extends Node const MAX_NUMBER_OF_PLAYERS: int = 7 var default_path: String = "https://music.sanplex.xyz" var selected_server: int = 0 var is_local: bool = false var is_debug: bool = false var stop_after_current: bool = true var auto_repeat_song: bool = true var hide_next_track: bool = true var add_to_stats: bool = true var use_low_played_mode: bool = false var winning_score: int = 20 var fullscreen: bool = false var play_local: bool = false var inspiration_list_speed: int = 1 var hide_for_seconds: float = 5.0 var hide_beginning: bool = false var hide_length: bool = false var hide_ticks: bool = false var player_array: Array[PlayerObject] var edit_players: bool = false var currently_syncing: bool = false var character_select_open: bool = false ## The game version, set in Project Settings > Application > Config > Version. ## Releases are made from it, see RELEASING.md. var version: String = ProjectSettings.get_setting("application/config/version", "") func delete_children(node: Node) -> void: for n: Node in node.get_children(): node.remove_child(n) n.queue_free() func delete_player_children(node: Node) -> void: for n: Node in node.get_children(): node.remove_child(n) n.queue_free()