extends MainWindowTestSuite ## Winning turns statistics off until a new game starts. var _crono: PlayerObject func before_test() -> void: super() _crono = _add_player("Crono") await _play_first_song() Settings.winning_score = 1 func _stats_checkbox() -> CheckButton: return _quiz.get_node("SettingsWindow").get_node("%AddToDatabaseCheckButton") func test_winning_turns_statistics_off() -> void: await _give_point_with_keybind(1) assert_bool(Settings.add_to_stats).is_false() func test_resetting_points_turns_statistics_back_on() -> void: await _give_point_with_keybind(1) _press("QuizToolbar/ResetPointsButton") assert_bool(Settings.add_to_stats).is_true() func test_statistics_turned_off_by_hand_stay_off_after_reset() -> void: Settings.add_to_stats = false await _give_point_with_keybind(1) _press("QuizToolbar/ResetPointsButton") assert_bool(Settings.add_to_stats).is_false() func test_settings_checkbox_shows_statistics_off_after_win() -> void: await _give_point_with_keybind(1) _press("QuizToolbar/SettingsButton") assert_bool(_stats_checkbox().button_pressed).is_false() func test_songs_after_a_win_are_not_counted() -> void: await _give_point_with_keybind(1) var played_before: int = _server.count("/music/played?song=0") _press("SongControls/ShowAnswerButton") assert_int(_server.count("/music/played?song=0")).is_equal(played_before) func test_winning_score_cannot_go_below_one() -> void: _press("QuizToolbar/SettingsButton") var lower_button: Button = _quiz.get_node("SettingsWindow").get_node("%LowerButton") for i: int in 3: lower_button.pressed.emit() assert_int(Settings.winning_score).is_equal(1)