Save the quiz and continue it after a restart; load characters from a folder
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The quiz is saved to current_quiz.json in the config folder after every
change, and the game goes on where it was when it starts again: the
players with their points and characters, every song with who got a point
for it and whether it was played, answered or is playing, and the songs
downloaded ahead with their files. The song that was playing is ready to
play again. Songs whose files are gone are downloaded again.

On a server, the saved songs are checked against the server's playlist. If
it changed, e.g. after a sync, or another server is used, the quiz starts
over with the same players. A quiz from a music folder continues offline,
including how far a prepared quiz has come. A new game is saved like any
other change, and a file that can't be read starts a new quiz.

Characters can be read from a folder picked in Settings instead of the
server, for this session. A music folder with a characters folder brings
its own characters, e.g. for a themed quiz; that folder is not counted as
a soundtrack. When the characters come from somewhere else, players pick
their characters again.

Closes #11, closes #44
This commit is contained in:
Sansan committed 2026-10-09 18:08:50 +02:00
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extends GdUnitTestSuite
## Characters read from a folder on this computer instead of the server.
var _root: String
func before_test() -> void:
_root = create_temp_dir("folder_characters_%d" % randi())
func _picture(file_name: String, size: Vector2i = Vector2i(8, 4)) -> Image:
var image: Image = Image.create(size.x, size.y, false, Image.FORMAT_RGB8)
image.fill(Color.FIREBRICK)
var bytes: PackedByteArray
match file_name.get_extension().to_lower():
"png":
bytes = image.save_png_to_buffer()
"jpg", "jpeg":
bytes = image.save_jpg_to_buffer()
"webp":
bytes = image.save_webp_to_buffer()
_file(file_name, bytes)
return image
func _file(file_name: String, bytes: PackedByteArray) -> void:
FileAccess.open(_root.path_join(file_name), FileAccess.WRITE).store_buffer(bytes)
func test_every_picture_is_a_character_in_natural_order() -> void:
for file_name: String in ["Santa10.png", "Santa2.jpg", "elf.webp", "Rudolph.JPEG"]:
_picture(file_name)
assert_array(FolderCharacters.picture_names(_root)).contains_exactly(
["elf.webp", "Rudolph.JPEG", "Santa2.jpg", "Santa10.png"])
func test_other_and_hidden_files_are_left_out() -> void:
_picture("Santa.png")
_picture(".hidden.png")
_file("notes.txt", "hello".to_utf8_buffer())
_file("song.mp3", PackedByteArray([1, 2, 3]))
DirAccess.make_dir_absolute(_root.path_join("more.png"))
assert_array(FolderCharacters.picture_names(_root)).contains_exactly(["Santa.png"])
func test_missing_folder_has_no_characters() -> void:
assert_array(FolderCharacters.picture_names(_root.path_join("gone"))).is_empty()
func test_load_list_gives_the_names() -> void:
_picture("Santa.png")
_picture("Elf.png")
var names: Array = []
FolderCharacters.new(_root).load_list(func(list: Array[String]) -> void: names.assign(list))
assert_array(names).contains_exactly(["Elf.png", "Santa.png"])
func test_fetch_image_reads_the_picture() -> void:
_picture("Santa.webp", Vector2i(20, 10))
var pictures: Array[Image] = []
FolderCharacters.new(_root).fetch_image("Santa.webp",
func(picture: Image) -> void: pictures.append(picture))
assert_int(pictures.size()).is_equal(1)
assert_vector(Vector2(pictures[0].get_size())).is_equal(Vector2(20, 10))
func test_fetch_image_of_a_missing_or_broken_picture_gives_nothing() -> void:
_file("Broken.png", "not a picture".to_utf8_buffer())
var pictures: Array[Image] = []
var characters: FolderCharacters = FolderCharacters.new(_root)
characters.fetch_image("Gone.png", func(picture: Image) -> void: pictures.append(picture))
characters.fetch_image("Broken.png", func(picture: Image) -> void: pictures.append(picture))
assert_array(pictures).is_empty()
func test_names_cannot_reach_outside_the_folder() -> void:
var outside: String = _root.get_base_dir().path_join("outside_%d.png" % randi())
FileAccess.open(outside, FileAccess.WRITE).store_buffer(
Image.create(4, 4, false, Image.FORMAT_RGB8).save_png_to_buffer())
var pictures: Array[Image] = []
