1 Commits
Author SHA1 Message Date
SansanandClaude Opus 5.5 0862d160e5 Give the sync progress bar colour and animation
Build / test (push) Successful in 1m55s
Build / build (push) Successful in 1m12s
The bar in the Sync popup is now an AnimatedProgressBar: taller, with a
darker track and the theme's accent fill (orange, frost blue in Nord, green
with a gold shine for Christmas). It shows Godot's busy animation until the
server reports progress, glides to each new value, has a soft highlight
sweeping along the filled part inside its rounded corners, and fills and
pops before the result shows. With Reduce animations it only jumps to its
values.

The styles are SyncProgressBar, SyncProgressBarFill and SyncProgressBarText
in every theme. Anim.stop stops a keyed animation without starting an empty
one.

The server now sends sync times as "MM:SS"; the spec is updated from
MusicServer develop (also the linux-package route), and the test data and
screenshots use the new format.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 11:13:43 +02:00
41 changed files with 5105 additions and 3350 deletions

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+10 -5
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@@ -24,15 +24,20 @@ static func enabled() -> bool:
## one with the same key so they don't fight. Returns null when animations are off or the
## node is not in the tree.
static func tween(node: Node, key: StringName = &"anim") -> Tween:
stop(node, key)
if !enabled() || !node.is_inside_tree():
return null
var new_tween: Tween = node.create_tween()
node.set_meta(StringName("_tween_" + key), new_tween)
return new_tween
## Stops the animation called [param key] on [param node], if one is running.
static func stop(node: Node, key: StringName = &"anim") -> void:
var meta: StringName = StringName("_tween_" + key)
var old: Variant = node.get_meta(meta) if node.has_meta(meta) else null
if old is Tween && (old as Tween).is_valid():
(old as Tween).kill()
if !enabled() || !node.is_inside_tree():
return null
var new_tween: Tween = node.create_tween()
node.set_meta(meta, new_tween)
return new_tween
## Makes [param control] grow from its middle.
+118
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@@ -0,0 +1,118 @@
class_name AnimatedProgressBar
extends ProgressBar
## A progress bar with some life in it:
## - [method wait] shows Godot's busy animation until there is any progress;
## - [method move_to] glides to each new value instead of jumping;
## - a soft highlight sweeps along the filled part, kept inside its rounded corners.
##
## The bar's style, e.g. [code]SyncProgressBar[/code], has a [code]shine[/code] colour for
## the highlight, and two more styles go with it: [code]<style>Fill[/code], a Panel shaped
## like the filled part that the highlight is kept inside, and [code]<style>Text[/code],
## the Label with the percentage. With Reduce animations the bar only jumps to its values,
## with no busy animation or highlight.
## How wide the highlight is, in pixels.
const SHINE_WIDTH: float = 260.0
## How fast the highlight moves, in pixels per second.
const SHINE_SPEED: float = 520.0
## How far past the end the highlight goes before starting over, so sweeps have a pause.
const SHINE_GAP: float = 600.0
# The filled part's shape, which only its children are drawn inside
var _mask: Panel
var _shine: TextureRect
# The percentage, drawn above the highlight rather than under it
var _label: Label
var _shine_x: float = -SHINE_WIDTH
func _ready() -> void:
_mask = Panel.new()
_mask.mouse_filter = Control.MOUSE_FILTER_IGNORE
_mask.clip_children = CanvasItem.CLIP_CHILDREN_ONLY
add_child(_mask)
_shine = TextureRect.new()
_shine.mouse_filter = Control.MOUSE_FILTER_IGNORE
_shine.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
_shine.stretch_mode = TextureRect.STRETCH_SCALE
_mask.add_child(_shine)
_label = Label.new()
_label.mouse_filter = Control.MOUSE_FILTER_IGNORE
_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
_label.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
_label.visible = show_percentage
add_child(_label)
show_percentage = false
_mask.theme_type_variation = StringName(String(theme_type_variation) + "Fill")
_label.theme_type_variation = StringName(String(theme_type_variation) + "Text")
theme_changed.connect(_update_style)
value_changed.connect(func(_value: float) -> void: _update_label())
_update_style()
_update_label()
func _process(delta: float) -> void:
var fill_width: float = fill_width()
_mask.size = Vector2(fill_width, size.y)
_mask.visible = fill_width > 0.0 && !indeterminate && Anim.enabled()
if !_mask.visible:
return
_shine_x += SHINE_SPEED * delta
if _shine_x > fill_width + SHINE_GAP:
_shine_x = -SHINE_WIDTH
_shine.position = Vector2(_shine_x, 0.0)
_shine.size = Vector2(SHINE_WIDTH, size.y)
## Shows the busy animation, with no value, until [method move_to] has some progress.
func wait() -> void:
Anim.stop(self, &"progress")
value = min_value
indeterminate = Anim.enabled()
_update_label()
## Glides to [param target]. Any progress ends the busy animation.
func move_to(target: float) -> void:
if target > min_value:
indeterminate = false
var glide: Tween = Anim.tween(self, &"progress")
if glide == null:
value = target
return
glide.tween_property(self, "value", target, Anim.SLOW) \
.set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT)
## How wide the filled part is, the way [ProgressBar] draws it.
func fill_width() -> float:
var margins: float = get_theme_stylebox(&"fill").get_minimum_size().x
var filled: float = roundf(ratio_done() * (size.x - margins))
return filled + margins if filled > 0.0 else 0.0
func _update_style() -> void:
var shine: Color = get_theme_color(&"shine")
var clear: Color = shine
clear.a = 0.0
var gradient: Gradient = Gradient.new()
gradient.offsets = PackedFloat32Array([0.0, 0.5, 1.0])
gradient.colors = PackedColorArray([clear, shine, clear])
var texture: GradientTexture2D = GradientTexture2D.new()
texture.gradient = gradient
texture.width = 256
texture.height = 1
_shine.texture = texture
func _update_label() -> void:
if _label == null:
return
_label.text = "" if indeterminate else "%d%%" % roundi(ratio_done() * 100.0)
## How much is done, from 0 to 1.
func ratio_done() -> float:
var span: float = max_value - min_value
return clampf((value - min_value) / span, 0.0, 1.0) if span > 0.0 else 0.0
+1
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@@ -0,0 +1 @@
uid://bxjx3kacfqg6j
-119
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@@ -1,119 +0,0 @@
class_name UploadFolder
extends RefCounted
## A folder picked or dropped to upload as a new soundtrack: its MP3s, ready to send, and
## the other song files, which are left out because the server only takes MP3.
##
## The server wants one folder of songs, so songs in subfolders, such as disc folders,
## are taken too, with the disc's number in front of their names: "Disc 1/01 Title.mp3"
## is sent as "1-01 Title.mp3". With only one disc folder, its songs keep their names.
## Hidden files and folders are left out, and names get rid of the characters the server
## refuses.
## The only kind of song the server takes.
const UPLOAD_EXTENSION: String = "mp3"
## Other song files, listed as left out so the user knows.
const OTHER_SONG_EXTENSIONS: Array[String] = [
"ogg", "wav", "flac", "m4a", "aac", "opus", "wma", "ape", "aif", "aiff",
]
## Characters the server refuses in soundtrack and file names.
const INVALID_NAME_CHARACTERS: String = "/\\:*?\"<>|"
## The folder.
var path: String = ""
## The soundtrack's name to suggest: the folder's name.
var suggested_name: String = ""
## The songs to upload, in order: [code]{"path": String, "name": String, "size": int}[/code],
## with the name to send each one as.
var songs: Array[Dictionary] = []
## The song files left out, as paths in the folder, e.g. [code]"Disc 2/03 Song.flac"[/code].
var skipped: Array[String] = []
## The size of the songs to upload, in bytes.
var total_size: int = 0
## Reads the folder at [param folder].
static func scan(folder: String) -> UploadFolder:
var result: UploadFolder = UploadFolder.new()
result.path = folder.trim_suffix("/").trim_suffix("\\")
result.suggested_name = clean_name(result.path.get_file())
result._add_files(result.path, "", "")
var discs: Array[String] = []
for disc: String in _visible(DirAccess.get_directories_at(result.path)):
if _has_songs(result.path.path_join(disc)):
discs.append(disc)
for disc: int in discs.size():
result._add_folder(result.path.path_join(discs[disc]), discs[disc],
"%d-" % (disc + 1) if discs.size() > 1 else "")
return result
## [param name] without the characters the server refuses, a leading dot, or a trailing
## dot or space.
static func clean_name(name: String) -> String:
var cleaned: String = ""
for character: String in name:
var control: bool = character.unicode_at(0) < 32 || character.unicode_at(0) == 127
cleaned += "-" if INVALID_NAME_CHARACTERS.contains(character) || control \
else character
cleaned = cleaned.strip_edges().lstrip(".")
