Commit Graph
13 Commits
Author SHA1 Message Date
Sansan 222d231b1b Add offline mode: play from a music folder instead of the server
Build / build (push) Successful in 1m12s
Build / test (push) Successful in 1m2s
Settings has a Music folder row. A folder with subfolders is played as
soundtracks: Next picks a random subfolder and a random song in it, the
subfolder is the answer's soundtrack and the file name without its type the
song. The inspiration list and Search show the subfolders.

A folder with songs and no subfolders is a prepared quiz, played once in order
(natural sort) or at random, showing only the song title. It has no winning
score: after the last song Next becomes Show winner, and the players with the
most points win, ties included.

While a folder is used nothing but the characters is asked from the server:
Sync, QR, Statistics, the update check and play counting are off. Characters
fall back to the cached pictures when the server can't be reached. mp3, ogg and
wav play; other files and broken ones are skipped.

The old local playback code, the hidden Open button and the hidden Local toggle
are removed. Next now waits for the song to start before preparing the next one.
2026-10-07 23:07:47 +02:00
Sansan 41974ea5e3 Show in the top bar when a newer version is available
Build / test (push) Successful in 46s
Build / build (push) Successful in 1m12s
At start and after switching server, the game asks the server for the newest
MusicPlayer release and shows "Version X is available" in the top bar when it
is newer than this one.
2026-10-07 22:08:53 +02:00
Sansan b510aa47f2 Split settings into a quiz card and an application Settings popup
Build / test (push) Successful in 44s
Build / build (push) Successful in 1m13s
- A Quiz settings button under the player bar opens a small card above
  it with the quiz settings, including Auto repeat, which moves there
  from under the player bar. The card does not dim the quiz, so it can
  be changed during a song, and grows to fit its rows.
- A Settings button in the top bar opens the application settings:
  server, fullscreen and songs to download ahead. Quick sync is gone,
  as the server no longer has it, and the server list is in Settings.
- Labels use sentence case, and seconds to hide show as whole numbers.
- Debug builds switch to the local server and a low winning score in
  the Settings autoload, before any scene asks the server for anything.
  The DEBUG label moves to the top bar, so it shows on every tab.
- Search moves from the top bar back to the quiz toolbar, as the
  Statistics tab has its own search.
2026-10-07 16:05:13 +02:00
Sansan a21b6e9b22 Add a Statistics tab with a card for every soundtrack
Build / test (push) Successful in 40s
Build / build (push) Successful in 1m16s
Part of #41. The top bar has Quiz and Statistics tabs instead of the
Statistics button. The Statistics tab replaces the quiz below the top bar
(the song keeps playing) and shows every soundtrack as a card with its
plays, last played date and most and least played songs, loaded from the
new GET /api/v1/statistics/soundtracks. The cards can be searched (with
the Search popup's matching, now in SoundtrackSearch), filtered on played
or never played, and sorted A-Z, Z-A, most or least played. Clicking a
card opens a popup with all its songs.

Screenshots of the other states only differ in the top bar, and the
layout baseline is taken again with the new statistics states.
2026-10-06 23:33:00 +02:00
Sansan 8b71723a34 Put the whole look into one project theme
Build / test (pull_request) Successful in 31s
Build / build (pull_request) Skipped
Build / test (push) Successful in 31s
Build / build (push) Successful in 1m13s
themes/main_theme.tres is the project theme. It holds Godot's default look for
every control type the game uses, plus named styles for the game's own look
(popups, the background, spacers, list rows, title and text sizes, highlights)
and a palette for the popup dimming. Scenes and scripts name these styles
instead of setting colours, sizes or style boxes, and the five old theme files
are gone. themes/README.md explains the styles and how to make a new theme.

The screenshot tour now uses the real character pictures, so the layout
baseline is taken again. Screenshots are pixel-identical to before, and
test_theme.gd checks that the look stays in the theme.
2026-10-06 13:33:35 +02:00
Sansan d77b72159d Sort the scripts and scenes into folders
main/ holds the main window and top bar, quiz/ the quiz and its parts,
player/ the music player, popups/ every popup and what they share, data/ the
songs, players, playlist and settings, server/ the MusicServer client,
common/ the list row and GameLog, and themes/ the themes and style boxes.
2026-10-06 11:57:29 +02:00
Sansan a0428e3475 Follow the GDScript style guide in every script
- Types on every parameter, return value and variable, and snake_case names
  (the player name limit is the constant MAX_NAME_LENGTH).
- Spelling fixes: *_triggered, character_selected, separator, caught_errors.
  The server's catched_errors key stays as the server sends it.
- Signals are connected with signal.connect() instead of by name.
- Code is ordered signals, constants, exported vars, vars, @onready vars,
  functions, with @onready on one line and two blank lines between functions.
- Every script starts with a ## description. Template comments, old LOC notes
  and commented-out code are gone, apart from the local play code.
- Lines are at most 100 characters, apart from the local play path.
- The screenshot tour turns off the blinking text cursor so pictures match.
2026-10-06 11:53:26 +02:00
Sansan 390da577d7 Name popups *Popup and give scripts, scenes and classes matching names
Every popup is now called *Popup instead of *Window in its file, root node,
node name, class and variable, and PopupWindow becomes BasePopup. Player is
PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script
files are snake_case and scene files PascalCase, each matching its class or
root node, and LightGrayTheme.tres is light_gray_theme.tres.
2026-10-06 11:22:39 +02:00
Sansan 5cdec5cc8f Move the log popup to the main window
The quiz reports point changes with an event_logged signal, and the main
window adds them to the log. Alt+L is handled by the main window.
2026-10-06 11:13:11 +02:00
Sansan e94c75e84d Split now playing, the quiz buttons and song loading out of the quiz
NowPlaying, QuizToolbar and SongControls become their own scenes, the auto
repeat switch moves into the music player scene, and downloading songs moves
into a SongLoader node. The quiz only wires the parts together. Every node
keeps its place on screen.

Screenshots of every UI state are pixel-identical to before, the layout test
still matches the original baseline, and each new part has its own tests.
2026-10-06 11:11:18 +02:00
Sansan bad4b3ad8b Indent every script with tabs, like the Godot editor does 2026-10-06 10:28:12 +02:00
Sansan 8c1987807c Make the music list, player list and inspiration list their own scenes
MusicListPanel, PlayersPanel (was Players) and InspirationList (was
ScrollContainer) each get their own scene and script. They report what
happens through signals, and the quiz wires them to the playlist, the
music player, the log and the popups. Every node keeps its place on screen.

Screenshots of every UI state are pixel-identical to before, the layout
test still matches the original baseline, and each part is tested on its
own as well as through the quiz.
2026-10-06 10:27:35 +02:00
Sansan 3c7b4e5c9d Split the main window into TopBar and Quiz scenes
The quiz (song, playlist, players, music player and the popups opened from
it) moves into Quiz.tscn and the top panel into TopBar.tscn. The main window
keeps only the top bar, the quiz and the popups opened from the top bar, so
other views can be added next to the quiz later. Every node keeps its place
on screen.

Screenshots of every UI state before and after are pixel-identical, and a
layout test checks each node against a baseline taken before the split.
2026-10-06 10:02:22 +02:00