FolderCharacters.new(_root).fetch_image("../" + outside.get_file(),
func(picture: Image) -> void: pictures.append(picture))
DirAccess.remove_absolute(outside)
assert_array(pictures).is_empty()
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uid://du26d6jxqs6gf
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@@ -200,3 +200,124 @@ func test_display_name_is_the_folder_name() -> void:
var folder: MusicFolder = _folder("Musiktävling 2025/")
assert_str(folder.display_name()).is_equal("Musiktävling 2025")
# A quiz's own characters
func _picture(relative_path: String) -> void:
_file(relative_path, Image.create(8, 4, false, Image.FORMAT_RGB8).save_png_to_buffer())
func test_prepared_quiz_with_a_characters_folder_is_still_a_prepared_quiz() -> void:
_song("01. Jingle Bells.mp3")
_song("02. Last Christmas.mp3")
_picture("characters/Santa.png")
var folder: MusicFolder = _folder()
assert_int(folder.kind).is_equal(MusicFolder.Kind.PREPARED_QUIZ)
assert_int(folder.quiz_size()).is_equal(2)
assert_str(folder.characters_path).is_equal(_root.path_join("characters"))
func test_characters_folder_is_not_a_soundtrack() -> void:
_song("Chrono Trigger/Corridors of Time.mp3")
_picture("Characters/Frog.png")
var folder: MusicFolder = _folder()
assert_int(folder.kind).is_equal(MusicFolder.Kind.SOUNDTRACKS)
assert_array(folder.soundtrack_names()).contains_exactly(["Chrono Trigger"])
assert_str(folder.characters_path).is_equal(_root.path_join("Characters"))
func test_characters_folder_without_pictures_is_not_used() -> void:
_song("01. Opening.mp3")
_file("characters/notes.txt", "not a picture".to_utf8_buffer())
var folder: MusicFolder = _folder()
assert_int(folder.kind).is_equal(MusicFolder.Kind.PREPARED_QUIZ)
assert_str(folder.characters_path).is_empty()
func test_only_a_characters_folder_is_nothing_to_play() -> void:
_picture("characters/Santa.png")
assert_int(_folder().kind).is_equal(MusicFolder.Kind.EMPTY)
func test_folder_without_characters_has_no_characters_path() -> void:
_song("Chrono Trigger/Corridors of Time.mp3")
assert_str(_folder().characters_path).is_empty()
# Continuing a prepared quiz
func _prepared_quiz(songs: int) -> MusicFolder:
for i: int in songs:
_song("%02d. Song.mp3" % (i + 1))
return _folder()
func test_prepared_quiz_continues_where_it_was() -> void:
var folder: MusicFolder = _prepared_quiz(4)
folder.next_song()
folder.next_song()
var again: MusicFolder = _folder()
assert_bool(again.restore_progress(folder.progress())).is_true()
assert_str(again.next_song().song_title).is_equal("03. Song")
assert_str(again.next_song().song_title).is_equal("04. Song")
assert_object(again.next_song()).is_null()
func test_random_prepared_quiz_continues_in_the_same_order() -> void:
var folder: MusicFolder = _prepared_quiz(8)
folder.set_play_order(MusicFolder.PlayOrder.RANDOM)
folder.next_song()
var saved: Dictionary = JSON.parse_string(JSON.stringify(folder.progress()))
var expected: Array[String] = []
for i: int in 7:
expected.append(folder.next_song().song_title)
var again: MusicFolder = _folder()
again.restore_progress(saved)
assert_int(again.play_order).is_equal(MusicFolder.PlayOrder.RANDOM)
var titles: Array[String] = []
for i: int in 7:
titles.append(again.next_song().song_title)
assert_array(titles).contains_exactly(expected)
func test_songs_removed_from_the_folder_are_left_out_when_continuing() -> void:
var folder: MusicFolder = _prepared_quiz(4)
folder.next_song()
folder.next_song()
var saved: Dictionary = folder.progress()
# One played song and one still to play are gone
DirAccess.remove_absolute(_root.path_join("01. Song.mp3"))
DirAccess.remove_absolute(_root.path_join("04. Song.mp3"))
var again: MusicFolder = _folder()
again.restore_progress(saved)
assert_str(again.next_song().song_title).is_equal("03. Song")
assert_object(again.next_song()).is_null()
func test_progress_that_does_not_fit_changes_nothing() -> void:
var folder: MusicFolder = _prepared_quiz(2)
assert_bool(folder.restore_progress({})).is_false()
assert_bool(folder.restore_progress({"queue": "nope", "next": 1})).is_false()
assert_str(folder.next_song().song_title).is_equal("01. Song")
func test_soundtrack_folder_has_no_progress_to_continue() -> void:
_song("Chrono Trigger/Corridors of Time.mp3")
assert_bool(_folder().restore_progress({"queue": [], "next": 0})).is_false()