while cleaned.ends_with(".") || cleaned.ends_with(" "):
cleaned = cleaned.left(-1)
return cleaned
## Whether there is anything to upload.
func has_songs() -> bool:
return !songs.is_empty()
# Adds the files of [param folder] and of the folders in it, all with [param prefix]
func _add_folder(folder: String, relative: String, prefix: String) -> void:
_add_files(folder, relative, prefix)
for inner: String in _visible(DirAccess.get_directories_at(folder)):
_add_folder(folder.path_join(inner), relative.path_join(inner), prefix)
func _add_files(folder: String, relative: String, prefix: String) -> void:
for file_name: String in _visible(DirAccess.get_files_at(folder)):
var extension: String = file_name.get_extension().to_lower()
if extension == UPLOAD_EXTENSION:
var file_path: String = folder.path_join(file_name)
var size: int = FileAccess.get_size(file_path)
songs.append({"path": file_path, "name": _free_name(prefix + clean_name(file_name)),
"size": size})
total_size += size
elif extension in OTHER_SONG_EXTENSIONS:
skipped.append(relative.path_join(file_name) if !relative.is_empty() else file_name)
# [param name], or with " (2)" and so on before its extension when a song already has it
func _free_name(name: String) -> String:
var taken: Array = songs.map(func(song: Dictionary) -> String: return song.name.to_lower())
var candidate: String = name
var number: int = 2
while taken.has(candidate.to_lower()):
candidate = "%s (%d).%s" % [name.get_basename(), number, name.get_extension()]
number += 1
return candidate
# Whether [param folder] or a folder in it has a song, to upload or to list as left out
static func _has_songs(folder: String) -> bool:
for file_name: String in _visible(DirAccess.get_files_at(folder)):
var extension: String = file_name.get_extension().to_lower()
if extension == UPLOAD_EXTENSION || extension in OTHER_SONG_EXTENSIONS:
return true
for inner: String in _visible(DirAccess.get_directories_at(folder)):
if _has_songs(folder.path_join(inner)):
return true
return false
# The names that are not hidden, in natural order, so "2" comes before "10"
static func _visible(names: PackedStringArray) -> Array[String]:
var shown: Array[String] = []
for name: String in names:
if !name.begins_with("."):
shown.append(name)
shown.sort_custom(func(a: String, b: String) -> bool: return a.naturalnocasecmp_to(b) < 0)
return shown
-1
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@@ -1 +0,0 @@
uid://3amk1cte2idb
-10
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@@ -13,7 +13,6 @@
[ext_resource type="PackedScene" path="res://popups/SoundtrackStatsPopup.tscn" id="soundtrack_stats_popup_scene"]
[ext_resource type="PackedScene" uid="uid://dldpeo5y3l5hq" path="res://popups/SettingsPopup.tscn" id="settings_popup_scene"]
[ext_resource type="PackedScene" path="res://popups/UpdatePopup.tscn" id="update_popup_scene"]
[ext_resource type="PackedScene" path="res://popups/UploadPopup.tscn" id="upload_popup_scene"]
[node name="MainWindow" type="Control" unique_id=407149696]
layout_mode = 3
@@ -120,12 +119,3 @@ offset_left = 640.0
offset_top = 390.0
offset_right = 640.0
offset_bottom = 390.0
[node name="UploadPopup" parent="." instance=ExtResource("upload_popup_scene")]
unique_name_in_owner = true
visible = false
layout_mode = 1
offset_left = 580.0
offset_top = 200.0
offset_right = 580.0
offset_bottom = 200.0
+1 -28
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@@ -21,7 +21,6 @@ var popup_backdrop: PopupBackdrop
@onready var log_popup: LogPopup = %LogPopup
@onready var settings_popup: SettingsPopup = %SettingsPopup
@onready var update_popup: UpdatePopup = %UpdatePopup
@onready var upload_popup: UploadPopup = %UploadPopup
@onready var statistics_view: StatisticsView = $StatisticsView
@onready var soundtrack_stats_popup: SoundtrackStatsPopup = $SoundtrackStatsPopup
@@ -41,9 +40,6 @@ func _ready() -> void:
top_bar.settings_pressed.connect(settings_popup.open)
top_bar.update_pressed.connect(update_popup.show_update)
update_popup.restarting.connect(quiz.save_now)
statistics_view.add_soundtrack_pressed.connect(upload_popup.choose_folder)
upload_popup.soundtrack_added.connect(_on_soundtrack_added)
get_window().files_dropped.connect(on_files_dropped)
settings_popup.server_changed.connect(quiz.on_server_changed)
settings_popup.characters_changed.connect(quiz.character_select_popup.load_characters)
settings_popup.clear_cache_requested.connect(clear_cache)
@@ -82,29 +78,6 @@ func clear_cache() -> void:
quiz.character_select_popup.load_characters()
## Offers to upload a folder dropped on the window as a new soundtrack. Dropped songs
## stand for the folder they are in.
func on_files_dropped(paths: PackedStringArray) -> void:
if paths.is_empty():
return
var folder: String = paths[0]
for path: String in paths:
if DirAccess.dir_exists_absolute(path):
folder = path
break
if !DirAccess.dir_exists_absolute(folder):
folder = folder.get_base_dir()
upload_popup.show_folder(folder)
# A new soundtrack is found by search, listed for inspiration and in the statistics
func _on_soundtrack_added(_soundtrack: SoundtrackWithSongList) -> void:
search_popup.get_list_of_soundtracks()
quiz.inspiration_list.load_soundtracks()
if statistics_view.visible:
statistics_view.refresh()
# The quiz finds a soundtrack's cover by the cover times in the soundtrack list
func _remember_cover_times(soundtracks: Array[Soundtrack]) -> void:
var times: Dictionary = {}
@@ -143,7 +116,7 @@ func _input(event: InputEvent) -> void:
func _popups() -> Array[BasePopup]:
return [search_popup, sync_popup, qr_popup, shortcuts_popup, about_popup, log_popup,
soundtrack_stats_popup, settings_popup, update_popup, upload_popup]
soundtrack_stats_popup, settings_popup, update_popup]
# How many songs to download ahead can be changed in the settings. Waiting until the
+4 -3
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@@ -1,6 +1,7 @@
[gd_scene format=3 uid="uid://dpdem7pdxweb5"]
[ext_resource type="Script" uid="uid://c3ejukwth512a" path="res://popups/sync_popup.gd" id="1_8ba47"]
[ext_resource type="Script" path="res://common/animated_progress_bar.gd" id="progress_bar_script"]
[node name="SyncPopup" type="Control" unique_id=1302914356 node_paths=PackedStringArray("panel")]
layout_mode = 3
@@ -62,11 +63,11 @@ layout_mode = 2
[node name="SyncProgressBar" type="ProgressBar" parent="SyncPanel/ScrollContainer/SyncVBoxContainer/ProgressHBoxContainer" unique_id=719135231]
unique_name_in_owner = true
custom_minimum_size = Vector2(1300, 0)
custom_minimum_size = Vector2(1300, 32)
layout_mode = 2
size_flags_horizontal = 6
step = 1.0
rounded = true
theme_type_variation = &"SyncProgressBar"
script = ExtResource("progress_bar_script")
[node name="SyncHBoxContainer" type="HBoxContainer" parent="SyncPanel/ScrollContainer/SyncVBoxContainer" unique_id=1156646398]
unique_name_in_owner = true
-122
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@@ -1,122 +0,0 @@
[gd_scene format=3]
[ext_resource type="Script" path="res://popups/upload_popup.gd" id="popup_script"]
[node name="UploadPopup" type="Control" node_paths=PackedStringArray("panel")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("popup_script")
panel = NodePath("UploadPanel")
[node name="UploadPanel" type="Panel" parent="."]
unique_name_in_owner = true
layout_mode = 0
offset_right = 760.0
offset_bottom = 680.0
theme_type_variation = &"PopupBackground"
[node name="Rows" type="VBoxContainer" parent="UploadPanel"]
layout_mode = 0
offset_left = 24.0
offset_top = 16.0
offset_right = 736.0
offset_bottom = 664.0
theme_override_constants/separation = 10
[node name="TitleLabel" type="Label" parent="UploadPanel/Rows"]
layout_mode = 2
theme_type_variation = &"Title"
text = "Add a soundtrack"
horizontal_alignment = 1
[node name="HelpLabel" type="Label" parent="UploadPanel/Rows"]
layout_mode = 2
autowrap_mode = 3
text = "The songs are uploaded to the server, which adds them as a new soundtrack right away. Songs in disc folders are added too, with the disc's number first."
[node name="NameRow" type="HBoxContainer" parent="UploadPanel/Rows"]
layout_mode = 2
theme_override_constants/separation = 10
[node name="NameTitle" type="Label" parent="UploadPanel/Rows/NameRow"]
layout_mode = 2
theme_type_variation = &"SettingsRowLabel"
text = "Name"
[node name="NameField" type="LineEdit" parent="UploadPanel/Rows/NameRow"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "Soundtrack name"
max_length = 200
[node name="ChooseFolderButton" type="Button" parent="UploadPanel/Rows/NameRow"]
unique_name_in_owner = true
layout_mode = 2
focus_mode = 0
text = "Other folder…"
[node name="FolderLabel" type="Label" parent="UploadPanel/Rows"]
unique_name_in_owner = true
layout_mode = 2
theme_type_variation = &"TextMedium"
text_overrun_behavior = 3
[node name="SongScroll" type="ScrollContainer" parent="UploadPanel/Rows"]
layout_mode = 2
size_flags_vertical = 3
horizontal_scroll_mode = 0
[node name="SongList" type="VBoxContainer" parent="UploadPanel/Rows/SongScroll"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
[node name="SummaryLabel" type="Label" parent="UploadPanel/Rows"]
unique_name_in_owner = true
layout_mode = 2
autowrap_mode = 3
[node name="UploadProgress" type="ProgressBar" parent="UploadPanel/Rows"]
unique_name_in_owner = true
visible = false
layout_mode = 2
show_percentage = false
[node name="StatusLabel" type="Label" parent="UploadPanel/Rows"]
unique_name_in_owner = true
visible = false
layout_mode = 2
theme_type_variation = &"HighlightMedium"
autowrap_mode = 3
[node name="Buttons" type="HBoxContainer" parent="UploadPanel/Rows"]
layout_mode = 2
theme_override_constants/separation = 12
alignment = 2
[node name="CancelButton" type="Button" parent="UploadPanel/Rows/Buttons"]
unique_name_in_owner = true
layout_mode = 2
focus_mode = 0
text = "Cancel"
[node name="UploadButton" type="Button" parent="UploadPanel/Rows/Buttons"]
unique_name_in_owner = true
layout_mode = 2
focus_mode = 0
text = "Upload"
[node name="FolderDialog" type="FileDialog" parent="."]
