Show a graph of the game on the Winner popup
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The Winner popup now shows every player's score after each song as a
step line, with the winning score marked, and three facts under it: the
longest streak, the longest standstill and the song most players scored
on. The data comes from the points each song already records, through
the new ScoreHistory. The popup grows to 1600x920 with the graph across
the full width, so a 60-song game with five players stays readable.

Reset points now starts a new game: it clears the points on the songs
and the graph starts after the song that was playing. Songs already on
the server at startup count as an earlier game.

The screenshot tour has a long five-player game, and only the Winner
popup differs from before.
This commit is contained in:
Sansan committed 2026-10-07 10:40:46 +02:00
1 parent b40b160fde
commit e1e05f3904
21 files changed
+2461 -182

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+36 -6
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@@ -1,11 +1,20 @@
class_name WinnerPopup
extends BasePopup
## Shows who won, with their character, and where the other players placed.
## Shows who won, with their character, where the other players placed, and how the game
## went: a graph of everyone's score after each song and a few facts about it.
## Size of the coloured square in front of each name in the legend.
const LEGEND_SQUARE_SIZE: Vector2 = Vector2(14, 14)
@onready var winner_panel: Panel = %WinnerPanel
@onready var winner_picture: TextureRect = %WinnerPicture
@onready var winner_label: Label = %WinnerLabel
@onready var players_list: VBoxContainer = %PlayersList
@onready var legend: HBoxContainer = %Legend
@onready var score_graph: ScoreGraph = %ScoreGraph
@onready var streak_label: Label = %StreakLabel
@onready var standstill_label: Label = %StandstillLabel
@onready var shared_label: Label = %SharedLabel
func _ready() -> void:
@@ -14,7 +23,6 @@ func _ready() -> void:
func show_winner(winner: PlayerObject) -> void:
visible = true
# Set winner info
winner_label.text = winner.player_name + " won with " + str(winner.player_score) + \
" points!!"
winner_picture.texture = winner.character
@@ -23,9 +31,6 @@ func show_winner(winner: PlayerObject) -> void:
winner_picture.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
else:
winner_picture.texture_filter = CanvasItem.TEXTURE_FILTER_LINEAR
winner_picture.custom_minimum_size = Vector2(480, 200)
winner_picture.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL
winner_picture.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
# Clear previous player list entries
for child: Node in players_list.get_children():
@@ -45,6 +50,31 @@ func show_winner(winner: PlayerObject) -> void:
var label: Label = Label.new()
label.text = str(placing) + ". " + player.player_name + " - " + \
str(player.player_score) + " points"
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
players_list.add_child(label)
placing += 1
show_history(ScoreHistory.from_playlist(Settings.player_array))
## Shows how the game went: the score graph, its legend and the summary boxes.
func show_history(history: ScoreHistory) -> void:
score_graph.show_history(history, Settings.winning_score)
streak_label.text = history.longest_streak_text()
standstill_label.text = history.longest_standstill_text()
shared_label.text = history.most_shared_text()
for child: Node in legend.get_children():
legend.remove_child(child)
child.queue_free()
for index: int in history.players.size():
var player: PlayerObject = history.players[index]
var entry: HBoxContainer = HBoxContainer.new()
var square: ColorRect = ColorRect.new()
square.custom_minimum_size = LEGEND_SQUARE_SIZE
square.size_flags_vertical = Control.SIZE_SHRINK_CENTER
square.color = score_graph.player_color(index)
entry.add_child(square)
var name_label: Label = Label.new()
name_label.text = "%s %d" % [player.player_name, history.final_score(player.id)]
entry.add_child(name_label)
legend.add_child(entry)