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extends GdUnitTestSuite
## The saved quiz: what is saved from the game, writing and reading the file, and files
## that can't be used.
var _snapshot: AutoloadSnapshot
var _config_dir_before: String
func before_test() -> void:
_snapshot = AutoloadSnapshot.take([Settings, Playlist])
_config_dir_before = OS.get_environment(Settings.CONFIG_DIR_ENV)
OS.set_environment(Settings.CONFIG_DIR_ENV, create_temp_dir("quiz_save_%d" % randi()))
Settings.is_debug = false
Settings.music_folder = null
Settings.character_folder = ""
Settings.default_path = "https://music.example.com"
Settings.player_array.clear()
Playlist.song_object_array.clear()
func after_test() -> void:
OS.set_environment(Settings.CONFIG_DIR_ENV, _config_dir_before)
_snapshot.restore()
func _player(player_name: String, score: int, character: String = "") -> PlayerObject:
var player: PlayerObject = PlayerObject.new(player_name)
player.player_score = score
player.is_first_point = score == 0
player.character_name = character
Settings.player_array.append(player)
return player
func _song(number: int, played: bool, points: Array[String] = []) -> SongObject:
var song_object: SongObject = SongObject.new()
song_object.song_number = number
song_object.soundtrack_title = "Soundtrack %d" % number
song_object.song_title = "Song %d" % number
song_object.has_played = played
song_object.is_answered = played
song_object.song_path = "/songs/song_%d.mp3" % number
for player_id: String in points:
song_object.add_point(player_id)
Playlist.song_object_array.append(song_object)
return song_object
# A quiz with two players, two played songs and one downloaded ahead
func _quiz() -> void:
var crono: PlayerObject = _player("Crono", 2, "Crono.png")
var marle: PlayerObject = _player("Marle", 1)
_song(0, true, [crono.id])
_song(1, true, [crono.id, marle.id])
_song(2, false)
Playlist.song_object_array[1].is_playing = true
Playlist.currently_playing_song = 1
Playlist.latest_played_song = 1
Playlist.game_start_song = 0
Playlist.first_song_played = true
func _read_back() -> QuizSave:
assert_bool(QuizSave.capture(false).write()).is_true()
return QuizSave.read()
# What is saved
func test_players_are_saved_with_points_and_characters() -> void:
_quiz()
var players: Array[PlayerObject] = _read_back().players
assert_int(players.size()).is_equal(2)
assert_str(players[0].player_name).is_equal("Crono")
assert_str(players[0].id).is_equal(Settings.player_array[0].id)
assert_int(players[0].player_score).is_equal(2)
assert_bool(players[0].is_first_point).is_false()
assert_str(players[0].character_name).is_equal("Crono.png")
assert_str(players[1].character_name).is_empty()
func test_songs_are_saved_with_who_got_points_and_how_far_they_came() -> void:
_quiz()
var songs: Array[SongObject] = _read_back().songs
assert_int(songs.size()).is_equal(3)
var crono: String = Settings.player_array[0].id
var marle: String = Settings.player_array[1].id
assert_array(songs[0].players_given_point).contains_exactly([crono])
assert_array(songs[1].players_given_point).contains_exactly([crono, marle])
assert_bool(songs[1].is_playing).is_true()
assert_bool(songs[1].has_played).is_true()
assert_bool(songs[2].has_played).is_false()
assert_bool(songs[2].is_answered).is_false()
assert_str(songs[2].song_title).is_equal("Song 2")
assert_str(songs[2].soundtrack_title).is_equal("Soundtrack 2")
assert_str(songs[2].song_path).is_equal("/songs/song_2.mp3")
func test_playlist_positions_are_saved() -> void:
_quiz()
var save: QuizSave = _read_back()
assert_int(save.currently_playing_song).is_equal(1)
assert_int(save.latest_played_song).is_equal(1)
