The quiz card's settings are saved to quiz_settings.cfg in OS.get_config_dir()
on every change and loaded at start. Debug builds use their own file, and
MUSICPLAYER_CONFIG_DIR moves the file elsewhere so tests never touch it.
Count plays in statistics and Prefer less played soundtracks are not saved and
move from the quiz card to the Settings popup.
- A Quiz settings button under the player bar opens a small card above
it with the quiz settings, including Auto repeat, which moves there
from under the player bar. The card does not dim the quiz, so it can
be changed during a song, and grows to fit its rows.
- A Settings button in the top bar opens the application settings:
server, fullscreen and songs to download ahead. Quick sync is gone,
as the server no longer has it, and the server list is in Settings.
- Labels use sentence case, and seconds to hide show as whole numbers.
- Debug builds switch to the local server and a low winning score in
the Settings autoload, before any scene asks the server for anything.
The DEBUG label moves to the top bar, so it shows on every tab.
- Search moves from the top bar back to the quiz toolbar, as the
Statistics tab has its own search.
Character select
- A card only picks its character when it is clicked. Before, every card
watched every click, so clicking below the panel could pick a card
scrolled out of view there.
- Six columns of fixed-size cards that scroll for any number of
characters, with a gap between the cards and the scrollbar.
- Pictures are read as PNG, JPG or WebP by their first bytes, so JPGs no
longer print an error. Names are split into words ("Paper Mario") and
the card under the mouse is highlighted.
Shortcuts
- Alt+Z restarts the song; it was listed as "Reset".
- Grouped by what the keys do, in sentence case, and the panel fits the
list. A test checks that every button shortcut is listed.
Log
- Scrolls to the newest row, alternates row colours and says "Nothing
has happened yet" when empty.
QR
- A title, and the code is set up in one place.
The About popup is twice as wide and shows the player's and the server's
version history side by side, each in its own scrolling column. The
server's comes from GET /api/v1/version/history every time the popup
opens. The description, which is about both, is centred above the
columns, and each history starts right under its version.
Part of #41. The top bar has Quiz and Statistics tabs instead of the
Statistics button. The Statistics tab replaces the quiz below the top bar
(the song keeps playing) and shows every soundtrack as a card with its
plays, last played date and most and least played songs, loaded from the
new GET /api/v1/statistics/soundtracks. The cards can be searched (with
the Search popup's matching, now in SoundtrackSearch), filtered on played
or never played, and sorted A-Z, Z-A, most or least played. Clicking a
card opens a popup with all its songs.
Screenshots of the other states only differ in the top bar, and the
layout baseline is taken again with the new statistics states.
themes/main_theme.tres is the project theme. It holds Godot's default look for
every control type the game uses, plus named styles for the game's own look
(popups, the background, spacers, list rows, title and text sizes, highlights)
and a palette for the popup dimming. Scenes and scripts name these styles
instead of setting colours, sizes or style boxes, and the five old theme files
are gone. themes/README.md explains the styles and how to make a new theme.
The screenshot tour now uses the real character pictures, so the layout
baseline is taken again. Screenshots are pixel-identical to before, and
test_theme.gd checks that the look stays in the theme.
main/ holds the main window and top bar, quiz/ the quiz and its parts,
player/ the music player, popups/ every popup and what they share, data/ the
songs, players, playlist and settings, server/ the MusicServer client,
common/ the list row and GameLog, and themes/ the themes and style boxes.