/pause_icon_light.svg")
# Initial state - paused
mock_audio.stream_paused = true
music_player.song_finished = false
# First call should play
music_player.play_or_pause()
assert_false(mock_audio.stream_paused)
assert_eq(mock_play_button.texture_normal, music_player.pause_icon)
# Second call should pause
music_player.play_or_pause()
assert_true(mock_audio.stream_paused)
assert_eq(mock_play_button.texture_normal, music_player.play_icon)
func test_restart_resets_playback():
var music_player = MusicPlayer.new()
var mock_audio = mock(AudioStreamPlayer)
var mock_slider = mock(HSlider)
music_player.audio_player = mock_audio
music_player.progress_slider = mock_slider
mock_audio.stream_paused = false
mock_slider.value = 50.0
music_player.song_finished = true
music_player.restart()
assert_true(mock_audio.stop.was_called())
assert_false(mock_audio.stream_paused)
assert_false(music_player.song_finished)
assert_eq(mock_slider.value, 0)
assert_true(mock_audio.play.was_called())
func test_pause_sets_correct_state():
var music_player = MusicPlayer.new()
var mock_audio = mock(AudioStreamPlayer)
var mock_play_button = mock(TextureButton)
music_player.audio_player = mock_audio
music_player.play_button = mock_play_button
music_player.play_icon = load("res://icons/play_icon_light.svg")
mock_audio.stream_paused = false
music_player.pause()
assert_true(mock_audio.stream_paused)
assert_eq(mock_play_button.texture_normal, music_player.play_icon)
func test_format_time_correctly_formats_seconds():
var music_player = MusicPlayer.new()
assert_eq(music_player.format_time(65.0), "01:05")
assert_eq(music_player.format_time(0.0), "00:00")
assert_eq(music_player.format_time(3661.0), "61:01")
func test_format_text_hides_info_when_configured():
var music_player = MusicPlayer.new()
# Test with hide_beginning and hide_length
Settings.hide_beginning = true
Settings.hide_length = true
Settings.hide_for_seconds = 5.0
assert_eq(music_player.format_text(3.0, 100.0), "??:?? / ??:??")
Settings.hide_beginning = false
Settings.hide_length = true
assert_eq(music_player.format_text(10.0, 100.0), "00:10 / ??:??")
Settings.hide_beginning = true
Settings.hide_length = false
assert_eq(music_player.format_text(3.0, 100.0), "??:?? / 01:40")
Settings.hide_beginning = false
Settings.hide_length = false
assert_eq(music_player.format_text(10.0, 100.0), "00:10 / 01:40")
# Reset
Settings.hide_beginning = false
Settings.hide_length = false
func test_on_drag_started_sets_is_changing():
var music_player = MusicPlayer.new()
assert_false(music_player.is_changing)
music_player._on_drag_started()
assert_true(music_player.is_changing)
func test_on_drag_ended_updates_position():
var music_player = MusicPlayer.new()
var mock_audio = mock(AudioStreamPlayer)
var mock_slider = mock(HSlider)
music_player.audio_player = mock_audio
music_player.progress_slider = mock_slider
mock_slider.value = 30.0
music_player.is_changing = true
music_player._on_drag_ended(true)
assert_false(music_player.is_changing)
assert_true(mock_audio.seek.was_called_with([30.0]))
assert_eq(music_player.playback_position, 30.0)
func test_seek_updates_slider_and_position():
var music_player = MusicPlayer.new()
var mock_audio = mock(AudioStreamPlayer)
var mock_slider = mock(HSlider)
music_player.audio_player = mock_audio
music_player.progress_slider = mock_slider
mock_slider.value = 10.0
music_player.seek(5.0)
assert_eq(mock_slider.value, 15.0)
assert_true(mock_audio.seek.was_called_with([15.0]))
assert_eq(music_player.playback_position, 15.0)
func test_change_volume_updates_slider():
var music_player = MusicPlayer.new()
var mock_slider = mock(HSlider)
music_player.volume_slider = mock_slider
mock_slider.value = 0.5
music_player.change_volume(0.1)
assert_eq(mock_slider.value, 0.6)
assert_true(mock_slider.change_volume.was_called_with([0.6]))
+68
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extends GdUnitTestSuite