assert_int(save.game_start_song).is_equal(0)
assert_bool(save.first_song_played).is_true()
func test_where_the_songs_and_characters_came_from_is_saved() -> void:
_quiz()
Settings.character_folder = "/home/me/Christmas characters"
assert_bool(QuizSave.capture(true).write()).is_true()
var save: QuizSave = QuizSave.read()
assert_str(save.server).is_equal("https://music.example.com")
assert_str(save.music_folder_path).is_empty()
assert_str(save.characters_dir).is_equal("/home/me/Christmas characters")
assert_bool(save.stats_paused_by_win).is_true()
func test_a_music_folder_is_saved_with_how_far_its_quiz_has_come() -> void:
var root: String = create_temp_dir("quiz_save_folder_%d" % randi())
for file_name: String in ["01. One.mp3", "02. Two.mp3"]:
FileAccess.open(root.path_join(file_name), FileAccess.WRITE).store_buffer(
FileAccess.get_file_as_bytes("res://tests/data/short.mp3"))
Settings.music_folder = MusicFolder.scan(root)
Settings.music_folder.next_song()
var save: QuizSave = _read_back()
assert_str(save.server).is_empty()
assert_str(save.music_folder_path).is_equal(root)
assert_int(int(save.music_folder_progress.next)).is_equal(1)
func test_song_files_are_the_saved_songs_files() -> void:
_quiz()
Playlist.song_object_array[0].song_path = ""
assert_array(_read_back().song_files()).contains_exactly(
["/songs/song_1.mp3", "/songs/song_2.mp3"])
# The file
func test_quiz_is_saved_next_to_the_settings_and_apart_in_debug_mode() -> void:
assert_str(QuizSave.path()).is_equal(Settings.config_dir().path_join("current_quiz.json"))
Settings.is_debug = true
assert_str(QuizSave.path()).is_equal(
Settings.config_dir().path_join("current_quiz_debug.json"))
func test_no_file_means_no_saved_quiz() -> void:
assert_object(QuizSave.read()).is_null()
func test_saving_leaves_no_temporary_file() -> void:
_quiz()
QuizSave.capture(false).write()
assert_array(DirAccess.get_files_at(Settings.config_dir())).contains_exactly(
["current_quiz.json"])
func test_saving_again_replaces_the_quiz() -> void:
_quiz()
QuizSave.capture(false).write()
Settings.player_array[0].player_score = 5
assert_int(_read_back().players[0].player_score).is_equal(5)
func test_delete_removes_the_saved_quiz() -> void:
_quiz()
QuizSave.capture(false).write()
QuizSave.delete()
assert_object(QuizSave.read()).is_null()
func test_file_that_is_not_a_quiz_is_ignored() -> void:
for text: String in ["", "not json {", "[1, 2]", '{"version": 1}',
'{"players": [], "songs": []}', '{"version": 99, "players": [], "songs": []}']:
FileAccess.open(QuizSave.path(), FileAccess.WRITE).store_string(text)
assert_object(QuizSave.read()).override_failure_message(text).is_null()
func test_players_that_cannot_be_read_are_left_out() -> void:
_quiz()
var data: Dictionary = QuizSave.capture(false).to_dict()
data.players.append({"name": 3})
data.players.append("Lucca")
var save: QuizSave = QuizSave.from_dict(data)
assert_int(save.players.size()).is_equal(2)
func test_songs_are_dropped_together_if_one_cannot_be_read() -> void:
_quiz()
var data: Dictionary = QuizSave.capture(false).to_dict()
data.songs[1] = {"song": "no number"}
var save: QuizSave = QuizSave.from_dict(data)
# A song's place in the list is its number, so the others can't be kept without it
assert_array(save.songs).is_empty()
assert_int(save.currently_playing_song).is_equal(-1)
assert_int(save.players.size()).is_equal(2)
func test_positions_outside_the_songs_are_kept_inside() -> void:
_quiz()
var data: Dictionary = QuizSave.capture(false).to_dict()
data.currently_playing_song = 40
data.latest_played_song = -3
data.game_start_song = 99
var save: QuizSave = QuizSave.from_dict(data)
assert_int(save.currently_playing_song).is_equal(2)
