Commit Graph
7 Commits
Author SHA1 Message Date
Sansan 29b11560b5 Show where each item starts in the inspiration and sync lists
Items in the inspiration list and the sync result columns now each have
their own background box, alternating between two shades, with a small
gap between them. When a long name wraps over several lines it is
still clear which lines belong together. The sync columns keep their
alternating white and orange text.
2026-10-06 08:32:56 +02:00
Sansan 14c166614d Add one log row at a time and pad log times
The log rebuilt every row each time a point was given or taken. It now
adds just the new row, and shows times as 09:05:03 instead of 9:5:3.
2026-10-06 08:32:56 +02:00
Sansan ed292877ef Ignore Show answer when no song is playing
Before the first song played, currently_playing_song is -1, so pressing
Show answer marked the last song in the list as answered. That is the
preloaded song, so its title was shown as soon as it started playing,
and played?song=-1 was sent to the server. With an empty playlist it
crashed.
2026-10-06 08:32:56 +02:00
Sansan 1acc757981 Fill the song cache when the settings menu is closed
Raising the cache size used to have no effect until the next song was
played. Downloads now start when the settings window closes, so clicking
the number up and down while it is open does not start any downloads.
2026-10-06 08:32:56 +02:00
Sansan 16724922ed Test that the song cache fills up to the cache size setting
Covers a cache size above 1: songs are preloaded until the setting is
reached, playing a song tops the cache up again, and the cache keeps
filling after a failed download once the server answers again.
2026-10-06 08:32:56 +02:00
Sansan f67dccbf52 Retry failed song downloads instead of getting stuck
MusicServerClient functions now take an optional on_failed callback,
called when a request fails or returns invalid JSON. Before, a failed
request was silently dropped, so a failure while preloading a song left
Playlist.is_song_downloading set forever and no more songs were fetched.

Song fetching retries the step that failed (download, queue or info)
every song_fetch_retry_seconds, so the server and the game keep the same
playlist.
2026-10-06 08:32:56 +02:00
Sansan c985a6ce5b Replace the broken test suite with working GdUnit4 tests
The previous tests never compiled: they used GUT's assert functions,
Godot 3 APIs and reassigned autoload functions, so no test ran.

- 90 tests: unit tests for the playlist, songs, player scoring, time
  formatting, search and the server client, plus integration tests
  that run MainWindow and SyncWindow against a fake server
- Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep
  following the player rows while players are added and removed
- run_tests.sh finds Godot and runs the suite headless (~10 seconds)
- CI runs the tests before the build job in gitea-build.yaml; the
  separate test.yml used a GitHub action that does not exist
- GdUnit4 is committed instead of ignored, since the project enables
  it, and .gitea/ is no longer ignored
- Exported builds leave out tests/ and addons/gdUnit4/
2026-10-06 08:32:56 +02:00