var _music_player: MusicPlayer
var _hide_beginning: bool
var _hide_length: bool
var _hide_for_seconds: float
func before_test() -> void:
_music_player = auto_free(MusicPlayer.new())
_hide_beginning = Settings.hide_beginning
_hide_length = Settings.hide_length
_hide_for_seconds = Settings.hide_for_seconds
Settings.hide_beginning = false
Settings.hide_length = false
Settings.hide_for_seconds = 5.0
func after_test() -> void:
Settings.hide_beginning = _hide_beginning
Settings.hide_length = _hide_length
Settings.hide_for_seconds = _hide_for_seconds
func test_format_time() -> void:
assert_str(_music_player.format_time(0.0)).is_equal("00:00")
assert_str(_music_player.format_time(65.0)).is_equal("01:05")
assert_str(_music_player.format_time(3661.0)).is_equal("61:01")
func test_format_time_rounds_up_into_next_minute() -> void:
assert_str(_music_player.format_time(59.6)).is_equal("01:00")
func test_format_text_shows_position_and_length() -> void:
assert_str(_music_player.format_text(10.0, 100.0)).is_equal("00:10 / 01:40")
func test_format_text_hides_length() -> void:
Settings.hide_length = true
assert_str(_music_player.format_text(10.0, 100.0)).is_equal("00:10 / ??:??")
func test_format_text_hides_position_at_start() -> void:
Settings.hide_beginning = true
assert_str(_music_player.format_text(3.0, 100.0)).is_equal("??:?? / 01:40")
func test_format_text_shows_position_after_hidden_start() -> void:
Settings.hide_beginning = true
assert_str(_music_player.format_text(5.0, 100.0)).is_equal("00:05 / 01:40")
func test_format_text_hides_everything_at_start() -> void:
Settings.hide_beginning = true
Settings.hide_length = true
assert_str(_music_player.format_text(3.0, 100.0)).is_equal("??:?? / ??:??")
func test_format_text_keeps_length_hidden_after_hidden_start() -> void:
Settings.hide_beginning = true
Settings.hide_length = true
assert_str(_music_player.format_text(5.0, 100.0)).is_equal("00:05 / ??:??")
+1
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uid://xoskre03iorg
+113
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extends GdUnitTestSuite
var _server: FakeHttpTransport
func before_test() -> void:
_server = FakeHttpTransport.new().install()
func after_test() -> void:
_server.uninstall()
func test_fetch_song_list_passes_parsed_json() -> void:
var songs: Array = [{"SongNo": 0, "Soundtrack": "Chrono Trigger", "Song": "Corridors of Time"}]
_server.respond_json("/music/list", songs)
var received: Array = []
MusicServerClient.fetch_song_list(func(data: Array) -> void: received.append_array(data))
assert_int(received.size()).is_equal(1)
assert_int(int(received[0].SongNo)).is_equal(0)
assert_str(received[0].Soundtrack).is_equal("Chrono Trigger")
func test_fetch_random_song_uses_normal_endpoint() -> void:
MusicServerClient.fetch_random_song(false, func(_body: PackedByteArray) -> void: pass)
assert_array(_server.requested_paths).contains_exactly(["/music/rand"])
func test_fetch_random_song_uses_low_played_endpoint() -> void:
MusicServerClient.fetch_random_song(true, func(_body: PackedByteArray) -> void: pass)
assert_array(_server.requested_paths).contains_exactly(["/music/rand/low"])
func test_fetch_song_passes_raw_bytes() -> void:
var mp3: PackedByteArray = PackedByteArray([0x49, 0x44, 0x33])
_server.respond_bytes("/music?song=4", mp3)
var received: Array[PackedByteArray] = []
MusicServerClient.fetch_song(4, func(body: PackedByteArray) -> void: received.append(body))
assert_array(received).contains_exactly([mp3])
func test_failed_request_does_not_call_back() -> void:
_server.respond_json("/music/list", [], 500)
var called: Array[bool] = [false]
MusicServerClient.fetch_song_list(func(_data: Variant) -> void: called[0] = true)
assert_bool(called[0]).is_false()
func test_invalid_json_does_not_call_back() -> void:
_server.respond_bytes("/music/info", "not json".to_utf8_buffer())