unique_name_in_owner = true
title = "Choose a soundtrack folder"
initial_position = 2
size = Vector2i(800, 500)
ok_button_text = "Select Current Folder"
file_mode = 2
access = 2
use_native_dialog = true
+15 -3
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@@ -17,7 +17,7 @@ var has_synced: bool = false
@onready var no_changes_label: Label = %NoChangesLabel
@onready var progress_hbox: HBoxContainer = %ProgressHBoxContainer
@onready var sync_hbox: HBoxContainer = %SyncHBoxContainer
@onready var sync_progress_bar: ProgressBar = %SyncProgressBar
@onready var sync_progress_bar: AnimatedProgressBar = %SyncProgressBar
@onready var soundtracks_added_vbox: VBoxContainer = %SoundtracksAddedVBox
@onready var soundtracks_added_separator: VSeparator = %SoundtracksAddedSeparator
@onready var soundtracks_readded_vbox: VBoxContainer = %SoundtracksReAddedVBox
@@ -77,13 +77,24 @@ func _on_sync_timeout() -> void:
GameLog.debug("data_received: ", data_received)
if data_received != null:
if data_received.has("progress"):
sync_progress_bar.value = int(data_received.progress)
sync_progress_bar.move_to(int(data_received.progress))
sync_time.text = data_received.time_spent if data_received.has("time_spent") else ""
else:
on_sync_finished(data_received)
_finish_progress(data_received)
MusicServerClient.fetch_sync_progress(get_progress)
# Fills the bar and lets it pop before the result takes its place
func _finish_progress(data_received: Dictionary) -> void:
sync_timer.stop()
if Anim.enabled() && progress_hbox.visible:
sync_progress_bar.move_to(sync_progress_bar.max_value)
await get_tree().create_timer(Anim.SLOW).timeout
Anim.pop(sync_progress_bar, 1.04, Anim.SLOW)
await get_tree().create_timer(Anim.SLOW).timeout
on_sync_finished(data_received)
func on_sync_finished(data_received: Dictionary) -> void:
has_synced = true
reset_sync_result()
@@ -218,6 +229,7 @@ func show_sync_result() -> void:
func show_sync_progress() -> void:
sync_title_label.text = "Sync in Progress"
progress_hbox.visible = true
sync_progress_bar.wait()
no_changes_label.visible = false
sync_hbox.visible = false
caught_errors_vbox.visible = false
-220
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@@ -1,220 +0,0 @@
class_name UploadPopup
extends BasePopup
## Adds a new soundtrack to the server from a folder: picked with Add soundtrack… in the
## statistics, or dropped on the window.
##
## Lists the folder's songs (see [UploadFolder]), lets the name be changed, and uploads
## the songs one at a time with a progress bar. A song that fails is sent again a couple
## of times before the upload is cancelled. The server then adds the soundtrack at once,
## without a sync.
## Emitted when the server has added the soundtrack.
signal soundtrack_added(soundtrack: SoundtrackWithSongList)
## How many times a song that failed is sent again before the upload is given up.
const RETRIES: int = 2
## The folder shown.
var folder: UploadFolder
# The upload on the server, while there is one
var _upload_id: String = ""
# The song being sent, and how often it failed
var _next: int = 0
var _failures: int = 0
var _uploading: bool = false
@onready var name_field: LineEdit = %NameField
@onready var choose_folder_button: Button = %ChooseFolderButton
@onready var folder_label: Label = %FolderLabel
@onready var song_list: VBoxContainer = %SongList
@onready var summary_label: Label = %SummaryLabel
@onready var upload_progress: ProgressBar = %UploadProgress
@onready var status_label: Label = %StatusLabel
@onready var cancel_button: Button = %CancelButton
@onready var upload_button: Button = %UploadButton
@onready var folder_dialog: FileDialog = %FolderDialog
func _ready() -> void:
choose_folder_button.pressed.connect(folder_dialog.popup_centered)
folder_dialog.dir_selected.connect(show_folder)
cancel_button.pressed.connect(close)
upload_button.pressed.connect(upload)
name_field.text_changed.connect(func(_text: String) -> void: _update_buttons())
name_field.text_submitted.connect(func(_text: String) -> void: upload())
## Asks for a folder, then shows it.
func choose_folder() -> void:
folder_dialog.popup_centered()
## Lists the songs in the folder at [param path] and opens the popup.
func show_folder(path: String) -> void:
folder = UploadFolder.scan(path)
name_field.text = folder.suggested_name
folder_label.text = "From " + short_path(folder.path)
folder_label.tooltip_text = folder.path
_fill_song_list()
summary_label.text = summary_text(folder)
upload_progress.visible = false
status_label.visible = false
upload_button.visible = true
cancel_button.text = "Cancel"
if Settings.is_offline():
_show_status("Adding a soundtrack needs the server, not a music folder.")
elif !folder.has_songs():
_show_status("There are no MP3 files in %s." % folder.path.get_file())
_set_uploading(false)
open()
## Starts uploading the songs as a soundtrack with the name in the name field.
func upload() -> void:
if upload_button.disabled || !upload_button.visible:
return
if Settings.currently_syncing:
_show_status("The server is syncing. Try again when it is done.")
return
_set_uploading(true)
upload_progress.max_value = folder.songs.size()
upload_progress.value = 0
upload_progress.visible = true
_show_status("Starting the upload…")
MusicServerClient.start_upload(UploadFolder.clean_name(name_field.text), _on_started,
func() -> void: _stop("Could not start the upload"))
## Stops an upload under way, and closes the popup.
func close() -> void:
if _uploading:
_uploading = false
_cancel_on_server()
super()
## The last two parts of [param path], e.g. "…/Soundtracks/Chrono Trigger", since the
## start of a long path says the least.
static func short_path(path: String) -> String:
var parts: PackedStringArray = path.replace("\\", "/").split("/", false)
if parts.size() <= 2:
return path
return "…/" + "/".join(parts.slice(-2))
## "30 songs, 245.1 MB", and how many files are left out.
static func summary_text(shown: UploadFolder) -> String:
var text: String = "%d %s, %s" % [shown.songs.size(),
"song" if shown.songs.size() == 1 else "songs",
SettingsPopup.size_text(shown.total_size)]
if !shown.skipped.is_empty():
text += ". %d %s left out: only MP3 files can be uploaded." % [shown.skipped.size(),
"file" if shown.skipped.size() == 1 else "files"]
return text
func _on_started(upload_info: Upload) -> void:
if !_uploading:
# Closed while the server was answering
MusicServerClient.cancel_upload(upload_info.id)
return
_upload_id = upload_info.id
_next = 0
_failures = 0
_send_next()
func _send_next() -> void:
if !_uploading:
return
if _next >= folder.songs.size():
_show_status("Adding the soundtrack…")
MusicServerClient.finish_upload(_upload_id, _on_finished,
func() -> void: _stop("Could not add the soundtrack"))
return
var song: Dictionary = folder.songs[_next]
_show_status("Uploading %d of %d: %s" % [_next + 1, folder.songs.size(), song.name])
# One song at a time, so only one is held in memory
var bytes: PackedByteArray = FileAccess.get_file_as_bytes(song.path)
if bytes.is_empty():
MusicServerClient.last_error = "the file could not be read"
_stop("Could not upload " + song.name)
return
MusicServerClient.upload_song(_upload_id, song.name, bytes, _on_song_sent, _on_song_failed)
func _on_song_sent() -> void:
_next += 1
_failures = 0
upload_progress.value = _next
_send_next()
func _on_song_failed() -> void:
_failures += 1
if _failures <= RETRIES && _uploading:
_send_next()
return
_stop("Could not upload " + folder.songs[_next].name)
func _on_finished(soundtrack: SoundtrackWithSongList) -> void:
_upload_id = ""
_uploading = false
upload_progress.value = upload_progress.max_value
_show_status("Added %s with %d %s." % [soundtrack.name, soundtrack.songs.size(),
"song" if soundtrack.songs.size() == 1 else "songs"])
upload_button.visible = false
cancel_button.text = "Close"
_set_uploading(false)
soundtrack_added.emit(soundtrack)
# Gives up, says why with the server's reason, and removes what was uploaded
func _stop(what: String) -> void:
var reason: String = MusicServerClient.last_error
_cancel_on_server()
_uploading = false
upload_progress.visible = false
_set_uploading(false)
_show_status("%s: %s." % [what,
reason if !reason.is_empty() else "the server could not be reached"])
func _cancel_on_server() -> void:
if !_upload_id.is_empty():
MusicServerClient.cancel_upload(_upload_id)
_upload_id = ""
func _set_uploading(uploading: bool) -> void:
_uploading = uploading
name_field.editable = !uploading
choose_folder_button.disabled = uploading
_update_buttons()
func _update_buttons() -> void:
upload_button.disabled = _uploading || folder == null || !folder.has_songs() \
|| UploadFolder.clean_name(name_field.text).is_empty() || Settings.is_offline()
func _fill_song_list() -> void:
Settings.delete_children(song_list)
var row: int = 0
for song: Dictionary in folder.songs:
song_list.add_child(ListRow.create("%s · %s" % [song.name,
SettingsPopup.size_text(song.size)], row, &"TextMedium"))
row += 1
for skipped: String in folder.skipped:
var list_row: ListRow = ListRow.create("%s · not MP3, left out" % skipped, row,
&"TextMedium")
list_row.label.self_modulate.a = 0.5
song_list.add_child(list_row)
row += 1
func _show_status(message: String) -> void:
status_label.text = message
status_label.visible = true
-1
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@@ -1 +0,0 @@
uid://utn0m7614g61
+1
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@@ -5,6 +5,7 @@ extends RefCounted
