Remove unused code

- The old character select scene, which was never shown but loaded
  every character image at startup
- Unused SyncResponse and ProgressResponse classes
- Playlist.set_last_played_answered and select/local-loading code in
  the new character select, none of which were called
- Settings.delete_player_children, identical to delete_children
- An unused variable holding a local file path
This commit is contained in:
Sansan committed 2026-10-06 08:32:56 +02:00
1 parent 14c166614d
commit d79f5f92c5
14 files changed
+1 -143

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@@ -60,11 +60,6 @@ func minus_point() -> void:
func change_character() -> void:
change_character_clicked.emit()
func character_selected(file_name: String) -> void:
print("Back in player list with: " + file_name)
player_object.character = load("res://characters/" + file_name)
set_player_character()
func new_character_selected(character_texture: ImageTexture) -> void:
print("Back in player list with new")
player_object.character = character_texture