extends Node const MAX_NUMBER_OF_PLAYERS: int = 7 var default_path: String = "https://music.sanplex.xyz" var selected_server: int = 0 var is_local: bool = false var is_debug: bool = false var stop_after_current: bool = true var auto_repeat_song: bool = true var hide_next_track: bool = true var add_to_stats: bool = true var use_low_played_mode: bool = false var winning_score: int = 20 var fullscreen: bool = false var play_local: bool = false var inspiration_list_speed: int = 1 var hide_for_seconds: float = 5.0 var hide_beginning: bool = false var hide_length: bool = false var hide_ticks: bool = false var player_array: Array[PlayerObject] var edit_players: bool = false var currently_syncing: bool = false var character_select_open: bool = false var version: String = "1.8.5" func make_request2(address: String, func_name: Callable, expect_data: bool) -> void: var error_handling: Callable = func(_result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray) -> void: print("request done to address: ", default_path + address) if response_code == 200: print("func_name: ", func_name.get_method()) if !expect_data: func_name.call() else: var json: JSON = JSON.new() var error: int = json.parse(body.get_string_from_utf8()) if error == OK: var data_received = json.get_data() print("data_received type: ", type_string(typeof(data_received))) if typeof(data_received) == TYPE_ARRAY: func_name.call(data_received) elif func_name != null: func_name.call(data_received) else: print("data_received type: ", type_string(typeof(body))) func_name.call(body) var http_request: HTTPRequest = HTTPRequest.new() add_child(http_request) http_request.request_completed.connect(error_handling) # Perform a GET request. The URL below returns JSON as of writing. print("address: ", default_path + address) var request_error: int = http_request.request(default_path + address) if request_error != OK: push_error("An error occurred in the HTTP request.") func make_request3(address: String) -> void: var error_handling: Callable = func(_result: int, response_code: int, _headers: PackedStringArray, _body: PackedByteArray) -> void: print("request done to address: ", default_path + address) if response_code != 200: print("Error: " + str(response_code)) var http_request: HTTPRequest = HTTPRequest.new() add_child(http_request) http_request.request_completed.connect(error_handling) # Perform a GET request. The URL below returns JSON as of writing. var request_error: int = http_request.request(default_path + address) if request_error != OK: push_error("An error occurred in the HTTP request.") func make_put_request(address: String) -> void: var error_handling: Callable = func(_result: int, response_code: int, _headers: PackedStringArray, _body: PackedByteArray) -> void: print("request done to address: ", default_path + address) if response_code != 200: print("Error: " + str(response_code)) var http_request: HTTPRequest = HTTPRequest.new() add_child(http_request) http_request.request_completed.connect(error_handling) # Perform a GET request. The URL below returns JSON as of writing. var headers: PackedStringArray = ["Content-Type: application/json"] var request_error: int = http_request.request(default_path + address, headers, HTTPClient.METHOD_PUT) if request_error != OK: push_error("An error occurred in the HTTP request.") func delete_children(node: Node) -> void: for n: Node in node.get_children(): node.remove_child(n) n.queue_free() func delete_player_children(node: Node) -> void: for n: Node in node.get_children(): print(n) print(n.name) if n.name == "HBoxContainer": pass elif n.name == "AddPlayerContainer": pass else: node.remove_child(n) n.queue_free()