Remove unused code
- The old character select scene, which was never shown but loaded every character image at startup - Unused SyncResponse and ProgressResponse classes - Playlist.set_last_played_answered and select/local-loading code in the new character select, none of which were called - Settings.delete_player_children, identical to delete_children - An unused variable holding a local file path
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@@ -14,7 +14,6 @@ var close_timer: Timer = %CloseTimer
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var can_select_character: bool = false
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signal character_selected(file_name: String)
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signal new_new_character_selected(file_name: String)
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var character: PackedScene = preload("res://character.tscn")
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@@ -22,10 +21,6 @@ var character: PackedScene = preload("res://character.tscn")
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func _ready() -> void:
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close_timer.timeout.connect(_on_close_timeout)
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func select_character(file_name: String) -> void:
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print("select_character")
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character_selected.emit(file_name)
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func _on_close_timeout() -> void:
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print("_on_close_timeout!")
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Settings.character_select_open = false
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@@ -70,21 +65,3 @@ func _input(event: InputEvent) -> void:
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if !Rect2(Vector2(0, 0), character_panel.size).has_point(evLocal.position):
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self.visible = false
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Settings.character_select_open = false
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func load_characters_local() -> void:
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var characters: DirAccess = DirAccess.open("res://characters/")
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if characters:
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characters.list_dir_begin()
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var file_name: String = characters.get_next()
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while file_name != "":
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file_name = file_name.replace('.import', '') # <--- remove the .import
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if file_name.ends_with(".png"):
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var texture: Resource = load("res://characters/" + file_name)
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var texture_btn: TextureButton = TextureButton.new()
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character_grid.add_child(texture_btn)
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texture_btn.custom_minimum_size = Vector2(80, 40)
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texture_btn.ignore_texture_size = true
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texture_btn.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT
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texture_btn.texture_normal = texture
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texture_btn.pressed.connect(select_character.bind(file_name))
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file_name = characters.get_next()
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