## The [code]ProgressResponse[/code] schema of the MusicServer API.
var progress: String
## How long the sync has been running, as minutes and seconds, e.g. "02:15"
var time_spent: String
+1
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@@ -10,6 +10,7 @@ var soundtracks_changed_content: Array[String]
var soundtracks_changed_title: Dictionary[String, String]
var soundtracks_re_added: Array[String]
var soundtracks_removed: Array[String]
## How long the sync took, as minutes and seconds, e.g. "02:15"
var total_time: String
-38
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@@ -1,38 +0,0 @@
# Generated by tools/generate_api_types.gd from server/openapi.json.
# Do not edit; change the server and generate again.
class_name Upload
extends RefCounted
## The [code]Upload[/code] schema of the MusicServer API.
## The songs received so far, sorted by name
var files: Array[UploadFile]
var id: String
## Name of the new soundtrack, also its folder name
var name: String
var started: String
## Size of all songs received so far, in bytes
var total_size: int
## Reads the fields from parsed JSON. Missing fields keep their defaults.
static func from_dict(data: Dictionary) -> Upload:
var result: Upload = Upload.new()
for item: Variant in ApiJson.get_array(data, "files"):
if item is Dictionary:
result.files.append(UploadFile.from_dict(item))
result.id = ApiJson.get_string(data, "id", "")
result.name = ApiJson.get_string(data, "name", "")
result.started = ApiJson.get_string(data, "started", "")
result.total_size = ApiJson.get_int(data, "total_size", 0)
return result
## Returns the fields under their JSON names, ready for [method JSON.stringify].
func to_dict() -> Dictionary:
return {
"files": files.map(func(item: UploadFile) -> Dictionary: return item.to_dict()),
"id": id,
"name": name,
"started": started,
"total_size": total_size,
}
-1
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@@ -1 +0,0 @@
uid://diemnuinawufa
-24
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@@ -1,24 +0,0 @@
# Generated by tools/generate_api_types.gd from server/openapi.json.
# Do not edit; change the server and generate again.
class_name UploadFile
extends RefCounted
## The [code]UploadFile[/code] schema of the MusicServer API.
var name: String
var size: int
## Reads the fields from parsed JSON. Missing fields keep their defaults.
static func from_dict(data: Dictionary) -> UploadFile:
var result: UploadFile = UploadFile.new()
result.name = ApiJson.get_string(data, "name", "")
result.size = ApiJson.get_int(data, "size", 0)
return result
## Returns the fields under their JSON names, ready for [method JSON.stringify].
func to_dict() -> Dictionary:
return {
"name": name,
"size": size,
}
-1
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@@ -1 +0,0 @@
uid://c5a5ig8cy44hy
-22
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@@ -1,22 +0,0 @@
# Generated by tools/generate_api_types.gd from server/openapi.json.
# Do not edit; change the server and generate again.
class_name UploadRequest
extends RefCounted
## The [code]UploadRequest[/code] schema of the MusicServer API.
## Name of the new soundtrack, also its folder name in the music folder
var name: String
## Reads the fields from parsed JSON. Missing fields keep their defaults.
static func from_dict(data: Dictionary) -> UploadRequest:
var result: UploadRequest = UploadRequest.new()
result.name = ApiJson.get_string(data, "name", "")
return result
## Returns the fields under their JSON names, ready for [method JSON.stringify].
func to_dict() -> Dictionary:
return {
"name": name,
}
-1
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@@ -1 +0,0 @@
uid://bmqrxhvdnss3j
-53
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@@ -30,8 +30,6 @@ const CLIENT_TYPE: String = "godot"
const QUEUE_HEADER: String = "X-Queue-Id"
## The type of the JSON bodies sent.
const JSON_TYPE: String = "application/json"
## The type of uploaded songs.
const MP3_TYPE: String = "audio/mpeg"
## The files of a MusicPlayer release that can be downloaded: the Windows game, the Linux
## game, and the Linux package with an installer.
const DOWNLOAD_ASSETS: Array[String] = ["windows", "linux", "linux-package"]
@@ -181,43 +179,6 @@ func delete_soundtrack_cover(
on_failed)
## Starts uploading a new soundtrack called [param name], which is also its folder name on
## the server, and calls [param on_done] with the [Upload]. Refused when the name is taken
## or not a valid folder name, or while the server syncs; see [member last_error].
func start_upload(name: String, on_done: Callable, on_failed: Callable = Callable()) -> void:
var request: UploadRequest = UploadRequest.new()
request.name = name
var path: String = "/soundtracks/uploads"
_request(path, HTTPClient.METHOD_POST,
_parse_json.bind(path, _as_object.bind(Upload, on_done, on_failed), on_failed),
on_failed, true, JSON.stringify(request.to_dict()).to_utf8_buffer())
## Sends the MP3 [param song] as [param file_name] in the upload [param upload_id]. A song
## of the same name is replaced, so a failed song can be sent again.
func upload_song(upload_id: String, file_name: String, song: PackedByteArray,
on_done: Callable, on_failed: Callable = Callable()) -> void:
_request(_upload_path(upload_id) + "/files/" + file_name.uri_encode(),
HTTPClient.METHOD_PUT, _call_ignoring_body.bind(on_done), on_failed, true, song,
MP3_TYPE)
## Adds the uploaded songs to the server's library as a new soundtrack and calls
## [param on_done] with it as a [SoundtrackWithSongList].
func finish_upload(upload_id: String, on_done: Callable,
on_failed: Callable = Callable()) -> void:
var path: String = _upload_path(upload_id) + "/finish"
_request(path, HTTPClient.METHOD_POST, _parse_json.bind(path,
_as_object.bind(SoundtrackWithSongList, on_done, on_failed), on_failed), on_failed)
## Deletes the unfinished upload [param upload_id] and its songs.
func cancel_upload(upload_id: String, on_done: Callable = Callable(),
on_failed: Callable = Callable()) -> void:
_request(_upload_path(upload_id), HTTPClient.METHOD_DELETE,
_call_ignoring_body.bind(on_done), on_failed)
## Replaces the alternative names of the soundtrack with [param uuid] with
## [param names]. The server trims them, drops duplicates and the soundtrack's own name,
## and calls [param on_done] with the updated [Soundtrack].
@@ -676,20 +637,6 @@ static func header_value(headers: PackedStringArray, header_name: String) -> Str
return ""
static func _upload_path(upload_id: String) -> String:
return "/soundtracks/uploads/" + upload_id.uri_encode()
# Calls [param on_done] with [param data] read as [param type], or [param on_failed] when
# it is not a JSON object
static func _as_object(data: Variant, type: GDScript, on_done: Callable,
on_failed: Callable) -> void:
if !(data is Dictionary):
_call_if_valid(on_failed)
return
on_done.call(type.from_dict(data))
static func _cover_path(uuid: String) -> String:
return "/soundtracks/%s/cover" % uuid.uri_encode()
+4352 -1
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-11
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@@ -107,17 +107,6 @@ popup/item_2/id = 2
popup/item_3/text = "Least played"
popup/item_3/id = 3
[node name="AddSeparator" type="VSeparator" parent="Toolbar"]
layout_mode = 2
[node name="AddSoundtrackButton" type="Button" parent="Toolbar"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Upload a folder of songs to the server as a new soundtrack.