assert_int(save.latest_played_song).is_equal(0)
assert_int(save.game_start_song).is_equal(3)
func test_no_more_players_than_the_game_allows() -> void:
var data: Dictionary = QuizSave.new().to_dict()
for i: int in Settings.MAX_NUMBER_OF_PLAYERS + 3:
data.players.append(PlayerObject.new("Player %d" % i).to_dict())
assert_int(QuizSave.from_dict(data).players.size()).is_equal(Settings.MAX_NUMBER_OF_PLAYERS)
func test_drop_songs_keeps_the_players_without_points() -> void:
_quiz()
var save: QuizSave = _read_back()
save.drop_songs()
assert_array(save.songs).is_empty()
assert_int(save.currently_playing_song).is_equal(-1)
assert_int(save.players.size()).is_equal(2)
assert_int(save.players[0].player_score).is_equal(0)
assert_bool(save.players[0].is_first_point).is_true()
assert_str(save.players[0].character_name).is_equal("Crono.png")
# Players and songs on their own
func test_player_round_trip() -> void:
var player: PlayerObject = _player("Lucca", 3, "Lucca.png")
var again: PlayerObject = PlayerObject.from_dict(
JSON.parse_string(JSON.stringify(player.to_dict())))
assert_str(again.id).is_equal(player.id)
assert_str(again.player_name).is_equal("Lucca")
assert_int(again.player_score).is_equal(3)
assert_str(again.character_name).is_equal("Lucca.png")
# The picture is found again by name later
assert_str(again.character.resource_path).is_equal(PlayerObject.NO_CHARACTER_PATH)
func test_song_round_trip() -> void:
var song_object: SongObject = _song(7, true, ["a", "b"])
song_object.is_playing = true
var again: SongObject = SongObject.from_dict(
JSON.parse_string(JSON.stringify(song_object.to_dict())))
assert_int(again.song_number).is_equal(7)
assert_str(again.soundtrack_title).is_equal("Soundtrack 7")
assert_str(again.song_title).is_equal("Song 7")
assert_array(again.players_given_point).contains_exactly(["a", "b"])
assert_bool(again.has_played).is_true()
assert_bool(again.is_answered).is_true()
assert_bool(again.is_playing).is_true()
assert_str(again.song_path).is_equal("/songs/song_7.mp3")
func test_clear_character_goes_back_to_no_character() -> void:
var player: PlayerObject = _player("Crono", 0)
var texture: ImageTexture = ImageTexture.create_from_image(
Image.create(4, 4, false, Image.FORMAT_RGB8))
player.set_character(texture, "Crono.png")
assert_object(player.character).is_same(texture)
player.clear_character()
assert_str(player.character_name).is_empty()
assert_str(player.character.resource_path).is_equal(PlayerObject.NO_CHARACTER_PATH)
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uid://5mphqqq032dx
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@@ -83,3 +83,27 @@ func test_song_stays_in_memory_when_it_cannot_be_saved() -> void:
assert_str(song_object.song_path).is_empty()
assert_object(Playlist.get_song(0)).is_instanceof(AudioStreamMP3)
func test_new_songs_never_write_over_files_kept_from_a_saved_quiz() -> void:
var kept: SongObject = _add_song()
var kept_bytes: PackedByteArray = FileAccess.get_file_as_bytes(kept.song_path)
# As after a restart: the count of files written starts over
Playlist._song_files_written = 0
var new_song: SongObject = _add_song()
assert_str(new_song.song_path).is_not_equal(kept.song_path)
assert_array(FileAccess.get_file_as_bytes(kept.song_path)).is_equal(kept_bytes)
assert_array(DirAccess.get_files_at(Playlist.songs_folder())).has_size(2)
func test_clearing_can_keep_the_files_a_saved_quiz_uses() -> void:
var kept: SongObject = _add_song()
var dropped: SongObject = _add_song()
Playlist.clear_song_files(PackedStringArray([kept.song_path]))
assert_bool(FileAccess.file_exists(kept.song_path)).is_true()
assert_bool(FileAccess.file_exists(dropped.song_path)).is_false()