var called: Array[bool] = [false]
MusicServerClient.fetch_song_info(func(_data: Variant) -> void: called[0] = true)
assert_bool(called[0]).is_false()
func test_send_calls_back_without_arguments() -> void:
_server.respond_bytes("/music/reset", PackedByteArray())
var called: Array[bool] = [false]
MusicServerClient.reset_playlist(func() -> void: called[0] = true)
assert_bool(called[0]).is_true()
func test_mark_song_played_sends_put() -> void:
_server.respond_bytes("/music/played?song=3", PackedByteArray())
MusicServerClient.mark_song_played(3)
assert_array(_server.requested_paths).contains_exactly(["/music/played?song=3"])
assert_array(_server.requested_methods).contains_exactly([HTTPClient.METHOD_PUT])
func test_character_name_is_url_encoded() -> void:
MusicServerClient.fetch_character_image("Paper Mario.png", func(_body: PackedByteArray) -> void: pass)
assert_array(_server.requested_paths).contains_exactly(["/character?name=Paper%20Mario.png"])
func test_requests_go_to_selected_server() -> void:
var previous_path: String = Settings.default_path
Settings.default_path = "http://localhost:8080"
var requested_urls: Array[String] = []
var recording_transport: HttpTransport = _RecordingTransport.new(requested_urls)
MusicServerClient.transport = recording_transport
MusicServerClient.fetch_song_info(func(_data: Variant) -> void: pass)
Settings.default_path = previous_path
assert_array(requested_urls).contains_exactly(["http://localhost:8080/music/info"])
class _RecordingTransport:
extends HttpTransport
var _urls: Array[String]
func _init(urls: Array[String]) -> void:
super(null)
_urls = urls
func request(url: String, _method: int, _on_complete: Callable) -> void:
_urls.append(url)
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extends GdUnitTestSuite
var _winning_score: int
var _player: PlayerObject
func before_test() -> void:
_winning_score = Settings.winning_score
Settings.winning_score = 3
_player = PlayerObject.new("Crono")
func after_test() -> void:
Settings.winning_score = _winning_score
func test_first_point_triggers_first_point_signal() -> void:
monitor_signals(_player, false)
_player.add_point()
assert_int(_player.player_score).is_equal(1)
await assert_signal(_player).is_emitted("first_point_triggerd")
await assert_signal(_player).is_emitted("player_point_given")
func test_one_point_from_winning_triggers_match_point() -> void:
_player.add_point()
monitor_signals(_player, false)
_player.add_point()
await assert_signal(_player).is_emitted("match_point_triggerd")
func test_reaching_winning_score_triggers_winner() -> void:
_player.add_point()
_player.add_point()
monitor_signals(_player, false)
_player.add_point()
assert_int(_player.player_score).is_equal(3)
await assert_signal(_player).is_emitted("winner_triggerd")
func test_score_does_not_go_past_winning_score() -> void:
for i: int in 3:
_player.add_point()
monitor_signals(_player, false)
_player.add_point()
assert_int(_player.player_score).is_equal(3)
await assert_signal(_player).wait_until(50).is_not_emitted("player_point_given")
func test_ordinary_point_plays_point_sound() -> void:
Settings.winning_score = 10
_player.add_point()
monitor_signals(_player, false)
_player.add_point()
await assert_signal(_player).is_emitted("point_given_sound")
func test_minus_point_lowers_score() -> void:
_player.add_point()
monitor_signals(_player, false)
_player.minus_point()
assert_int(_player.player_score).is_equal(0)
await assert_signal(_player).is_emitted("player_point_taken")
func test_score_does_not_go_below_zero() -> void:
monitor_signals(_player, false)
_player.minus_point()
assert_int(_player.player_score).is_equal(0)
await assert_signal(_player).wait_until(50).is_not_emitted("player_point_taken")
func test_dropping_back_to_zero_allows_first_point_again() -> void:
_player.add_point()
_player.minus_point()
monitor_signals(_player, false)
