extends ScrollContainer # Scroll direction: 1 = down, -1 = up var scroll_direction: int = 1 # Called when the node enters the scene tree for the first time. func _ready() -> void: scroll_direction = 1 # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: var speed_pixels_per_second: float = float(Settings.inspiration_list_speed) * 60.0 var scroll_amount: float = speed_pixels_per_second * delta * float(scroll_direction) var scroll_bar = get_v_scroll_bar() # Don't scroll if list is empty or too short if scroll_bar.max_value <= 0: return var current_pos = scroll_bar.value if scroll_direction == 1: # Scrolling down if current_pos + scroll_bar.page < scroll_bar.max_value: scroll_bar.value = min(current_pos + scroll_amount, scroll_bar.max_value - scroll_bar.page) else: # Reached bottom, reverse direction scroll_direction = -1 scroll_bar.value = scroll_bar.max_value - scroll_bar.page else: # Scrolling up if current_pos > 0: scroll_bar.value = max(current_pos + scroll_amount, 0) else: # Reached top, reverse direction scroll_direction = 1 scroll_bar.value = 0