extends Node ## Client for the MusicServer REST API. ## ## Registered as the [code]MusicServerClient[/code] autoload, so every script can call it ## directly, e.g. [code]MusicServerClient.fetch_song_list(on_done)[/code]. All HTTP traffic ## goes through [member transport]; tests replace it with a fake to answer requests ## without a running server. ## Sends the actual HTTP requests. Swap it out in tests. var transport: HttpTransport func _ready() -> void: if transport == null: transport = HttpTransport.new(self) ## Fetches the songs already in the server playlist, as an Array of ## [code]{SongNo, Soundtrack, Song}[/code] dictionaries. func fetch_song_list(on_done: Callable, on_failed: Callable = Callable()) -> void: get_json("/music/list", on_done, on_failed) ## Downloads a random song as MP3 bytes. With [param low_played] the server prefers ## soundtracks that have been played the least. func fetch_random_song( low_played: bool, on_done: Callable, on_failed: Callable = Callable()) -> void: get_bytes("/music/rand/low" if low_played else "/music/rand", on_done, on_failed) ## Adds the most recently fetched random song to the server playlist. func add_to_queue(on_done: Callable, on_failed: Callable = Callable()) -> void: send("/music/addQue", on_done, on_failed) ## Fetches [code]{SongNo, Soundtrack, Song}[/code] for the most recently queued song. func fetch_song_info(on_done: Callable, on_failed: Callable = Callable()) -> void: get_json("/music/info", on_done, on_failed) ## Downloads a song from the server playlist as MP3 bytes. func fetch_song(song_no: int, on_done: Callable, on_failed: Callable = Callable()) -> void: get_bytes("/music?song=" + str(song_no), on_done, on_failed) ## Downloads the sound test song as MP3 bytes. func fetch_sound_test_song(on_done: Callable, on_failed: Callable = Callable()) -> void: get_bytes("/music/soundTest", on_done, on_failed) ## Clears the server playlist. func reset_playlist(on_done: Callable, on_failed: Callable = Callable()) -> void: send("/music/reset", on_done, on_failed) ## Fetches every soundtrack name as an Array of Strings. func fetch_all_soundtracks(on_done: Callable, on_failed: Callable = Callable()) -> void: get_json("/music/all", on_done, on_failed) ## Fetches every soundtrack name, sorted, as an Array of Strings. func fetch_all_soundtracks_ordered(on_done: Callable, on_failed: Callable = Callable()) -> void: get_json("/music/all/order", on_done, on_failed) ## Records in the server statistics that a song has been played. func mark_song_played(song_no: int) -> void: send("/music/played?song=" + str(song_no), Callable(), Callable(), HTTPClient.METHOD_PUT) ## Fetches the names of all character images. func fetch_character_list(on_done: Callable, on_failed: Callable = Callable()) -> void: get_json("/characters", on_done, on_failed) ## Downloads a character image as PNG bytes. func fetch_character_image( character_name: String, on_done: Callable, on_failed: Callable = Callable()) -> void: get_bytes("/character?name=" + character_name.uri_encode(), on_done, on_failed) ## Starts syncing the server's soundtrack library with its music folder. func start_sync(on_done: Callable, on_failed: Callable = Callable()) -> void: send("/sync", on_done, on_failed) ## Fetches the sync state: [code]{progress, time_spent}[/code] while running, or the ## sync result once finished. func fetch_sync_progress(on_done: Callable, on_failed: Callable = Callable()) -> void: get_json("/sync/progress", on_done, on_failed) ## Requests [param path] and calls [param on_done] with the parsed JSON. ## [param on_failed] is called with no arguments if the request fails or the body is ## not valid JSON. func get_json(path: String, on_done: Callable, on_failed: Callable = Callable()) -> void: _request(path, HTTPClient.METHOD_GET, func(body: PackedByteArray) -> void: var json: JSON = JSON.new() if json.parse(body.get_string_from_utf8()) != OK: push_warning("Invalid JSON from %s: %s" % [path, json.get_error_message()]) _call_if_valid(on_failed) return on_done.call(json.data) , on_failed) ## Requests [param path] and calls [param on_done] with the raw response body, or ## [param on_failed] with no arguments if the request fails. func get_bytes(path: String, on_done: Callable, on_failed: Callable = Callable()) -> void: _request(path, HTTPClient.METHOD_GET, on_done, on_failed) ## Requests [param path] and calls [param on_done] with no arguments when it succeeds, ## or [param on_failed] when it fails. Either may be an empty Callable. func send( path: String, on_done: Callable, on_failed: Callable = Callable(), method: int = HTTPClient.METHOD_GET, ) -> void: _request(path, method, func(_body: PackedByteArray) -> void: _call_if_valid(on_done) , on_failed) func _request(path: String, method: int, on_success: Callable, on_failed: Callable) -> void: var url: String = Settings.default_path + path transport.request(url, method, func(response_code: int, body: PackedByteArray) -> void: if response_code != 200: push_warning("Request to %s failed with response code %d" % [url, response_code]) _call_if_valid(on_failed) return on_success.call(body) ) static func _call_if_valid(callback: Callable) -> void: if callback.is_valid(): callback.call()