Remove unused code

- The old character select scene, which was never shown but loaded
  every character image at startup
- Unused SyncResponse and ProgressResponse classes
- Playlist.set_last_played_answered and select/local-loading code in
  the new character select, none of which were called
- Settings.delete_player_children, identical to delete_children
- An unused variable holding a local file path
This commit is contained in:
Sansan committed 2026-10-06 08:32:56 +02:00
1 parent 14c166614d
commit d79f5f92c5
14 files changed
+1 -143

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@@ -36,8 +36,3 @@ func delete_children(node: Node) -> void:
for n: Node in node.get_children():
node.remove_child(n)
n.queue_free()
func delete_player_children(node: Node) -> void:
for n: Node in node.get_children():
node.remove_child(n)
n.queue_free()