Remove unused code
- The old character select scene, which was never shown but loaded every character image at startup - Unused SyncResponse and ProgressResponse classes - Playlist.set_last_played_answered and select/local-loading code in the new character select, none of which were called - Settings.delete_player_children, identical to delete_children - An unused variable holding a local file path
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@@ -60,11 +60,6 @@ func minus_point() -> void:
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func change_character() -> void:
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change_character_clicked.emit()
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func character_selected(file_name: String) -> void:
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print("Back in player list with: " + file_name)
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player_object.character = load("res://characters/" + file_name)
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set_player_character()
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func new_character_selected(character_texture: ImageTexture) -> void:
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print("Back in player list with new")
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player_object.character = character_texture
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