Commit Graph
36 Commits
Author SHA1 Message Date
SansanandClaude Opus 5.5 8263781abc Merge develop into feature/50-upload-soundtrack
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The API spec is now formatted like before (2-space indents, sorted keys):
develop's spec with the upload paths and types added, so the diff to
develop is only the upload API.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 11:29:18 +02:00
SansanandClaude Opus 5.5 0862d160e5 Give the sync progress bar colour and animation
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The bar in the Sync popup is now an AnimatedProgressBar: taller, with a
darker track and the theme's accent fill (orange, frost blue in Nord, green
with a gold shine for Christmas). It shows Godot's busy animation until the
server reports progress, glides to each new value, has a soft highlight
sweeping along the filled part inside its rounded corners, and fills and
pops before the result shows. With Reduce animations it only jumps to its
values.

The styles are SyncProgressBar, SyncProgressBarFill and SyncProgressBarText
in every theme. Anim.stop stops a keyed animation without starting an empty
one.

The server now sends sync times as "MM:SS"; the spec is updated from
MusicServer develop (also the linux-package route), and the test data and
screenshots use the new format.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 11:13:43 +02:00
SansanandClaude Opus 5.5 c86dacb890 Add a soundtrack by picking or dropping a folder (#50)
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"Add soundtrack…" in the statistics toolbar, or a folder dropped anywhere on
the window, opens a popup that lists the folder's songs and uploads them to
the server, which adds the soundtrack at once (Sansan/MusicServer#33).

- The name comes from the folder and can be changed; characters the server
  refuses are replaced.
- Only MP3s are uploaded, as the server takes no other; other song files
  are listed greyed out as left out. Hidden files are skipped.
- Disc folders are flattened with the disc's number first ("1-01 Title.mp3"),
  as the server wants one folder. With one disc folder, names stay as
  they are.
- Songs are sent one at a time with a progress bar, reading one file at a
  time. A failed song is sent again twice, then the upload is cancelled
  and the server's reason shown. Closing the popup cancels it too.
- Not offered while the server syncs, offline, or without MP3s.
- Afterwards search, the inspiration list and the statistics reload.

The API types come from the server's spec (Upload, UploadFile,
UploadRequest).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:43:59 +02:00
SansanandClaude Opus 5.5 f39865fffc Update the game from inside it (#13)
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"Version X is available" in the top bar is now a button that opens an
Update popup:
- Update and restart gets the download link from the server (the redirect
  is not followed, as the Gitea link needs no token), downloads the new game
  next to the running one with a progress bar, checks it (complete, and an
  MZ or ELF file), swaps it in and restarts. The quiz is saved first and
  continues. On Windows the running .exe is renamed to .old, put back if
  the swap fails, and deleted at the next start.
- Download in browser opens the .exe, the Linux package, or the release
  page on other platforms.
- From the editor, an unwritable folder or another platform, only the
  browser download is offered, with the reason.

The message now fits between the tabs and the buttons in every theme; in
Nord and Christmas it ran into Sync. The macOS export preset is removed,
and the unused download_client_* functions are replaced by
fetch_client_download_url.

Closes #13

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:23:26 +02:00
SansanandClaude Opus 5.5 06421bb63e Change soundtrack covers from the app and show the cover with the answer
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Cover menu in the soundtrack popup ("Change cover"):
- Choose picture uploads a JPEG, PNG or WebP picture (up to 10 MB).
- Pick by ID uses a game's cover on SteamGridDB or an anime's on AniList.
- Remove cover deletes it, so the server searches for a new one.
- The server's reason is shown when it refuses a change.
After a change the new cover time is fetched, and the popup, the
statistics card and the quiz show the new cover.

Quiz: once the answer is shown, the soundtrack's cover shows to the left of
the titles. Cover and titles are centered together, left and right and up
and down, and each title keeps to two lines. Cover times come from the
soundtrack list, and songs keep their soundtrack's UUID, also in saves.

Requests can now send any body with its content type, and every 2xx answer
counts as success. Cover frames are 2:3 like the server's covers. Small
copies of real covers are used by the tests and screenshots.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 23:32:09 +02:00
SansanandClaude Opus 5.5 ef6ac8f1fd Show soundtrack covers and edit alternative names (#49)
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Covers: statistics cards show the soundtrack's cover on the left, and the
statistics popup shows it large. Until it arrives, and without a cover, the
soundtrack's initials stand in. Covers load only for cards on or near the
screen, three at a time, and are cached in covers/ next to the settings
(CoverCache), downloaded again only when cover_modified changes. The index and
file handling are shared with CharacterCache in a new FileCache.

