Sort the scripts and scenes into folders
main/ holds the main window and top bar, quiz/ the quiz and its parts, player/ the music player, popups/ every popup and what they share, data/ the songs, players, playlist and settings, server/ the MusicServer client, common/ the list row and GameLog, and themes/ the themes and style boxes.
This commit is contained in:
1 parent
a0428e3475
commit
d77b72159d
115 files changed
+94
-84
No files matched your search
@@ -0,0 +1,70 @@
|
||||
class_name PlayerObject
|
||||
extends RefCounted
|
||||
## A player in the quiz: name, score and character. The players are kept in
|
||||
## [code]Settings.player_array[/code].
|
||||
|
||||
signal first_point_triggered
|
||||
signal match_point_triggered
|
||||
signal winner_triggered
|
||||
signal point_given_sound
|
||||
signal player_point_given
|
||||
signal player_point_taken
|
||||
|
||||
## Picture shown until the player picks a character.
|
||||
const NO_CHARACTER_PATH: String = "res://noCharacter.png"
|
||||
|
||||
@export var player_name: String
|
||||
@export var player_score: int
|
||||
|
||||
## Unique id that never changes, unlike the player's position in Settings.player_array.
|
||||
var id: String = _generate_uuid()
|
||||
|
||||
var is_first_point: bool = true
|
||||
var character: Texture = load(NO_CHARACTER_PATH)
|
||||
|
||||
|
||||
func _init(new_name: String) -> void:
|
||||
player_name = new_name
|
||||
player_score = 0
|
||||
|
||||
|
||||
## Returns a random version 4 UUID, e.g. "3f2b8c1e-9a4d-4e7f-b2c6-5d8e1f0a7b93".
|
||||
static func _generate_uuid() -> String:
|
||||
var bytes: PackedByteArray = Crypto.new().generate_random_bytes(16)
|
||||
bytes[6] = (bytes[6] & 0x0f) | 0x40
|
||||
bytes[8] = (bytes[8] & 0x3f) | 0x80
|
||||
var hex: String = bytes.hex_encode()
|
||||
return "%s-%s-%s-%s-%s" % [hex.substr(0, 8), hex.substr(8, 4), hex.substr(12, 4),
|
||||
hex.substr(16, 4), hex.substr(20, 12)]
|
||||
|
||||
|
||||
func add_point() -> void:
|
||||
if player_score < Settings.winning_score:
|
||||
player_score += 1
|
||||
player_point_given.emit()
|
||||
var first_point: bool = player_score == 1 && is_first_point
|
||||
if player_score == 1:
|
||||
is_first_point = false
|
||||
# With a low winning score the first point can also be match point or the win,
|
||||
# so the more important event is checked first
|
||||
if player_score == Settings.winning_score:
|
||||
winner_triggered.emit()
|
||||
elif player_score == Settings.winning_score - 1:
|
||||
match_point_triggered.emit()
|
||||
elif first_point:
|
||||
first_point_triggered.emit()
|
||||
else:
|
||||
point_given_sound.emit()
|
||||
|
||||
|
||||
func minus_point() -> void:
|
||||
if player_score > 0:
|
||||
player_score -= 1
|
||||
player_point_taken.emit()
|
||||
if player_score == 0:
|
||||
is_first_point = true
|
||||
|
||||
|
||||
func reset_points() -> void:
|
||||
player_score = 0
|
||||
is_first_point = true
|
||||
Reference in new issue
Block a user