You can also drop a folder anywhere on the window."
focus_mode = 0
text = "Add soundtrack…"
[node name="ScrollContainer" type="ScrollContainer" parent="." unique_id=1212000010]
layout_mode = 1
anchors_preset = 15
-4
View File
@@ -11,8 +11,6 @@ extends Panel
## Emitted when a card is clicked, to show all songs of [param soundtrack].
signal soundtrack_selected(soundtrack: SoundtrackWithSongs)
## Emitted when Add soundtrack… is pressed.
signal add_soundtrack_pressed
## The orders the cards can be sorted in, in the order of the sort menu.
enum SortOrder { A_TO_Z, Z_TO_A, MOST_PLAYED, LEAST_PLAYED }
@@ -59,7 +57,6 @@ var _songs_ready: bool = false
@onready var soundtracks_mode_button: Button = %SoundtracksModeButton
@onready var songs_mode_button: Button = %SongsModeButton
@onready var search_delay: Timer = %SearchDelay
@onready var add_soundtrack_button: Button = %AddSoundtrackButton
func _ready() -> void:
@@ -72,7 +69,6 @@ func _ready() -> void:
show_option.item_selected.connect(func(_index: int) -> void: apply_filter())
sort_option.item_selected.connect(func(_index: int) -> void: apply_sort())
retry_button.pressed.connect(refresh)
add_soundtrack_button.pressed.connect(add_soundtrack_pressed.emit)
retry_button.visible = false
# The cards have moved by the end of the frame
card_scroll.get_v_scroll_bar().value_changed.connect(
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-10
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@@ -43,7 +43,6 @@ var queue_id: String = ""
var _responses: Dictionary = {}
var _successes_left: Dictionary = {}
var _failures_left: Dictionary = {}
var _held_paths: Dictionary = {}
var _previous_transport: HttpTransport
var _previous_queue_ids: Dictionary[String, String]
@@ -90,11 +89,6 @@ func respond_bytes(path: String, body: PackedByteArray, response_code: int = 200
_successes_left.erase(path)
## Answers the next [param failures] requests to [param path] with a 503, then as usual.
func fail_first(path: String, failures: int) -> void:
_failures_left[path] = failures
## Lets [param successes] more requests to [param path] succeed, then answers 503 until
## a new response is registered for the path.
func fail_after(path: String, successes: int) -> void:
@@ -162,10 +156,6 @@ func _answer(path: String, on_complete: Callable, follow_redirects: bool = true)
var headers: PackedStringArray = []
if !queue_id.is_empty() && path != "/token":
headers.append("X-Queue-Id: " + queue_id)
if _failures_left.get(path, 0) > 0:
_failures_left[path] -= 1
on_complete.call(503, PackedByteArray(), headers)
return
if _successes_left.has(path):
if _successes_left[path] == 0:
on_complete.call(503, PackedByteArray(), headers)
+2 -37
View File
@@ -18,7 +18,7 @@ const SONG_INFO: Dictionary = {
"SongNo": 0, "Soundtrack": "Chrono Trigger", "SoundtrackUuid": "soundtrack-0",
"Song": "Corridors of Time",
}
const SYNC_PROGRESS: Dictionary = {"progress": 40, "time_spent": "00:00:02"}
const SYNC_PROGRESS: Dictionary = {"progress": 40, "time_spent": "00:02"}
const SYNC_RESULT: Dictionary = {
"soundtracks_added": ["Terranigma", "Lufia II"],
"soundtracks_re_added": [],
@@ -26,7 +26,7 @@ const SYNC_RESULT: Dictionary = {
"soundtracks_changed_content": ["Chrono Trigger"],
"soundtracks_removed": ["Old Soundtrack"],
"catched_errors": [],
"total_time": "00:00:03",
"total_time": "00:03",
}
## The server's version history, newest first.
@@ -72,25 +72,6 @@ func _init(main: Control) -> void:
_main = main
## A folder like a ripped two-disc soundtrack, to upload: MP3s in disc folders, and a
## FLAC that is left out.
static func _upload_folder() -> String:
var folder: String = Settings.config_dir().path_join("upload/Chrono Trigger")
var mp3: PackedByteArray = FileAccess.get_file_as_bytes("res://tests/data/short.mp3")
var files: Array[String] = []
for disc: int in [1, 2]:
for track: int in 4:
files.append("Disc %d/%02d %s.mp3" % [disc, track + 1, JAPANESE_SONGS[track]])
files.append("Disc 2/05 Bonus.flac")
for relative: String in files:
var path: String = folder.path_join(relative)
DirAccess.make_dir_recursive_absolute(path.get_base_dir())
var file: FileAccess = FileAccess.open(path, FileAccess.WRITE)
file.store_buffer(mp3)
file.close()
return folder
## Returns a fake server that answers every request the main window makes on the tour.
## Call [method FakeHttpTransport.install] before the main window is created.
static func make_server() -> FakeHttpTransport:
@@ -362,22 +343,6 @@ func run(on_state: Callable) -> void:
await on_state.call("popup_SoundtrackStats_cover", stats_popup)
stats_popup.stop_editing()
stats_popup.close()
await _settle()
var upload_popup: UploadPopup = _node("UploadPopup")
upload_popup.show_folder(_upload_folder())
await _settle()
await on_state.call("popup_UploadWindow", upload_popup)
upload_popup._set_uploading(true)
upload_popup.upload_progress.max_value = upload_popup.folder.songs.size()
upload_popup.upload_progress.value = 3
upload_popup.upload_progress.visible = true
upload_popup._show_status("Uploading 4 of %d: %s" % [upload_popup.folder.songs.size(),
upload_popup.folder.songs[3].name])
await _settle()
await on_state.call("popup_UploadWindow_uploading", upload_popup)
upload_popup._set_uploading(false)
upload_popup.close()
_main.show_tab(&"quiz")
await _settle()
+2 -2
View File
@@ -7,7 +7,7 @@ extends MainWindowTestSuite
const MAIN_WINDOW_CHILDREN: Array[String] = [
"Background", "TopBar", "Quiz", "PopupBackdrop", "SearchPopup", "SyncPopup", "QRPopup",
"ShortcutsPopup", "StatisticsView", "AboutPopup", "LogPopup", "SoundtrackStatsPopup",
"SettingsPopup", "UpdatePopup", "UploadPopup",
"SettingsPopup", "UpdatePopup",
]
## The parts of the quiz and the scene each one comes from.
@@ -226,7 +226,7 @@ func test_click_on_top_bar_while_quiz_popup_is_open_only_closes_it() -> void:
func test_sync_disables_quiz_buttons_until_finished() -> void:
_server.respond_bytes("/sync", PackedByteArray())
_server.respond_json("/sync/progress", {"progress": 10, "time_spent": "00:00:01"})
_server.respond_json("/sync/progress", {"progress": 10, "time_spent": "00:01"})
var sync_popup: BasePopup = _window.get_node("SyncPopup")
_top_bar_button("SyncButton").pressed.emit()
+23 -4
View File
@@ -10,6 +10,8 @@ var _window: Control
func before_test() -> void:
_snapshot = AutoloadSnapshot.take([Settings])
Settings.currently_syncing = false
# The bar jumps to its values and the result shows at once
Settings.reduce_animations = true
_server = FakeHttpTransport.new().install()
_server.respond_bytes("/sync", PackedByteArray())
_runner = scene_runner("res://popups/SyncPopup.tscn")
@@ -38,7 +40,7 @@ func _empty_result() -> Dictionary:
"soundtracks_changed_content": [],
"soundtracks_removed": [],
"catched_errors": [],
"total_time": "00:00:03",
"total_time": "00:03",
}
@@ -64,12 +66,29 @@ func test_start_sync_does_nothing_while_already_syncing() -> void:
func test_progress_updates_progress_bar() -> void:
_runner.invoke("start_sync")
_server.respond_json("/sync/progress", {"progress": "42", "time_spent": "00:00:12"})
_server.respond_json("/sync/progress", {"progress": "42", "time_spent": "00:12"})
_runner.invoke("_on_sync_timeout")
assert_float(_node("SyncProgressBar").value).is_equal(42.0)
assert_str(_node("SyncTime").text).is_equal("00:00:12")
assert_str(_node("SyncTime").text).is_equal("00:12")
func test_finished_sync_fills_the_bar_before_the_result() -> void:
Settings.reduce_animations = false
_runner.invoke("start_sync")
var bar: AnimatedProgressBar = _node("SyncProgressBar")
assert_bool(bar.indeterminate).is_true()
_finish_sync(_empty_result())
assert_bool(_node("ProgressHBoxContainer").visible).is_true()
await await_millis(int(Anim.SLOW * 1000) + 100)
assert_float(bar.value).is_equal(100.0)
assert_bool(_node("ProgressHBoxContainer").visible).is_true()
await await_millis(int(Anim.SLOW * 1000) + 100)
assert_bool(_node("ProgressHBoxContainer").visible).is_false()
assert_str(_node("SyncTitleLabel").text).is_equal("Sync Result")
func test_finished_sync_shows_only_sections_with_changes() -> void:
@@ -88,7 +107,7 @@ func test_finished_sync_shows_only_sections_with_changes() -> void:
assert_bool(_node("NoChangesLabel").visible).is_false()
# Header plus one label per soundtrack
assert_int(_node("SoundtracksAddedVBox").get_child_count()).is_equal(3)
assert_str(_node("SyncTime").text).is_equal("Total time: 00:00:03")
assert_str(_node("SyncTime").text).is_equal("Total time: 00:03")
assert_bool(Settings.currently_syncing).is_false()
await assert_signal(_window).is_emitted("sync_finished")
