Show soundtrack covers and edit alternative names (#49)
Covers: statistics cards show the soundtrack's cover on the left, and the
statistics popup shows it large. Until it arrives, and without a cover, the
soundtrack's initials stand in. Covers load only for cards on or near the
screen, three at a time, and are cached in covers/ next to the settings
(CoverCache), downloaded again only when cover_modified changes. The index and
file handling are shared with CharacterCache in a new FileCache.
Alternative names: the popup shows them and has an editor (add, remove, save)
that sends PUT /soundtracks/{uuid}/alternative-names. The statistics search and
the Search popup find soundtracks by them; Search shows the matching name after
the real one. Search now loads /soundtracks, falling back to the plain list.
The API types are regenerated from the server's spec, with a SoundtrackCover
theme style in every theme.
Closes #49
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -91,6 +91,12 @@ static func make_server() -> FakeHttpTransport:
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server.respond_bytes("/sync", PackedByteArray())
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server.respond_json("/sync/progress", SYNC_PROGRESS)
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server.respond_json("/statistics/soundtracks", soundtrack_statistics())
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# The character pictures stand in for covers
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var pictures: Array[String] = character_names()
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for i: int in SOUNDTRACKS.size():
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server.respond_bytes("/soundtracks/soundtrack-%d/cover" % i,
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FileAccess.get_file_as_bytes(CHARACTERS_DIR.path_join(
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pictures[i % pictures.size()])))
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server.respond_json("/version/history", SERVER_HISTORY)
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return server
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@@ -118,6 +124,11 @@ static func soundtrack_statistics() -> Array[Dictionary]:
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}
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if played > 0:
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soundtrack.soundtrack_last_played = "2026-09-%02dT20:00:00Z" % (i + 1)
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# Every other soundtrack has a cover, the rest show their initials
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if i % 2 == 0:
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soundtrack.cover_modified = 1700000000
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if i == 0:
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soundtrack.alternative_names = ["CT", "クロノ・トリガー"]
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statistics.append(soundtrack)
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return statistics
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@@ -292,6 +303,11 @@ func run(on_state: Callable) -> void:
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break
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await _settle()
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await on_state.call("popup_SoundtrackStats", stats_popup)
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stats_popup.edit_names()
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stats_popup.new_name_field.text = "Chrono"
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await _settle()
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await on_state.call("popup_SoundtrackStats_names", stats_popup)
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stats_popup.stop_editing()
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stats_popup.close()
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_main.show_tab(&"quiz")
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await _settle()
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