_player.add_point()
await assert_signal(_player).is_emitted("first_point_triggerd")
func test_reset_points() -> void:
_player.add_point()
_player.add_point()
_player.reset_points()
assert_int(_player.player_score).is_equal(0)
assert_bool(_player.is_first_point).is_true()
func test_id_is_a_uuid() -> void:
var uuid_pattern: RegEx = RegEx.create_from_string(
"^[0-9a-f]{8}-[0-9a-f]{4}-4[0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$")
assert_object(uuid_pattern.search(_player.id)).is_not_null()
func test_every_player_gets_a_different_id() -> void:
var ids: Dictionary = {}
for i: int in 100:
ids[PlayerObject.new("Player %d" % i).id] = true
assert_int(ids.size()).is_equal(100)
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class_name PlaylistTest
extends GdUnitTestSuite
func test_add_to_playlist_increases_size():
Playlist.clear_song_list()
var initial_size = Playlist.song_object_array.size()
var song_obj = TestHelpers.create_test_song_object()
Playlist.add_to_playlist(song_obj)
assert_eq(Playlist.song_object_array.size(), initial_size + 1)
var _server: FakeHttpTransport
var _add_to_stats: bool
var _is_debug: bool
func test_get_next_song_returns_correct_song():
Playlist.clear_song_list()
var song1 = TestHelpers.create_test_song_object(1, "Soundtrack 1", "Song 1")
var song2 = TestHelpers.create_test_song_object(2, "Soundtrack 2", "Song 2")
Playlist.add_to_playlist(song1)
Playlist.add_to_playlist(song2)
Playlist.latest_played_song = 0
var next_song = Playlist.get_next_song()
assert_eq(next_song, song1)
func before_test() -> void:
_server = FakeHttpTransport.new().install()
_add_to_stats = Settings.add_to_stats
_is_debug = Settings.is_debug
Settings.add_to_stats = false
Settings.is_debug = false
Playlist.reset_playlist()
Playlist.number_of_tracks_to_preload = 1
func test_set_latest_played_song_increments():
Playlist.clear_song_list()
var song1 = TestHelpers.create_test_song_object(1)
var song2 = TestHelpers.create_test_song_object(2)
Playlist.add_to_playlist(song1)
Playlist.add_to_playlist(song2)
Playlist.latest_played_song = 0
Playlist.set_latest_played_song()
assert_eq(Playlist.latest_played_song, 1)
func after_test() -> void:
Playlist.reset_playlist()
Settings.add_to_stats = _add_to_stats
Settings.is_debug = _is_debug
_server.uninstall()
func test_set_latest_played_song_does_not_exceed_bounds():
Playlist.clear_song_list()
var song1 = TestHelpers.create_test_song_object(1)
Playlist.add_to_playlist(song1)
Playlist.latest_played_song = 0
Playlist.set_latest_played_song()
Playlist.set_latest_played_song()
assert_eq(Playlist.latest_played_song, 0)
func _add_songs(count: int) -> Array[SongObject]:
var songs: Array[SongObject] = []
for i: int in count:
var song: SongObject = SongObject.new()
song.song_number = i
song.soundtrack_title = "Soundtrack %d" % i
song.song_title = "Song %d" % i
Playlist.add_to_playlist(song)
songs.append(song)
return songs
func test_get_preloaded_songs_returns_correct_count():
Playlist.clear_song_list()
var song1 = TestHelpers.create_test_song_object(1)
var song2 = TestHelpers.create_test_song_object(2)
var song3 = TestHelpers.create_test_song_object(3)
song1.has_played = true
song2.has_played = false
song3.has_played = false
Playlist.add_to_playlist(song1)
Playlist.add_to_playlist(song2)
Playlist.add_to_playlist(song3)
assert_eq(Playlist.get_preloaded_songs(), 2)
func test_set_latest_played_song_advances() -> void:
_add_songs(3)
Playlist.set_latest_played_song()
assert_int(Playlist.latest_played_song).is_equal(1)
func test_should_preload_more_songs():
Playlist.clear_song_list()
Playlist.number_of_tracks_to_preload = 2
var song1 = TestHelpers.create_test_song_object(1)
var song2 = TestHelpers.create_test_song_object(2)
song1.has_played = true
song2.has_played = false
Playlist.add_to_playlist(song1)
Playlist.add_to_playlist(song2)