Alternative names: the popup shows them and has an editor (add, remove, save)
that sends PUT /soundtracks/{uuid}/alternative-names. The statistics search and
the Search popup find soundtracks by them; Search shows the matching name after
the real one. Search now loads /soundtracks, falling back to the plain list.

The API types are regenerated from the server's spec, with a SoundtrackCover
theme style in every theme.

Closes #49

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 22:06:30 +02:00
SansanandClaude Opus 5.5 a735c515bf Add Short songs and a choice of how random songs are picked (#30, #51)
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Short songs (#30): a quiz settings switch and a Seconds per song row (30 by
default, 10-120 in steps of 5), saved with the quiz settings. Only part of
each quiz song plays, from a random point 10-60% into it, picked once per song
so restart and repeat play the same part. The progress bar, time and seeking
stay within the part, a hidden beginning counts inside it, and its end counts
as the song ending (repeat, stop or go to the next song as set).

Random songs (#51): the low-played switch in Settings is now a Normal / Low
played / Classic choice, stored as Settings.random_mode and not saved.
fetch_random_song(mode) picks /music/rand, /music/rand/low or
/music/rand/classic.

Closes #30
Closes #51

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:21:20 +02:00
SansanandClaude Opus 5.5 0fc3be79e1 Add animations to popups, points, songs, the winner and the tabs (#48)
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Popups fade in while growing and close the reverse way, with the backdrop
fading along. The winner gets confetti, bouncing pictures and a score graph
that draws itself from the left. Filtered statistics cards and search rows
fade in, the tabs slide in from their side, and every button bounces on hover
and click (ButtonBounce, now added to all buttons).

In the player list the score pops on every point, the first point flashes the
row, and a player on match point glows with a "Match point!" tag. A song
starting fades in the title, flashes its row (kept across list rebuilds) and
pops the play button.

Common/anim.gd holds the helpers. A saved "Reduce animations" switch in
Settings turns all movement off; the tests use it. The flash colours are
theme colours (Palette first_point, match_point, flash) in every theme.

Closes #48

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 21:49:01 +02:00
SansanandClaude Opus 5.5 70e970b24c Make the buttons consistent and rework the player list
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Buttons get 12 px of side padding. The top bar buttons, the quiz toolbar and
Show answer/Next are laid out in rows with 12 px gaps and are all 36 px tall,
and the ±1 buttons use a compact StepButton style. "Randomize new track" is now
"Next song".

Player rows show the name and the score apart, alternate like the other lists
and highlight the character under the mouse. The name field is a LineEdit with
a 10-letter limit; blank and duplicate names are refused, and a full list says
"Up to 7 players". Remove buttons update when editing is switched instead of
every frame, and the spacer panels are gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:35:24 +02:00
Sansan e4352a9f34 Save the quiz and continue it after a restart; load characters from a folder
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The quiz is saved to current_quiz.json in the config folder after every
change, and the game goes on where it was when it starts again: the
players with their points and characters, every song with who got a point
for it and whether it was played, answered or is playing, and the songs
downloaded ahead with their files. The song that was playing is ready to
play again. Songs whose files are gone are downloaded again.

On a server, the saved songs are checked against the server's playlist. If
it changed, e.g. after a sync, or another server is used, the quiz starts
over with the same players. A quiz from a music folder continues offline,
including how far a prepared quiz has come. A new game is saved like any
other change, and a file that can't be read starts a new quiz.

Characters can be read from a folder picked in Settings instead of the
server, for this session. A music folder with a characters folder brings
its own characters, e.g. for a themed quiz; that folder is not counted as
a soundtrack. When the characters come from somewhere else, players pick
their characters again.

Closes #11, closes #44
2026-10-09 18:08:50 +02:00
Sansan 4a934840f6 Restyle the music player bar
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The bar is rounded and a little taller, with a round orange play button
and a restart button that lights up orange under the mouse. The icons sit
inside their buttons with room around them, and are one colour, cropped to
their shape. Progress fills in orange, the volume slider gets a speaker
icon, and the buttons say their shortcut keys in their tooltips.

