Character pictures are kept in characters/ next to the settings, with an
index.json of when the server last changed each one and when it was
downloaded. Only new or changed pictures are downloaded, using the server's new
/character/details. Older servers fall back to the name list, and pictures are
downloaded again after 7 days.
Downloaded songs are written to songs/ and only their paths are kept in memory.
The folder is emptied when the game starts and when the playlist resets.
The settings the game saves itself, the quiz settings and now fullscreen, move
to settings.cfg (settings_debug.cfg in debug mode).
config.ini in the same folder is edited by hand: the server to start with, the
API password and debug mode. The game writes it with everything commented out
when it is missing and never changes it after that. IniFile reads it: plain
key = value lines, whole-line # or ; comments and optional quotes.
The quiz card's settings are saved to quiz_settings.cfg in OS.get_config_dir()
on every change and loaded at start. Debug builds use their own file, and
MUSICPLAYER_CONFIG_DIR moves the file elsewhere so tests never touch it.
Count plays in statistics and Prefer less played soundtracks are not saved and
move from the quiz card to the Settings popup.
- A Quiz settings button under the player bar opens a small card above
it with the quiz settings, including Auto repeat, which moves there
from under the player bar. The card does not dim the quiz, so it can
be changed during a song, and grows to fit its rows.
- A Settings button in the top bar opens the application settings:
server, fullscreen and songs to download ahead. Quick sync is gone,
as the server no longer has it, and the server list is in Settings.
- Labels use sentence case, and seconds to hide show as whole numbers.
- Debug builds switch to the local server and a low winning score in
the Settings autoload, before any scene asks the server for anything.
The DEBUG label moves to the top bar, so it shows on every tab.
- Search moves from the top bar back to the quiz toolbar, as the
Statistics tab has its own search.
Character select
- A card only picks its character when it is clicked. Before, every card
watched every click, so clicking below the panel could pick a card
scrolled out of view there.
- Six columns of fixed-size cards that scroll for any number of
characters, with a gap between the cards and the scrollbar.
- Pictures are read as PNG, JPG or WebP by their first bytes, so JPGs no
longer print an error. Names are split into words ("Paper Mario") and
the card under the mouse is highlighted.
Shortcuts
- Alt+Z restarts the song; it was listed as "Reset".
- Grouped by what the keys do, in sentence case, and the panel fits the
list. A test checks that every button shortcut is listed.
Log
- Scrolls to the newest row, alternates row colours and says "Nothing
has happened yet" when empty.
QR
- A title, and the code is set up in one place.
- The search field is a single-line field, so Enter no longer adds a
line break that made every search come up empty.
- The field, button and list use real font sizes from the theme instead
of being drawn at half size and scaled up, so the text is sharp, and
everything fits inside the panel.
- Results have alternating row backgrounds like the other lists, a count
("3 of 1045 soundtracks") and a message when nothing matches.
- The letters that matched are highlighted.
- Searches shorter than Settings.LETTERS_FOR_LOOSE_SEARCH (3) only find
names that contain the text, instead of names with the letters far
apart, which matched most of the library. The Statistics tab uses the
same search.
The About popup is twice as wide and shows the player's and the server's
version history side by side, each in its own scrolling column. The
server's comes from GET /api/v1/version/history every time the popup
opens. The description, which is about both, is centred above the
columns, and each history starts right under its version.
The Winner popup now shows every player's score after each song as a
step line, with the winning score marked, and three facts under it: the
longest streak, the longest standstill and the song most players scored
on. The data comes from the points each song already records, through
the new ScoreHistory. The popup grows to 1600x920 with the graph across
the full width, so a 60-song game with five players stays readable.
Reset points now starts a new game: it clears the points on the songs
and the graph starts after the song that was playing. Songs already on
the server at startup count as an earlier game.
The screenshot tour has a long five-player game, and only the Winner
popup differs from before.
Part of #41. The top bar has Quiz and Statistics tabs instead of the
Statistics button. The Statistics tab replaces the quiz below the top bar
(the song keeps playing) and shows every soundtrack as a card with its
plays, last played date and most and least played songs, loaded from the
new GET /api/v1/statistics/soundtracks. The cards can be searched (with
the Search popup's matching, now in SoundtrackSearch), filtered on played
or never played, and sorted A-Z, Z-A, most or least played. Clicking a
card opens a popup with all its songs.
Screenshots of the other states only differ in the top bar, and the
layout baseline is taken again with the new statistics states.
themes/main_theme.tres is the project theme. It holds Godot's default look for
every control type the game uses, plus named styles for the game's own look
(popups, the background, spacers, list rows, title and text sizes, highlights)
and a palette for the popup dimming. Scenes and scripts name these styles
instead of setting colours, sizes or style boxes, and the five old theme files
are gone. themes/README.md explains the styles and how to make a new theme.
The screenshot tour now uses the real character pictures, so the layout
baseline is taken again. Screenshots are pixel-identical to before, and
test_theme.gd checks that the look stays in the theme.
main/ holds the main window and top bar, quiz/ the quiz and its parts,
player/ the music player, popups/ every popup and what they share, data/ the
songs, players, playlist and settings, server/ the MusicServer client,
common/ the list row and GameLog, and themes/ the themes and style boxes.