+4
View File
@@ -48,6 +48,9 @@ const STYLES: Dictionary = {
"PlayerTime": "Label",
"PlayerIcon": "Button",
"UpdateButton": "Button",
"SyncProgressBar": "ProgressBar",
"SyncProgressBarFill": "Panel",
"SyncProgressBarText": "Label",
"ProgressSlider": "HSlider",
"VolumeBar": "HSlider",
"StatisticsCard": "PanelContainer",
@@ -67,6 +70,7 @@ const STYLES: Dictionary = {
## Theme types that only scripts read from, so they are not styles a node can pick.
const CODE_ONLY_TYPES: Dictionary = {
"Palette": ["backdrop", "first_point", "match_point", "flash"],
"SyncProgressBar": ["shine"],
"ScoreGraph": [
"player_1", "player_2", "player_3", "player_4", "player_5", "player_6", "player_7",
"grid", "axis_text", "winning_line",
-204
View File
@@ -1,204 +0,0 @@
extends MainWindowTestSuite
## Adding a soundtrack from a folder: picked in the statistics or dropped on the window,
## uploaded one song at a time, and found everywhere afterwards.
const UPLOADS: String = "/soundtracks/uploads"
const UPLOAD_ID: String = "0b5e2b1e-3a4f-4d5e-9f00-000000000001"
var _popup: UploadPopup
var _dir: String
func before_test() -> void:
await super()
_popup = _window.get_node("UploadPopup")
_dir = create_temp_dir("upload_%d" % randi()).path_join("Chrono Trigger")
_song("01 Title.mp3", "ID3 title")
_song("Disc 2/01 Ending.mp3", "ID3 ending")
_song("02 Theme.flac", "flac")
func after_test() -> void:
Settings.currently_syncing = false
await super()
func _song(relative: String, content: String) -> void:
var path: String = _dir.path_join(relative)
DirAccess.make_dir_recursive_absolute(path.get_base_dir())
var file: FileAccess = FileAccess.open(path, FileAccess.WRITE)
file.store_string(content)
file.close()
func _file_path(file_name: String) -> String:
return "%s/%s/files/%s" % [UPLOADS, UPLOAD_ID, file_name.uri_encode()]
func _server_accepts_everything() -> void:
_server.respond_json(UPLOADS, {"id": UPLOAD_ID, "name": "Chrono Trigger", "files": []},
201)
_server.respond_json(_file_path("01 Title.mp3"), {"name": "01 Title.mp3", "size": 9})
_server.respond_json(_file_path("01 Ending.mp3"), {"name": "01 Ending.mp3", "size": 10})
_server.respond_json("%s/%s/finish" % [UPLOADS, UPLOAD_ID], {"uuid": "st-new",
"name": "Chrono Trigger", "songs": [{"name": "01 Title"}, {"name": "01 Ending"}]})
_server.respond_bytes("%s/%s" % [UPLOADS, UPLOAD_ID], PackedByteArray(), 204)
func _upload_requests() -> Array[String]:
var paths: Array[String] = []
for path: String in _server.requested_paths:
if path.begins_with(UPLOADS):
paths.append(path)
return paths
func test_folder_lists_its_songs_and_what_is_left_out() -> void:
_popup.show_folder(_dir)
assert_bool(_popup.visible).is_true()
assert_str(_popup.name_field.text).is_equal("Chrono Trigger")
assert_int(_popup.song_list.get_child_count()).is_equal(3)
assert_str(_popup.summary_label.text).starts_with("2 songs, ")
assert_str(_popup.summary_label.text).contains("1 file left out")
assert_bool(_popup.upload_button.disabled).is_false()
func test_upload_sends_each_song_then_finishes() -> void:
_server_accepts_everything()
var added: Array[String] = []
_popup.soundtrack_added.connect(
func(soundtrack: SoundtrackWithSongList) -> void: added.append(soundtrack.name))
var searches_before: int = _server.count("/soundtracks")
_popup.show_folder(_dir)
_popup.name_field.text = "Chrono Trigger (SNES)"
_popup.upload()
assert_array(_upload_requests()).contains_exactly([UPLOADS,
_file_path("01 Title.mp3"), _file_path("01 Ending.mp3"),
"%s/%s/finish" % [UPLOADS, UPLOAD_ID]])
var start: int = _server.requested_paths.find(UPLOADS)
assert_str(JSON.parse_string(_server.requested_bodies[start]).name) \
.is_equal("Chrono Trigger (SNES)")
var first_song: int = _server.requested_paths.find(_file_path("01 Title.mp3"))
assert_int(_server.requested_methods[first_song]).is_equal(HTTPClient.METHOD_PUT)
assert_str(_server.requested_bodies[first_song]).is_equal("ID3 title")
assert_array(_server.requested_headers[first_song]).contains(["Content-Type: audio/mpeg"])
assert_array(added).contains_exactly(["Chrono Trigger"])
assert_str(_popup.status_label.text).is_equal("Added Chrono Trigger with 2 songs.")
assert_bool(_popup.upload_button.visible).is_false()
assert_str(_popup.cancel_button.text).is_equal("Close")
# Search finds the new soundtrack
assert_int(_server.count("/soundtracks")).is_greater(searches_before)
func test_song_that_fails_once_is_sent_again() -> void:
_server_accepts_everything()
_server.fail_first(_file_path("01 Title.mp3"), 1)
_popup.show_folder(_dir)
_popup.upload()
assert_int(_server.count(_file_path("01 Title.mp3"))).is_equal(2)
assert_int(_server.count("%s/%s/finish" % [UPLOADS, UPLOAD_ID])).is_equal(1)
func test_song_that_keeps_failing_cancels_the_upload() -> void:
_server_accepts_everything()
_server.respond_json(_file_path("01 Title.mp3"),
{"error": "\"01 Title.mp3\" is not an MP3 file"}, 400)
_popup.show_folder(_dir)
_popup.upload()
assert_int(_server.count(_file_path("01 Title.mp3"))).is_equal(UploadPopup.RETRIES + 1)
var cancel: int = _server.requested_paths.find("%s/%s" % [UPLOADS, UPLOAD_ID])
assert_int(_server.requested_methods[cancel]).is_equal(HTTPClient.METHOD_DELETE)
assert_int(_server.count("%s/%s/finish" % [UPLOADS, UPLOAD_ID])).is_equal(0)
assert_str(_popup.status_label.text).is_equal(
"Could not upload 01 Title.mp3: \"01 Title.mp3\" is not an MP3 file.")
assert_bool(_popup.upload_button.disabled).is_false()
func test_taken_name_says_so() -> void:
_server.respond_json(UPLOADS,
{"error": "already exists: a soundtrack called \"Chrono Trigger\""}, 409)
_popup.show_folder(_dir)
_popup.upload()
assert_str(_popup.status_label.text).contains("a soundtrack called \"Chrono Trigger\"")
assert_array(_upload_requests()).contains_exactly([UPLOADS])
assert_bool(_popup.name_field.editable).is_true()
func test_closing_during_the_upload_cancels_it() -> void:
_server_accepts_everything()
_server.hold(_file_path("01 Title.mp3"))
_popup.show_folder(_dir)
_popup.upload()
_popup.close()
_server.release(_file_path("01 Title.mp3"))
assert_int(_server.count("%s/%s" % [UPLOADS, UPLOAD_ID])).is_equal(1)
assert_int(_server.count(_file_path("01 Ending.mp3"))).is_equal(0)
func test_no_upload_while_the_server_syncs() -> void:
Settings.currently_syncing = true
_popup.show_folder(_dir)
_popup.upload()
assert_array(_upload_requests()).is_empty()
assert_str(_popup.status_label.text).contains("syncing")
func test_folder_without_mp3s_cannot_be_uploaded() -> void:
var empty: String = _dir.get_base_dir().path_join("Empty")
DirAccess.make_dir_recursive_absolute(empty)
_popup.show_folder(empty)
assert_bool(_popup.upload_button.disabled).is_true()
assert_str(_popup.status_label.text).contains("no MP3 files")
func test_empty_name_cannot_be_uploaded() -> void:
_popup.show_folder(_dir)
_popup.name_field.text = " .. "
_popup.name_field.text_changed.emit(_popup.name_field.text)
assert_bool(_popup.upload_button.disabled).is_true()
func test_dropping_a_folder_opens_it() -> void:
_window.on_files_dropped(PackedStringArray([_dir]))
assert_bool(_popup.visible).is_true()
assert_str(_popup.folder.path).is_equal(_dir)
func test_dropping_songs_opens_their_folder() -> void:
_window.on_files_dropped(PackedStringArray([_dir.path_join("01 Title.mp3")]))
assert_str(_popup.folder.path).is_equal(_dir)
func test_statistics_has_the_button() -> void:
var statistics: StatisticsView = _window.get_node("StatisticsView")
assert_bool(statistics.add_soundtrack_pressed.is_connected(_popup.choose_folder)).is_true()
assert_str(statistics.add_soundtrack_button.text).is_equal("Add soundtrack…")
@warning_ignore("unused_parameter")
func test_short_path(path: String, shown: String, test_parameters: Array = [
["/home/me/Music/Chrono Trigger", "…/Music/Chrono Trigger"],
["C:\\Music\\Soundtracks\\Chrono Trigger", "…/Soundtracks/Chrono Trigger"],
["/Music", "/Music"],
]) -> void:
assert_str(UploadPopup.short_path(path)).is_equal(shown)