assert_true(Playlist.should_preload_more_songs())
var song3 = TestHelpers.create_test_song_object(3)
Playlist.add_to_playlist(song3)
assert_false(Playlist.should_preload_more_songs())
func test_set_latest_played_song_stops_at_last_song() -> void:
_add_songs(2)
Playlist.set_latest_played_song()
Playlist.set_latest_played_song()
Playlist.set_latest_played_song()
assert_int(Playlist.latest_played_song).is_equal(1)
func test_song_is_answered_sets_flag():
Playlist.clear_song_list()
var song = TestHelpers.create_test_song_object(1)
Playlist.add_to_playlist(song)
Playlist.currently_playing_song = 0
assert_false(song.is_answered)
Playlist.song_is_answered()
assert_true(song.is_answered)
func test_get_next_song_returns_latest_played() -> void:
var songs: Array[SongObject] = _add_songs(3)
Playlist.latest_played_song = 2
assert_object(Playlist.get_next_song()).is_same(songs[2])
func test_add_point_to_song():
Playlist.clear_song_list()
var song = TestHelpers.create_test_song_object(1)
Playlist.add_to_playlist(song)
Playlist.currently_playing_song = 0
Playlist.add_point(0)
assert_true(song.players_given_point.has(0))
func test_update_last_played_song_points_past_existing_songs() -> void:
_add_songs(4)
Playlist.update_last_played_song()
assert_int(Playlist.latest_played_song).is_equal(4)
func test_remove_point_from_song():
Playlist.clear_song_list()
var song = TestHelpers.create_test_song_object(1)
Playlist.add_to_playlist(song)
Playlist.currently_playing_song = 0
Playlist.add_point(0)
Playlist.remove_point(0)
assert_false(song.players_given_point.has(0))
func test_preloaded_songs_counts_unplayed_songs() -> void:
var songs: Array[SongObject] = _add_songs(3)
songs[0].has_played = true
assert_int(Playlist.get_preloaded_songs()).is_equal(2)
func test_get_song_returns_correct_stream():
Playlist.clear_song_list()
var expected_stream = TestHelpers.create_mock_audio_stream()
var song = TestHelpers.create_test_song_object(1)
song.song = expected_stream
Playlist.add_to_playlist(song)
var retrieved_stream = Playlist.get_song(0)
assert_eq(retrieved_stream, expected_stream)
func test_should_preload_more_songs_when_below_target() -> void:
var songs: Array[SongObject] = _add_songs(1)
songs[0].has_played = true
assert_bool(Playlist.should_preload_more_songs()).is_true()
func test_reset_playlist_clears_all():
Playlist.clear_song_list()
var song = TestHelpers.create_test_song_object(1)
Playlist.add_to_playlist(song)
Playlist.latest_played_song = 1
Playlist.currently_playing_song = 0
Playlist.reset_playlist()
assert_eq(Playlist.song_object_array.size(), 0)
assert_eq(Playlist.latest_played_song, 0)
assert_eq(Playlist.currently_playing_song, -1)
func test_should_not_preload_more_songs_when_target_reached() -> void:
_add_songs(1)
assert_bool(Playlist.should_preload_more_songs()).is_false()
func test_clear_song_list_removes_all():
Playlist.clear_song_list()
Playlist.add_to_playlist(TestHelpers.create_test_song_object(1))
Playlist.add_to_playlist(TestHelpers.create_test_song_object(2))
Playlist.clear_song_list()
assert_eq(Playlist.song_object_array.size(), 0)
func test_get_playlist_hides_unplayed_songs() -> void:
var songs: Array[SongObject] = _add_songs(3)
songs[0].has_played = true
assert_array(Playlist.get_playlist()).contains_exactly([songs[0]])
func test_get_playlist_shows_everything_in_debug() -> void:
Settings.is_debug = true
var songs: Array[SongObject] = _add_songs(2)
assert_array(Playlist.get_playlist()).contains_exactly(songs)
func test_song_is_answered_marks_song() -> void:
var songs: Array[SongObject] = _add_songs(2)
Playlist.song_is_answered(1)
assert_bool(songs[1].is_answered).is_true()
assert_bool(songs[0].is_answered).is_false()
func test_song_is_answered_reports_to_stats_when_enabled() -> void:
Settings.add_to_stats = true
_add_songs(2)
Playlist.song_is_answered(1)
assert_array(_server.requested_paths).contains_exactly(["/music/played?song=1"])