Buttons grow a little under the mouse and shrink while held down, and the
play button pops when it switches between play and pause. ButtonBounce
holds these animations so other buttons can use them too.
2026-10-09 17:38:38 +02:00
Sansan 84e137e16a Only list played songs in the statistics song list
Songs never played are left out of the song list, so the Show menu is
hidden while it is shown.
2026-10-09 17:10:21 +02:00
Sansan a4e6da4c28 Show every song in the statistics, as an alternative to the cards
A Soundtracks / Songs switch in the statistics toolbar shows a list of
every song with its soundtrack and how often it was played. It is searched
on both song and soundtrack names, filtered and sorted like the cards, and
clicking a song shows its soundtrack's popup.

The server has tens of thousands of songs, so the list only makes the rows
on screen and reuses them while scrolling, songs are sorted once per load,
and searching waits for a pause in typing.

Closes #47
2026-10-09 17:02:27 +02:00
Sansan 222d231b1b Add offline mode: play from a music folder instead of the server
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Settings has a Music folder row. A folder with subfolders is played as
soundtracks: Next picks a random subfolder and a random song in it, the
subfolder is the answer's soundtrack and the file name without its type the
song. The inspiration list and Search show the subfolders.

A folder with songs and no subfolders is a prepared quiz, played once in order
(natural sort) or at random, showing only the song title. It has no winning
score: after the last song Next becomes Show winner, and the players with the
most points win, ties included.

While a folder is used nothing but the characters is asked from the server:
Sync, QR, Statistics, the update check and play counting are off. Characters
fall back to the cached pictures when the server can't be reached. mp3, ogg and
wav play; other files and broken ones are skipped.

The old local playback code, the hidden Open button and the hidden Local toggle
are removed. Next now waits for the song to start before preparing the next one.
2026-10-07 23:07:47 +02:00
Sansan b120440404 Open the About popup the first time a new version starts
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The last version the About popup was shown for is saved as last_seen_version in
settings.cfg. When the game starts with another version, About opens to show
what is new.
2026-10-07 22:12:39 +02:00
Sansan 41974ea5e3 Show in the top bar when a newer version is available
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At start and after switching server, the game asks the server for the newest
MusicPlayer release and shows "Version X is available" in the top bar when it
is newer than this one.
2026-10-07 22:08:53 +02:00
Sansan 4a45e8516d Send the play queue ID to the server
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The server keeps a play queue per client, identified by the X-Queue-Id
header. The client sends the ID it has for the selected server with every
request and keeps the one in each response, which is new after a reset or a
sync. The IDs are saved per server in the [queues] section of settings.cfg,
so the game goes on with the same queue after a restart.

HttpTransport now passes the response headers on to the client.
2026-10-07 21:23:37 +02:00
Sansan b510aa47f2 Split settings into a quiz card and an application Settings popup
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- A Quiz settings button under the player bar opens a small card above
  it with the quiz settings, including Auto repeat, which moves there
  from under the player bar. The card does not dim the quiz, so it can
  be changed during a song, and grows to fit its rows.
- A Settings button in the top bar opens the application settings:
  server, fullscreen and songs to download ahead. Quick sync is gone,
  as the server no longer has it, and the server list is in Settings.
- Labels use sentence case, and seconds to hide show as whole numbers.
- Debug builds switch to the local server and a low winning score in
  the Settings autoload, before any scene asks the server for anything.
  The DEBUG label moves to the top bar, so it shows on every tab.
- Search moves from the top bar back to the quiz toolbar, as the
  Statistics tab has its own search.
2026-10-07 16:05:13 +02:00
Sansan 8d21b0617d Fix and tidy the Character select, Shortcuts, Log and QR popups
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Character select
- A card only picks its character when it is clicked. Before, every card
  watched every click, so clicking below the panel could pick a card
  scrolled out of view there.
- Six columns of fixed-size cards that scroll for any number of
  characters, with a gap between the cards and the scrollbar.
- Pictures are read as PNG, JPG or WebP by their first bytes, so JPGs no
  longer print an error. Names are split into words ("Paper Mario") and
  the card under the mouse is highlighted.

Shortcuts
- Alt+Z restarts the song; it was listed as "Reset".
- Grouped by what the keys do, in sentence case, and the panel fits the
  list. A test checks that every button shortcut is listed.

Log
- Scrolls to the newest row, alternates row colours and says "Nothing
  has happened yet" when empty.

