Remove unused code
- The old character select scene, which was never shown but loaded every character image at startup - Unused SyncResponse and ProgressResponse classes - Playlist.set_last_played_answered and select/local-loading code in the new character select, none of which were called - Settings.delete_player_children, identical to delete_children - An unused variable holding a local file path
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@@ -36,8 +36,3 @@ func delete_children(node: Node) -> void:
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for n: Node in node.get_children():
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node.remove_child(n)
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n.queue_free()
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func delete_player_children(node: Node) -> void:
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for n: Node in node.get_children():
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node.remove_child(n)
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n.queue_free()
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