Popups fade in while growing and close the reverse way, with the backdrop
fading along. The winner gets confetti, bouncing pictures and a score graph
that draws itself from the left. Filtered statistics cards and search rows
fade in, the tabs slide in from their side, and every button bounces on hover
and click (ButtonBounce, now added to all buttons).
In the player list the score pops on every point, the first point flashes the
row, and a player on match point glows with a "Match point!" tag. A song
starting fades in the title, flashes its row (kept across list rebuilds) and
pops the play button.
Common/anim.gd holds the helpers. A saved "Reduce animations" switch in
Settings turns all movement off; the tests use it. The flash colours are
theme colours (Palette first_point, match_point, flash) in every theme.
Closes#48
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The players' pictures sit on the right in even lines of at most four, each
ending at the row's right edge, so five pictures are 3 + 2 and seven 4 + 3.
The text takes the room they leave and wraps only when it does not fit, and
the row is as tall as the taller of the two, instead of a width fixed by
the number of pictures.
Rows are rounded and alternate like the other lists, are highlighted under
the mouse, and the playing song has an orange edge. Clicking a picture
clicks its song.
main/ holds the main window and top bar, quiz/ the quiz and its parts,
player/ the music player, popups/ every popup and what they share, data/ the
songs, players, playlist and settings, server/ the MusicServer client,
common/ the list row and GameLog, and themes/ the themes and style boxes.