Items in the inspiration list and the sync result columns now each have
their own background box, alternating between two shades, with a small
gap between them. When a long name wraps over several lines it is
still clear which lines belong together. The sync columns keep their
alternating white and orange text.
- Visible columns share the width equally, whether one or five are shown
- Long soundtrack names and errors wrap inside their column instead of
widening the window, which pushed the title and Restart button out of
view and cut off text
- Separators only go between columns; the extra one before the first
column is gone
- Wider, centred panel with inner margins, and spacing above the
Restart button
- The Re-added header no longer reads ReAdded
- Settings: labels in one column and switches and number buttons lined
up in another, with margins inside the panel
- Log: title and margins; text no longer touches the panel edge
- Sync result: error list centred under its header, which now reads
Errors instead of CatchedErrors
- About: text wraps inside the panel instead of running under the
scrollbar
- Character select: wider panel, so the right column of characters is
no longer right next to the scrollbar
Popups:
- All nine popups now extend a shared PopupWindow class with open(),
close() and toggle(), instead of each copying its own close-on-click
code. Popups that need cleanup override close().
- A click outside a popup closed it and also pressed whatever was
underneath, e.g. Reset playlist. The closing click is now consumed.
- Popups used Godot's see-through default panel, so the song list and
titles showed through. They now use an opaque popup theme, and a
backdrop dims the window behind them.
- The main window root now fills the screen, so the backdrop covers it.
Text and images:
- Many labels and buttons forced nearest filtering, which made text and
icons jagged when the window is not 1920x1080. They now use the
default smooth filtering. Only the pixel-art "no character" picture
keeps nearest filtering when the winner window enlarges it.
Player list:
- A long player name pushed that row's character and buttons to the
right. Names now take the free space and shorten with an ellipsis, so
all rows line up and use the full width of the panel.
Server requests move out of Settings into a new MusicServerClient
autoload with one function per endpoint. It sends requests through a
swappable HttpTransport so tests can fake the server, and it frees its
HTTPRequest nodes after use.
Players now have a UUID that never changes. Their position in
Settings.player_array is only used for the Alt+<number> keybinds.
Previously the position doubled as the id, so removing a player made
points and wins land on the wrong player, and could delete another
player's point from a song.
Also fixes:
- format_time showed 59.6 seconds as "00:60"
- searches containing regex characters such as "Q*bert" broke search
- SongObject and PlayerObject were Nodes that were never freed; they
are now RefCounted
- search matching is split out of the UI code into find_matches()