MusicServerClient functions now take an optional on_failed callback,
called when a request fails or returns invalid JSON. Before, a failed
request was silently dropped, so a failure while preloading a song left
Playlist.is_song_downloading set forever and no more songs were fetched.
Song fetching retries the step that failed (download, queue or info)
every song_fetch_retry_seconds, so the server and the game keep the same
playlist.
Server requests move out of Settings into a new MusicServerClient
autoload with one function per endpoint. It sends requests through a
swappable HttpTransport so tests can fake the server, and it frees its
HTTPRequest nodes after use.
Players now have a UUID that never changes. Their position in
Settings.player_array is only used for the Alt+<number> keybinds.
Previously the position doubled as the id, so removing a player made
points and wins land on the wrong player, and could delete another
player's point from a song.
Also fixes:
- format_time showed 59.6 seconds as "00:60"
- searches containing regex characters such as "Q*bert" broke search
- SongObject and PlayerObject were Nodes that were never freed; they
are now RefCounted
- search matching is split out of the UI code into find_matches()