QR
- A title, and the code is set up in one place.
2026-10-07 15:24:43 +02:00
Sansan 845d08c260 Rework the Search popup and highlight what matched
- The search field is a single-line field, so Enter no longer adds a
  line break that made every search come up empty.
- The field, button and list use real font sizes from the theme instead
  of being drawn at half size and scaled up, so the text is sharp, and
  everything fits inside the panel.
- Results have alternating row backgrounds like the other lists, a count
  ("3 of 1045 soundtracks") and a message when nothing matches.
- The letters that matched are highlighted.
- Searches shorter than Settings.LETTERS_FOR_LOOSE_SEARCH (3) only find
  names that contain the text, instead of names with the letters far
  apart, which matched most of the library. The Statistics tab uses the
  same search.
2026-10-07 14:53:51 +02:00
Sansan 13fdb3f68c Show the server's version history in the About popup
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The About popup is twice as wide and shows the player's and the server's
version history side by side, each in its own scrolling column. The
server's comes from GET /api/v1/version/history every time the popup
opens. The description, which is about both, is centred above the
columns, and each history starts right under its version.
2026-10-07 14:32:31 +02:00
Sansan e1e05f3904 Show a graph of the game on the Winner popup
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The Winner popup now shows every player's score after each song as a
step line, with the winning score marked, and three facts under it: the
longest streak, the longest standstill and the song most players scored
on. The data comes from the points each song already records, through
the new ScoreHistory. The popup grows to 1600x920 with the graph across
the full width, so a 60-song game with five players stays readable.

Reset points now starts a new game: it clears the points on the songs
and the graph starts after the song that was playing. Songs already on
the server at startup count as an earlier game.

The screenshot tour has a long five-player game, and only the Winner
popup differs from before.
2026-10-07 10:40:46 +02:00
Sansan b40b160fde Show Japanese text and close the gap in the top bar
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Godot's built-in font has no Japanese, so kanji in song names showed as
boxes. The theme now sets Godot's own Open Sans SemiBold as its default
font, with Noto Sans JP Medium as fallback. The Noto file's line metrics
are set to Open Sans's, so line heights stay the same and every other
screen is pixel-identical; fonts/README.md explains how to redo it.

Search and Sync move right to where the Statistics button was.
2026-10-06 23:57:37 +02:00
Sansan a21b6e9b22 Add a Statistics tab with a card for every soundtrack
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Part of #41. The top bar has Quiz and Statistics tabs instead of the
Statistics button. The Statistics tab replaces the quiz below the top bar
(the song keeps playing) and shows every soundtrack as a card with its
plays, last played date and most and least played songs, loaded from the
new GET /api/v1/statistics/soundtracks. The cards can be searched (with
the Search popup's matching, now in SoundtrackSearch), filtered on played
or never played, and sorted A-Z, Z-A, most or least played. Clicking a
card opens a popup with all its songs.

Screenshots of the other states only differ in the top bar, and the
layout baseline is taken again with the new statistics states.
2026-10-06 23:33:00 +02:00
Sansan f7619baf34 Use /api/v1 with token authentication and typed responses
Closes #38, #39 and #40; adds the client side of #41.

- Every request goes to /api/v1. MusicServerClient gets a token with
  Settings.api_password the first time one is needed, reuses it, and on a
  401 gets a new one and sends the request once more. Switching server gets
  a new token too. Callers never see the token.
- Sync is started with POST, as MusicServer 5.0 requires.
- The client has every endpoint in the server's OpenAPI spec, including
  statistics, soundtracks and songs by UUID, version, downloads and tokens.
- tools/generate_api_types.gd generates a typed class per schema in
  server/openapi.json into server/generated/. Song info, statistics and
  versions are passed to callers as these classes. A list the server sends
  as null is an empty list.
- FakeHttpTransport hands out tokens and answers 401 without one, so every
  test goes through the token flow. New tests cover the token handling,
  every endpoint and each generated class.
2026-10-06 22:45:28 +02:00
Sansan 8b71723a34 Put the whole look into one project theme
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themes/main_theme.tres is the project theme. It holds Godot's default look for
every control type the game uses, plus named styles for the game's own look
(popups, the background, spacers, list rows, title and text sizes, highlights)
and a palette for the popup dimming. Scenes and scripts name these styles
instead of setting colours, sizes or style boxes, and the five old theme files
are gone. themes/README.md explains the styles and how to make a new theme.