@@ -1 +0,0 @@
uid://bcr68ps41ex1r
+88
View File
@@ -0,0 +1,88 @@
extends GdUnitTestSuite
## The sync popup's progress bar: busy until there is progress, gliding to new values,
## a highlight on the filled part, and plain jumps with Reduce animations.
var _runner: GdUnitSceneRunner
var _bar: AnimatedProgressBar
var _reduce_before: bool
func before_test() -> void:
_reduce_before = Settings.reduce_animations
Settings.reduce_animations = false
var holder: Control = auto_free(Control.new())
holder.size = Vector2(1000, 100)
_bar = AnimatedProgressBar.new()
_bar.theme_type_variation = &"SyncProgressBar"
_bar.size = Vector2(1000, 32)
holder.add_child(_bar)
_runner = scene_runner(holder)
await _runner.simulate_frames(1)
func after_test() -> void:
Settings.reduce_animations = _reduce_before
func _label() -> Label:
return _bar.get_child(1) as Label
func test_waits_with_the_busy_animation() -> void:
_bar.wait()
assert_bool(_bar.indeterminate).is_true()
assert_str(_label().text).is_empty()
func test_progress_ends_the_wait_and_glides() -> void:
_bar.wait()
_bar.move_to(40)
assert_bool(_bar.indeterminate).is_false()
assert_float(_bar.value).is_less(40.0)
await await_millis(int(Anim.SLOW * 1000) + 150)
assert_float(_bar.value).is_equal(40.0)
assert_str(_label().text).is_equal("40%")
func test_reduce_animations_jumps_and_never_waits() -> void:
Settings.reduce_animations = true
_bar.wait()
assert_bool(_bar.indeterminate).is_false()
_bar.move_to(75)
assert_float(_bar.value).is_equal(75.0)
assert_str(_label().text).is_equal("75%")
func test_highlight_stays_on_the_filled_part() -> void:
Settings.reduce_animations = true
_bar.move_to(50)
Settings.reduce_animations = false
await _runner.simulate_frames(3)
var mask: Control = _bar.get_child(0)
assert_bool(mask.visible).is_true()
assert_float(mask.size.x).is_equal(_bar.fill_width())
assert_float(_bar.fill_width()).is_between(490.0, 510.0)
func test_no_highlight_without_progress_or_animations() -> void:
await _runner.simulate_frames(2)
assert_bool((_bar.get_child(0) as Control).visible).is_false()
Settings.reduce_animations = true
_bar.move_to(50)
await _runner.simulate_frames(2)
assert_bool((_bar.get_child(0) as Control).visible).is_false()
func test_highlight_takes_the_themes_colour() -> void:
var shine: TextureRect = _bar.get_child(0).get_child(0)
var gradient: Gradient = (shine.texture as GradientTexture2D).gradient
assert_object(gradient.get_color(1)).is_equal(_bar.get_theme_color(&"shine"))
assert_float(gradient.get_color(0).a).is_equal(0.0)
@@ -0,0 +1 @@
uid://bgb6no4urwpc7
+4 -4
View File
@@ -118,7 +118,7 @@ func test_sync_response() -> void:
"soundtracks_added": ["Terranigma"], "soundtracks_re_added": [],
"soundtracks_changed_title": {"FF6": "Final Fantasy VI"},
"soundtracks_changed_content": ["Chrono Trigger"], "soundtracks_removed": ["Old"],
"catched_errors": ["Could not read x.mp3"], "total_time": "00:00:03"}"""))
"catched_errors": ["Could not read x.mp3"], "total_time": "00:03"}"""))
assert_array(result.soundtracks_added).contains_exactly(["Terranigma"])
assert_array(result.soundtracks_re_added).is_empty()
@@ -126,15 +126,15 @@ func test_sync_response() -> void:
assert_array(result.soundtracks_changed_content).contains_exactly(["Chrono Trigger"])
assert_array(result.soundtracks_removed).contains_exactly(["Old"])
assert_array(result.catched_errors).contains_exactly(["Could not read x.mp3"])
assert_str(result.total_time).is_equal("00:00:03")
assert_str(result.total_time).is_equal("00:03")
func test_progress_response() -> void:
var progress: ProgressResponse = ProgressResponse.from_dict(_parse("""{
"progress": "40", "time_spent": "00:00:02"}"""))
"progress": "40", "time_spent": "00:02"}"""))
assert_str(progress.progress).is_equal("40")
assert_str(progress.time_spent).is_equal("00:00:02")
assert_str(progress.time_spent).is_equal("00:02")
func test_version_data() -> void:
-122
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@@ -1,122 +0,0 @@
extends GdUnitTestSuite
## Reading a folder to upload as a soundtrack: only MP3s are sent, disc folders are
## flattened with the disc's number first, and other song files are listed as left out.
var _dir: String
func before_test() -> void:
_dir = create_temp_dir("upload_folder_%d" % randi()).path_join("Chrono Trigger")
DirAccess.make_dir_recursive_absolute(_dir)
func _file(relative: String, size: int = 10) -> void:
var path: String = _dir.path_join(relative)
DirAccess.make_dir_recursive_absolute(path.get_base_dir())
var bytes: PackedByteArray = PackedByteArray()
bytes.resize(size)
var file: FileAccess = FileAccess.open(path, FileAccess.WRITE)
file.store_buffer(bytes)
file.close()
func _names(folder: UploadFolder) -> Array:
return folder.songs.map(func(song: Dictionary) -> String: return song.name)
func test_name_comes_from_the_folder() -> void:
_file("01 Title.mp3")
assert_str(UploadFolder.scan(_dir).suggested_name).is_equal("Chrono Trigger")
assert_str(UploadFolder.scan(_dir + "/").suggested_name).is_equal("Chrono Trigger")
func test_songs_in_natural_order_with_sizes() -> void:
_file("10 Ending.mp3", 300)
_file("2 Peaceful Days.MP3", 200)
_file("1 Title.mp3", 100)
var folder: UploadFolder = UploadFolder.scan(_dir)
assert_array(_names(folder)).contains_exactly(
["1 Title.mp3", "2 Peaceful Days.MP3", "10 Ending.mp3"])
assert_int(folder.songs[0].size).is_equal(100)
assert_int(folder.total_size).is_equal(600)
assert_str(folder.songs[0].path).is_equal(_dir.path_join("1 Title.mp3"))
func test_disc_folders_are_flattened_with_their_number() -> void:
_file("Disc 10/01 Last.mp3")
_file("Disc 2/01 Middle.mp3")
_file("Disc 1/01 First.mp3")
_file("Disc 1/Bonus/01 Extra.mp3")
var folder: UploadFolder = UploadFolder.scan(_dir)
assert_array(_names(folder)).contains_exactly(
["1-01 First.mp3", "1-01 Extra.mp3", "2-01 Middle.mp3", "3-01 Last.mp3"])
func test_one_disc_folder_keeps_the_names() -> void:
_file("CD1/01 Title.mp3")
_file("CD1/02 Theme.mp3")
_file("Scans/cover.jpg")
assert_array(_names(UploadFolder.scan(_dir))).contains_exactly(
["01 Title.mp3", "02 Theme.mp3"])
func test_folders_without_songs_are_not_discs() -> void:
_file("Artwork/front.jpg")
_file("Disc 1/01 First.mp3")
_file("Disc 2/01 Second.mp3")
assert_array(_names(UploadFolder.scan(_dir))).contains_exactly(
["1-01 First.mp3", "2-01 Second.mp3"])
func test_other_songs_are_listed_as_left_out_and_the_rest_ignored() -> void:
_file("01 Title.mp3")
_file("02 Theme.flac")
_file("Disc 2/01 Song.ogg")
_file("cover.jpg")
_file("notes.txt")
var folder: UploadFolder = UploadFolder.scan(_dir)
assert_array(_names(folder)).contains_exactly(["01 Title.mp3"])
assert_array(folder.skipped).contains_exactly(["02 Theme.flac", "Disc 2/01 Song.ogg"])
func test_hidden_files_and_folders_are_left_out() -> void:
_file("01 Title.mp3")
_file("._01 Title.mp3")
_file(".sync/01 Copy.mp3")
assert_array(_names(UploadFolder.scan(_dir))).contains_exactly(["01 Title.mp3"])
func test_same_name_twice_gets_a_number() -> void:
_file("Disc 1/01 Title.mp3")
_file("Disc 1/Extra/01 Title.mp3")
assert_array(_names(UploadFolder.scan(_dir))).contains_exactly(
["01 Title.mp3", "01 Title (2).mp3"])
func test_empty_folder_has_no_songs() -> void:
_file("cover.jpg")
assert_bool(UploadFolder.scan(_dir).has_songs()).is_false()
@warning_ignore("unused_parameter")
func test_clean_name(name: String, cleaned: String, test_parameters: Array = [
["Chrono Trigger", "Chrono Trigger"],
["Re:Zero", "Re-Zero"],
["What? <Live>", "What- -Live-"],
["AC/DC", "AC-DC"],
[" .hidden name. ", "hidden name"],
["クロノ・トリガー", "クロノ・トリガー"],
]) -> void:
assert_str(UploadFolder.clean_name(name)).is_equal(cleaned)
-1
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@@ -1 +0,0 @@
uid://dlaocvvknrr73
+39
View File
@@ -1248,6 +1248,30 @@ corner_radius_bottom_right = 8
corner_radius_bottom_left = 8
corner_detail = 8
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_sync_track"]
content_margin_left = 2.0
content_margin_top = 2.0
content_margin_right = 2.0
content_margin_bottom = 2.0
bg_color = Color(0.478, 0.082, 0.125, 0.7)