func test_song_is_answered_does_not_report_when_stats_disabled() -> void:
_add_songs(2)
Playlist.song_is_answered(1)
assert_array(_server.requested_paths).is_empty()
func test_points_are_recorded_on_current_song() -> void:
var songs: Array[SongObject] = _add_songs(2)
Playlist.set_currently_playing_song(1)
Playlist.add_point("lucca-id")
Playlist.add_point("crono-id")
assert_array(songs[1].players_given_point).contains_exactly(["lucca-id", "crono-id"])
assert_array(songs[0].players_given_point).is_empty()
func test_remove_point_from_current_song() -> void:
var songs: Array[SongObject] = _add_songs(1)
Playlist.set_currently_playing_song(0)
Playlist.add_point("crono-id")
Playlist.add_point("marle-id")
Playlist.remove_point("crono-id")
assert_array(songs[0].players_given_point).contains_exactly(["marle-id"])
func test_remove_player_removes_only_that_players_points() -> void:
var songs: Array[SongObject] = _add_songs(2)
songs[0].players_given_point.assign(["crono-id", "marle-id"])
songs[1].players_given_point.assign(["crono-id"])
Playlist.remove_player_from_list("marle-id")
assert_array(songs[0].players_given_point).contains_exactly(["crono-id"])
assert_array(songs[1].players_given_point).contains_exactly(["crono-id"])
func test_reset_playlist_clears_songs_and_position() -> void:
_add_songs(3)
Playlist.latest_played_song = 2
Playlist.set_currently_playing_song(1)
Playlist.reset_playlist()
assert_array(Playlist.song_object_array).is_empty()
assert_int(Playlist.latest_played_song).is_equal(0)
assert_int(Playlist.currently_playing_song).is_equal(-1)
func test_current_titles_are_hidden_until_answered() -> void:
var songs: Array[SongObject] = _add_songs(1)
Playlist.set_currently_playing_song(0)
assert_str(Playlist.get_current_soundtrack_title()).is_equal("????????")
songs[0].is_answered = true
assert_str(Playlist.get_current_soundtrack_title()).is_equal("Soundtrack 0")
assert_str(Playlist.get_current_song_title()).is_equal("Song 0")
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extends GdUnitTestSuite
const SearchWindowScript: GDScript = preload("res://SearchWindow.gd")
var _search: Control
func before_test() -> void:
_search = auto_free(SearchWindowScript.new())
_search.set_soundtracks([
"Chrono Trigger",
"Final Fantasy VI",
"Mario & Luigi: Superstar Saga",
"Pokémon Red",
"Q*bert",
"Super Mario 64",
"The Legend of Zelda: A Link to the Past",
])
func test_plain_text_matches_case_insensitively() -> void:
assert_array(_search.find_matches("chrono")).contains_exactly(["Chrono Trigger"])
func test_contains_matches_come_before_letter_order_matches() -> void:
var matches: Array[String] = _search.find_matches("mario")
assert_array(matches).contains_exactly([
"Mario & Luigi: Superstar Saga",
"Super Mario 64",
])
func test_ignores_spaces() -> void:
assert_array(_search.find_matches("finalfantasy")).contains_exactly(["Final Fantasy VI"])
func test_and_matches_ampersand() -> void:
assert_array(_search.find_matches("mario and luigi")).contains(["Mario & Luigi: Superstar Saga"])
func test_accented_letters_match_plain_letters() -> void:
assert_array(_search.find_matches("pokemon")).contains_exactly(["Pokémon Red"])
func test_letters_in_order_match_abbreviations() -> void:
assert_array(_search.find_matches("lozlttp")).contains_exactly([
"The Legend of Zelda: A Link to the Past",
])
func test_regex_characters_are_matched_literally() -> void:
assert_array(_search.find_matches("q*b")).contains_exactly(["Q*bert"])
func test_no_matches() -> void:
assert_array(_search.find_matches("metroid")).is_empty()
func test_clean_term() -> void:
assert_str(_search.clean_term("Rock 'n Roll Racing")).is_equal("rockandrollracing")
assert_str(_search.clean_term("Ys I & II")).is_equal("ysiandii")
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class_name SettingsTest
extends GdUnitTestSuite
