Remove unused code
- The old character select scene, which was never shown but loaded every character image at startup - Unused SyncResponse and ProgressResponse classes - Playlist.set_last_played_answered and select/local-loading code in the new character select, none of which were called - Settings.delete_player_children, identical to delete_children - An unused variable holding a local file path
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@@ -31,10 +31,6 @@ func get_preloaded_songs() -> int:
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func should_preload_more_songs() -> bool:
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return number_of_tracks_to_preload > get_preloaded_songs()
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func set_last_played_answered() -> void:
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if song_object_array[latest_played_song].has_played && !song_object_array[latest_played_song].is_answered:
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song_object_array[latest_played_song].is_answered = true
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func song_is_answered(song_no: int = currently_playing_song) -> void:
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# Nothing is playing yet (-1); a negative index would answer the last, unplayed song
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if song_no < 0 || song_no >= song_object_array.size():
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