Remove unused code
- The old character select scene, which was never shown but loaded every character image at startup - Unused SyncResponse and ProgressResponse classes - Playlist.set_last_played_answered and select/local-loading code in the new character select, none of which were called - Settings.delete_player_children, identical to delete_children - An unused variable holding a local file path
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@@ -109,9 +109,6 @@ var player_container: VBoxContainer = $Players/VBoxContainer
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@onready
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var players_list_container: VBoxContainer = $Players/VBoxContainer/ScrollContainer/PlayersListVBoxContainer
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@onready
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var character_select: Control = $CharacterSelect
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@onready
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var new_character_select: Control = %NewCharacterSelect
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@@ -171,7 +168,6 @@ func _ready() -> void:
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reset_playlist_button.pressed.connect(reset_playlist)
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reset_points_button.pressed.connect(reset_points)
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character_select.connect("character_selected", _on_character_selected)
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new_character_select.connect("new_new_character_selected", _on_new_character_selected)
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new_player_name_field.connect("enter_key_pressed", add_player)
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music_player_container.connect("play_next_song", play_next_song)
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@@ -457,7 +453,7 @@ func add_player() -> void:
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func load_players() -> void:
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print("load_players")
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Settings.delete_player_children(players_list_container)
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Settings.delete_children(players_list_container)
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var counter: int = 0
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for player_object: PlayerObject in Settings.player_array:
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print(player_object.player_name)
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@@ -512,11 +508,6 @@ func _on_player_change_character_clicked(new_player: Player, player_name: String
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print("Change character for: " + player_name)
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new_character_select.show_grid(player_name)
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func _on_character_selected(file_name: String) -> void:
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print("_on_character_selected")
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character_select.visible = false
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current_player.character_selected(file_name)
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func _on_new_character_selected(character_texture: ImageTexture) -> void:
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print("_on_new_character_selected")
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current_player.new_character_selected(character_texture)
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