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| Author | SHA1 | Date | |
|---|---|---|---|
| 235bdcbcb5 | |||
| 6989b53dda | |||
| 84608c95c2 |
@@ -55,31 +55,31 @@ jobs:
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cd $PROJECT_PATH
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cd $PROJECT_PATH
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./godot --headless --verbose --export-release "Linux" "build/$EXPORT_NAME.x86_64"
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./godot --headless --verbose --export-release "Linux" "build/$EXPORT_NAME.x86_64"
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- name: MacOS Build
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# - name: MacOS Build
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run: |
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# run: |
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cd $PROJECT_PATH
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# cd $PROJECT_PATH
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./godot --headless --verbose --export-release "macOS" "build/$EXPORT_NAME.zip"
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# ./godot --headless --verbose --export-release "macOS" "build/$EXPORT_NAME.zip"
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- name: Upload Artifact Windows
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- name: Upload Artifact Windows
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run: |
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run: |
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#ls -la build
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#ls -la build
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curl --user ${{ github.repository_owner }}:${{ secrets.TOKEN }} \
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curl --user ${{ github.repository_owner }}:${{ secrets.TOKEN }} \
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--upload-file "build/$EXPORT_NAME.exe" \
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--upload-file "build/$EXPORT_NAME.exe" \
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https://gitea.sanplex.tech/api/packages/sansan/generic/$PROJECT_NAME/$GAME_VERSION/$EXPORT_NAME.exe
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https://gitea.sanplex.xyz/api/packages/sansan/generic/$PROJECT_NAME/$GAME_VERSION/$EXPORT_NAME.exe
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- name: Upload Artifact Linux
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- name: Upload Artifact Linux
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run: |
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run: |
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ls -la build
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ls -la build
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curl --user ${{ github.repository_owner }}:${{ secrets.TOKEN }} \
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curl --user ${{ github.repository_owner }}:${{ secrets.TOKEN }} \
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--upload-file "build/$EXPORT_NAME.x86_64" \
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--upload-file "build/$EXPORT_NAME.x86_64" \
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https://gitea.sanplex.tech/api/packages/sansan/generic/$PROJECT_NAME/$GAME_VERSION/$EXPORT_NAME.x86_64
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https://gitea.sanplex.xyz/api/packages/sansan/generic/$PROJECT_NAME/$GAME_VERSION/$EXPORT_NAME.x86_64
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- name: Upload Artifact MacOS
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# - name: Upload Artifact MacOS
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run: |
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# run: |
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ls -la build
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# ls -la build
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curl --user ${{ github.repository_owner }}:${{ secrets.TOKEN }} \
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# curl --user ${{ github.repository_owner }}:${{ secrets.TOKEN }} \
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--upload-file "build/$EXPORT_NAME.zip" \
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# --upload-file "build/$EXPORT_NAME.zip" \
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https://gitea.sanplex.tech/api/packages/sansan/generic/$PROJECT_NAME/$GAME_VERSION/$EXPORT_NAME.zip
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# https://gitea.sanplex.xyz/api/packages/sansan/generic/$PROJECT_NAME/$GAME_VERSION/$EXPORT_NAME.zip
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- name: Create release
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- name: Create release
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uses: akkuman/gitea-release-action@v1
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uses: akkuman/gitea-release-action@v1
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@@ -13,6 +13,7 @@ var whats_new_label: Label = %WhatsNewLabel
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# Changelog as Dictionary with version as key and description as value
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# Changelog as Dictionary with version as key and description as value
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const WHATS_NEW: Dictionary = {
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const WHATS_NEW: Dictionary = {
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"1.x.x": "#34: Fixed bug in Character Select when clicking or scrolling",
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"1.8.5": "#9: New winner screen with positions of all players
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"1.8.5": "#9: New winner screen with positions of all players
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#32: New setting for how long to hide the beginning
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#32: New setting for how long to hide the beginning
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#33: Fixed bug with hiding beginning when song restarts",
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#33: Fixed bug with hiding beginning when song restarts",
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+1
-1
@@ -39,7 +39,7 @@ func set_character_name(character_name: String) -> void:
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func _input(event: InputEvent) -> void:
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func _input(event: InputEvent) -> void:
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if self.visible == true && Settings.character_select_open == true:
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if self.visible == true && Settings.character_select_open == true:
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if event is InputEventMouseButton && event.is_pressed():
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if event is InputEventMouseButton && event.is_pressed() && event.get_button_index(MOUSE_BUTTON_LEFT):
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var evLocal: InputEvent = make_input_local(event)
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var evLocal: InputEvent = make_input_local(event)
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if Rect2(Vector2(0, 0), panel.size).has_point(evLocal.position):
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if Rect2(Vector2(0, 0), panel.size).has_point(evLocal.position):
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print(character_name_label.text)
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print(character_name_label.text)
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