The screenshot tour now uses the real character pictures, so the layout
baseline is taken again. Screenshots are pixel-identical to before, and
test_theme.gd checks that the look stays in the theme.
2026-10-06 13:33:35 +02:00
Sansan d77b72159d Sort the scripts and scenes into folders
main/ holds the main window and top bar, quiz/ the quiz and its parts,
player/ the music player, popups/ every popup and what they share, data/ the
songs, players, playlist and settings, server/ the MusicServer client,
common/ the list row and GameLog, and themes/ the themes and style boxes.
2026-10-06 11:57:29 +02:00
Sansan a0428e3475 Follow the GDScript style guide in every script
- Types on every parameter, return value and variable, and snake_case names
  (the player name limit is the constant MAX_NAME_LENGTH).
- Spelling fixes: *_triggered, character_selected, separator, caught_errors.
  The server's catched_errors key stays as the server sends it.
- Signals are connected with signal.connect() instead of by name.
- Code is ordered signals, constants, exported vars, vars, @onready vars,
  functions, with @onready on one line and two blank lines between functions.
- Every script starts with a ## description. Template comments, old LOC notes
  and commented-out code are gone, apart from the local play code.
- Lines are at most 100 characters, apart from the local play path.
- The screenshot tour turns off the blinking text cursor so pictures match.
2026-10-06 11:53:26 +02:00
Sansan 390da577d7 Name popups *Popup and give scripts, scenes and classes matching names
Every popup is now called *Popup instead of *Window in its file, root node,
node name, class and variable, and PopupWindow becomes BasePopup. Player is
PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script
files are snake_case and scene files PascalCase, each matching its class or
root node, and LightGrayTheme.tres is light_gray_theme.tres.
2026-10-06 11:22:39 +02:00
Sansan e94c75e84d Split now playing, the quiz buttons and song loading out of the quiz
NowPlaying, QuizToolbar and SongControls become their own scenes, the auto
repeat switch moves into the music player scene, and downloading songs moves
into a SongLoader node. The quiz only wires the parts together. Every node
keeps its place on screen.

Screenshots of every UI state are pixel-identical to before, the layout test
still matches the original baseline, and each new part has its own tests.
2026-10-06 11:11:18 +02:00
Sansan bad4b3ad8b Indent every script with tabs, like the Godot editor does 2026-10-06 10:28:12 +02:00
Sansan 8c1987807c Make the music list, player list and inspiration list their own scenes
MusicListPanel, PlayersPanel (was Players) and InspirationList (was
ScrollContainer) each get their own scene and script. They report what
happens through signals, and the quiz wires them to the playlist, the
music player, the log and the popups. Every node keeps its place on screen.

Screenshots of every UI state are pixel-identical to before, the layout
test still matches the original baseline, and each part is tested on its
own as well as through the quiz.
2026-10-06 10:27:35 +02:00
Sansan 3c7b4e5c9d Split the main window into TopBar and Quiz scenes
The quiz (song, playlist, players, music player and the popups opened from
it) moves into Quiz.tscn and the top panel into TopBar.tscn. The main window
keeps only the top bar, the quiz and the popups opened from the top bar, so
other views can be added next to the quiz later. Every node keeps its place
on screen.

Screenshots of every UI state before and after are pixel-identical, and a
layout test checks each node against a baseline taken before the split.
2026-10-06 10:02:22 +02:00
Sansan 739d0f7af6 Preload songs only after the song list has loaded
At startup and after resetting the playlist, loading the song list and
preloading the first song started at the same time. When the list
answered last, it cleared the playlist and dropped the preloaded song.
Preloading now starts once the list has loaded, and loading the list is
retried if it fails.
2026-10-06 08:32:56 +02:00
Sansan 16724922ed Test that the song cache fills up to the cache size setting
Covers a cache size above 1: songs are preloaded until the setting is
reached, playing a song tops the cache up again, and the cache keeps
filling after a failed download once the server answers again.
2026-10-06 08:32:56 +02:00
Sansan c985a6ce5b Replace the broken test suite with working GdUnit4 tests
The previous tests never compiled: they used GUT's assert functions,
Godot 3 APIs and reassigned autoload functions, so no test ran.

- 90 tests: unit tests for the playlist, songs, player scoring, time
  formatting, search and the server client, plus integration tests
  that run MainWindow and SyncWindow against a fake server
- Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep
  following the player rows while players are added and removed
- run_tests.sh finds Godot and runs the suite headless (~10 seconds)
- CI runs the tests before the build job in gitea-build.yaml; the
  separate test.yml used a GitHub action that does not exist
- GdUnit4 is committed instead of ignored, since the project enables
  it, and .gitea/ is no longer ignored
- Exported builds leave out tests/ and addons/gdUnit4/
2026-10-06 08:32:56 +02:00