func test_make_request2_calls_callback_on_success():
var callback_called = false
var received_data = null
var callback = func(data):
callback_called = true
received_data = data
# Mock the HTTP request behavior
var original_make_request = Settings.make_request2
Settings.make_request2 = func(address: String, func_name: Callable, expect_data: bool) -> void:
if expect_data:
func_name.call([{"SongNo": 1, "Soundtrack": "Test", "Song": "Test Song"}])
else:
func_name.call()
Settings.make_request2("/music/list", callback, true)
assert_true(callback_called)
assert_eq(received_data[0].SongNo, 1)
# Restore original
Settings.make_request2 = original_make_request
func test_make_request2_handles_error_response():
var error_called = false
var callback = func(data):
# This shouldn't be called for error responses
pass
# Mock error response
var original_make_request = Settings.make_request2
Settings.make_request2 = func(address: String, func_name: Callable, expect_data: bool) -> void:
# Simulate error by not calling the callback
pass
Settings.make_request2("/music/error", callback, true)
# Restore and verify callback wasn't called with data
Settings.make_request2 = original_make_request
assert_false(error_called)
func test_make_request3_does_not_expect_data():
var callback_called = false
var callback = func():
callback_called = true
var original_make_request = Settings.make_request3
Settings.make_request3 = func(address: String) -> void:
callback.call()
Settings.make_request3("/music/reset")
assert_true(callback_called)
Settings.make_request3 = original_make_request
func test_delete_children_removes_all():
var node = Node.new()
var child1 = Node.new()
var child2 = Node.new()
node.add_child(child1)
node.add_child(child2)
assert_eq(node.get_child_count(), 2)
Settings.delete_children(node)
assert_eq(node.get_child_count(), 0)
func test_delete_player_children_removes_all():
var node = Node.new()
var player1 = Player.new()
var player2 = Player.new()
node.add_child(player1)
node.add_child(player2)
assert_eq(node.get_child_count(), 2)
Settings.delete_player_children(node)
assert_eq(node.get_child_count(), 0)
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extends GdUnitTestSuite
var _is_debug: bool
var _song: SongObject
func before_test() -> void:
_is_debug = Settings.is_debug
Settings.is_debug = false
_song = SongObject.new()
_song.song_number = 4
_song.soundtrack_title = "Final Fantasy VI"
_song.song_title = "Dancing Mad"
func after_test() -> void:
Settings.is_debug = _is_debug
func test_titles_are_hidden_until_answered() -> void:
assert_str(_song.get_soundtrack_title()).is_equal("????????")
assert_str(_song.get_song_title()).is_equal("??????")
assert_str(_song.get_song_info()).is_equal("??? - ???")
func test_titles_are_shown_once_answered() -> void:
_song.is_answered = true
assert_str(_song.get_soundtrack_title()).is_equal("Final Fantasy VI")
assert_str(_song.get_song_title()).is_equal("Dancing Mad")
assert_str(_song.get_song_info()).is_equal("5. Final Fantasy VI - Dancing Mad")
func test_debug_info_shows_unanswered_songs() -> void:
Settings.is_debug = true
assert_str(_song.get_song_info()).is_equal(
"5. Final Fantasy VI - Dancing Mad | played: false | answered: false")
func test_points_are_kept_in_the_order_given() -> void:
_song.add_point("marle-id")
_song.add_point("crono-id")
assert_array(_song.players_given_point).contains_exactly(["marle-id", "crono-id"])
func test_player_gets_at_most_one_point_per_song() -> void:
_song.add_point("crono-id")
_song.add_point("crono-id")
assert_array(_song.players_given_point).contains_exactly(["crono-id"])
func test_removing_point_of_player_without_point_changes_nothing() -> void:
_song.add_point("crono-id")
_song.remove_point("marle-id")
assert_array(_song.players_given_point).contains_exactly(["crono-id"])
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