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
corner_detail = 8
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_sync_fill"]
content_margin_left = 2.0
content_margin_top = 2.0
content_margin_right = 2.0
content_margin_bottom = 2.0
bg_color = Color(0.204, 0.553, 0.290, 1.0)
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
corner_detail = 8
[resource]
default_font = ExtResource("1_default_font")
Button/colors/font_color = Color(0.478, 0.082, 0.125, 1.0)
@@ -1456,6 +1480,21 @@ ProgressBar/constants/outline_size = 0
ProgressBar/font_sizes/font_size = 16
ProgressBar/styles/background = SubResource("StyleBoxFlat_07kyi")
ProgressBar/styles/fill = SubResource("StyleBoxFlat_ouuwv")
SyncProgressBar/base_type = &"ProgressBar"
SyncProgressBar/colors/font_color = Color(1, 1, 1, 1)
SyncProgressBar/colors/font_outline_color = Color(0, 0, 0, 0.45)
SyncProgressBar/colors/shine = Color(0.949, 0.843, 0.478, 0.9)
SyncProgressBar/constants/outline_size = 4
SyncProgressBar/font_sizes/font_size = 18
SyncProgressBar/styles/background = SubResource("StyleBoxFlat_sync_track")
SyncProgressBar/styles/fill = SubResource("StyleBoxFlat_sync_fill")
SyncProgressBarFill/base_type = &"Panel"
SyncProgressBarFill/styles/panel = SubResource("StyleBoxFlat_sync_fill")
SyncProgressBarText/base_type = &"Label"
SyncProgressBarText/colors/font_color = Color(1, 1, 1, 1)
SyncProgressBarText/colors/font_outline_color = Color(0, 0, 0, 0.45)
SyncProgressBarText/constants/outline_size = 4
SyncProgressBarText/font_sizes/font_size = 18
ScoreGraph/colors/axis_text = Color(0.965, 0.925, 0.878, 1.0)
ScoreGraph/colors/grid = Color(0.992, 0.980, 0.953, 0.1)
ScoreGraph/colors/player_1 = Color(0.992, 0.980, 0.953, 1.0)
+39
View File
@@ -1056,6 +1056,30 @@ corner_radius_bottom_right = 8
corner_radius_bottom_left = 8
corner_detail = 8
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_sync_track"]
content_margin_left = 2.0
content_margin_top = 2.0
content_margin_right = 2.0
content_margin_bottom = 2.0
bg_color = Color(0.1, 0.1, 0.1, 0.55)
corner_radius_top_left = 6
corner_radius_top_right = 6
corner_radius_bottom_right = 6
corner_radius_bottom_left = 6
corner_detail = 8
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_sync_fill"]
content_margin_left = 2.0
content_margin_top = 2.0
content_margin_right = 2.0
content_margin_bottom = 2.0
bg_color = Color(1, 0.5, 0, 1)
corner_radius_top_left = 6
corner_radius_top_right = 6
corner_radius_bottom_right = 6
corner_radius_bottom_left = 6
corner_detail = 8
[resource]
default_font = ExtResource("1_default_font")
Button/colors/font_color = Color(0.875, 0.875, 0.875, 1)
@@ -1264,6 +1288,21 @@ ProgressBar/constants/outline_size = 0
ProgressBar/font_sizes/font_size = 16
ProgressBar/styles/background = SubResource("StyleBoxFlat_07kyi")
ProgressBar/styles/fill = SubResource("StyleBoxFlat_ouuwv")
SyncProgressBar/base_type = &"ProgressBar"
SyncProgressBar/colors/font_color = Color(1, 1, 1, 1)
SyncProgressBar/colors/font_outline_color = Color(0, 0, 0, 0.55)
SyncProgressBar/colors/shine = Color(1, 0.86, 0.6, 0.8)
SyncProgressBar/constants/outline_size = 4
SyncProgressBar/font_sizes/font_size = 18
SyncProgressBar/styles/background = SubResource("StyleBoxFlat_sync_track")
SyncProgressBar/styles/fill = SubResource("StyleBoxFlat_sync_fill")
SyncProgressBarFill/base_type = &"Panel"
SyncProgressBarFill/styles/panel = SubResource("StyleBoxFlat_sync_fill")
SyncProgressBarText/base_type = &"Label"
SyncProgressBarText/colors/font_color = Color(1, 1, 1, 1)
SyncProgressBarText/colors/font_outline_color = Color(0, 0, 0, 0.55)
SyncProgressBarText/constants/outline_size = 4
SyncProgressBarText/font_sizes/font_size = 18
ScoreGraph/colors/axis_text = Color(0.75, 0.75, 0.75, 1)
ScoreGraph/colors/grid = Color(1, 1, 1, 0.1)
ScoreGraph/colors/player_1 = Color(0.25, 0.56, 0.95, 1)
+39
View File
@@ -1231,6 +1231,30 @@ corner_radius_bottom_right = 8
corner_radius_bottom_left = 8
corner_detail = 8
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_sync_track"]
content_margin_left = 2.0
content_margin_top = 2.0
content_margin_right = 2.0
content_margin_bottom = 2.0
bg_color = Color(0.118, 0.290, 0.412, 0.7)
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
corner_detail = 8
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_sync_fill"]
content_margin_left = 2.0
content_margin_top = 2.0
content_margin_right = 2.0
content_margin_bottom = 2.0
bg_color = Color(0.533, 0.753, 0.816, 1.0)
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
corner_detail = 8
[resource]
default_font = ExtResource("1_default_font")
Button/colors/font_color = Color(0.925, 0.937, 0.957, 1.0)
@@ -1439,6 +1463,21 @@ ProgressBar/constants/outline_size = 0
ProgressBar/font_sizes/font_size = 16
ProgressBar/styles/background = SubResource("StyleBoxFlat_07kyi")
ProgressBar/styles/fill = SubResource("StyleBoxFlat_ouuwv")
SyncProgressBar/base_type = &"ProgressBar"
SyncProgressBar/colors/font_color = Color(0.925, 0.937, 0.957, 1.0)
SyncProgressBar/colors/font_outline_color = Color(0.180, 0.204, 0.251, 0.8)
SyncProgressBar/colors/shine = Color(0.925, 0.937, 0.957, 0.85)
SyncProgressBar/constants/outline_size = 4
SyncProgressBar/font_sizes/font_size = 18
SyncProgressBar/styles/background = SubResource("StyleBoxFlat_sync_track")
SyncProgressBar/styles/fill = SubResource("StyleBoxFlat_sync_fill")
SyncProgressBarFill/base_type = &"Panel"
SyncProgressBarFill/styles/panel = SubResource("StyleBoxFlat_sync_fill")
SyncProgressBarText/base_type = &"Label"
SyncProgressBarText/colors/font_color = Color(0.925, 0.937, 0.957, 1.0)
SyncProgressBarText/colors/font_outline_color = Color(0.180, 0.204, 0.251, 0.8)
SyncProgressBarText/constants/outline_size = 4
SyncProgressBarText/font_sizes/font_size = 18
ScoreGraph/colors/axis_text = Color(0.847, 0.871, 0.914, 1.0)
ScoreGraph/colors/grid = Color(0.925, 0.937, 0.957, 0.1)
ScoreGraph/colors/player_1 = Color(0.533, 0.753, 0.816, 1.0)
+39
View File
@@ -1157,6 +1157,30 @@ corner_radius_bottom_right = 8
corner_radius_bottom_left = 8
corner_detail = 8
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_sync_track"]
content_margin_left = 2.0
content_margin_top = 2.0
content_margin_right = 2.0
content_margin_bottom = 2.0
bg_color = Color(0.86, 0.86, 0.86, 1)
corner_radius_top_left = 6
corner_radius_top_right = 6
corner_radius_bottom_right = 6
corner_radius_bottom_left = 6
corner_detail = 8
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_sync_fill"]
content_margin_left = 2.0
content_margin_top = 2.0
content_margin_right = 2.0
content_margin_bottom = 2.0
bg_color = Color(1, 0.612, 0, 1)
corner_radius_top_left = 6
corner_radius_top_right = 6
corner_radius_bottom_right = 6
corner_radius_bottom_left = 6
corner_detail = 8
[resource]
default_font = ExtResource("1_default_font")
Button/colors/font_color = Color(1, 0.612, 0, 1)
@@ -1365,6 +1389,21 @@ ProgressBar/constants/outline_size = 0
ProgressBar/font_sizes/font_size = 16
ProgressBar/styles/background = SubResource("StyleBoxFlat_07kyi")
ProgressBar/styles/fill = SubResource("StyleBoxFlat_ouuwv")
SyncProgressBar/base_type = &"ProgressBar"
SyncProgressBar/colors/font_color = Color(1, 1, 1, 1)
SyncProgressBar/colors/font_outline_color = Color(0, 0, 0, 0.45)
SyncProgressBar/colors/shine = Color(1, 1, 1, 0.7)
SyncProgressBar/constants/outline_size = 4
SyncProgressBar/font_sizes/font_size = 18
SyncProgressBar/styles/background = SubResource("StyleBoxFlat_sync_track")
SyncProgressBar/styles/fill = SubResource("StyleBoxFlat_sync_fill")
SyncProgressBarFill/base_type = &"Panel"
SyncProgressBarFill/styles/panel = SubResource("StyleBoxFlat_sync_fill")
SyncProgressBarText/base_type = &"Label"
SyncProgressBarText/colors/font_color = Color(1, 1, 1, 1)
SyncProgressBarText/colors/font_outline_color = Color(0, 0, 0, 0.45)
SyncProgressBarText/constants/outline_size = 4
SyncProgressBarText/font_sizes/font_size = 18
ScoreGraph/colors/axis_text = Color(0.75, 0.75, 0.75, 1)
ScoreGraph/colors/grid = Color(1, 1, 1, 0.1)
ScoreGraph/colors/player_1 = Color(0.25, 0.56, 0.95, 1)