Commit Graph
4 Commits
Author SHA1 Message Date
Sansan 9a5806c56f Show where each item starts in the inspiration and sync lists
Items in the inspiration list and the sync result columns now each have
their own background box, alternating between two shades, with a small
gap between them. When a long name wraps over several lines it is
still clear which lines belong together. The sync columns keep their
alternating white and orange text.
2026-10-05 22:33:58 +02:00
Sansan 196a7abc35 Make the sync result look right with any number of columns
- Visible columns share the width equally, whether one or five are shown
- Long soundtrack names and errors wrap inside their column instead of
  widening the window, which pushed the title and Restart button out of
  view and cut off text
- Separators only go between columns; the extra one before the first
  column is gone
- Wider, centred panel with inner margins, and spacing above the
  Restart button
- The Re-added header no longer reads ReAdded
2026-10-05 22:26:58 +02:00
Sansan 212eda96e2 Tidy up popup layouts
- Settings: labels in one column and switches and number buttons lined
  up in another, with margins inside the panel
- Log: title and margins; text no longer touches the panel edge
- Sync result: error list centred under its header, which now reads
  Errors instead of CatchedErrors
- About: text wraps inside the panel instead of running under the
  scrollbar
- Character select: wider panel, so the right column of characters is
  no longer right next to the scrollbar
2026-10-05 21:42:53 +02:00
Sansan 91adf52cf4 Replace the broken test suite with working GdUnit4 tests
The previous tests never compiled: they used GUT's assert functions,
Godot 3 APIs and reassigned autoload functions, so no test ran.

- 90 tests: unit tests for the playlist, songs, player scoring, time
  formatting, search and the server client, plus integration tests
  that run MainWindow and SyncWindow against a fake server
- Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep
  following the player rows while players are added and removed
- run_tests.sh finds Godot and runs the suite headless (~10 seconds)
- CI runs the tests before the build job in gitea-build.yaml; the
  separate test.yml used a GitHub action that does not exist
- GdUnit4 is committed instead of ignored, since the project enables
  it, and .gitea/ is no longer ignored
- Exported builds leave out tests/ and addons/gdUnit4/
2026-10-05 19:33:41 +02:00