extends MainWindowTestSuite ## All popups share PopupWindow: clicking outside the panel closes them, the backdrop ## dims the window behind them, and the closing click does not reach the main window. ## The main window and the quiz each have their own popups and their own backdrop. ## Popups opened from the top bar, in the main window. const MAIN_POPUPS: Array[String] = [ "Search", "SyncWindow", "QRWindow", "ShortcutsWindow", "AboutWindow", ] ## Popups opened from the quiz, in the Quiz scene. const QUIZ_POPUPS: Array[String] = [ "SettingsWindow", "NewCharacterSelect", "WinnerWindow", "Log", ] func _popup(node_name: String) -> PopupWindow: return _quiz.get_node(node_name) if node_name in QUIZ_POPUPS \ else _window.get_node(node_name) ## The backdrop that shows behind [param popup]. func _backdrop(popup: PopupWindow = _popup("SettingsWindow")) -> ColorRect: return popup.get_parent().get_node("PopupBackdrop") ## A point on screen outside the popup's panel. func _outside(popup: PopupWindow) -> Vector2: var rect: Rect2 = popup.panel.get_global_rect() return Vector2(rect.end.x + 5, rect.end.y + 5) if rect.end.x < 1900 \ else Vector2(rect.position.x - 5, rect.position.y - 5) func test_backdrops_are_hidden_without_popups() -> void: assert_bool(_backdrop(_popup("SettingsWindow")).visible).is_false() assert_bool(_backdrop(_popup("AboutWindow")).visible).is_false() func test_backdrops_cover_the_whole_window() -> void: for node_name: String in ["SettingsWindow", "AboutWindow"]: var popup: PopupWindow = _popup(node_name) popup.open() assert_object(_backdrop(popup).get_global_rect()).override_failure_message( "%s: backdrop does not cover the window" % node_name) \ .is_equal(_window.get_viewport_rect()) popup.close() func test_every_popup_is_a_popup_window() -> void: for node_name: String in MAIN_POPUPS + QUIZ_POPUPS: assert_object(_popup(node_name)).is_instanceof(PopupWindow) func test_every_popup_shows_backdrop_and_closes_on_outside_click() -> void: for node_name: String in MAIN_POPUPS + QUIZ_POPUPS: var popup: PopupWindow = _popup(node_name) popup.open() await _runner.simulate_frames(1) assert_bool(_backdrop(popup).visible).override_failure_message( "%s: backdrop not shown" % node_name).is_true() await _click_at(_outside(popup)) assert_bool(popup.visible).override_failure_message( "%s: not closed by outside click" % node_name).is_false() assert_bool(_backdrop(popup).visible).override_failure_message( "%s: backdrop still shown" % node_name).is_false() func test_click_inside_popup_keeps_it_open() -> void: var settings: PopupWindow = _popup("SettingsWindow") settings.open() await _runner.simulate_frames(1) await _click_at(settings.panel.get_global_rect().get_center()) assert_bool(settings.visible).is_true() func test_closing_click_does_not_press_button_behind_popup() -> void: var settings: PopupWindow = _popup("SettingsWindow") var reset_button: Button = _quiz.get_node("ResetPlaylistButton") settings.open() await _runner.simulate_frames(1) assert_bool(settings.panel.get_global_rect().intersects(reset_button.get_global_rect())) \ .is_false() await _click_at(reset_button.get_global_rect().get_center()) assert_bool(settings.visible).is_false() assert_int(_server.count("/music/reset")).is_equal(0) func test_button_works_again_after_popup_closed() -> void: var reset_button: Button = _quiz.get_node("ResetPlaylistButton") await _click_at(reset_button.get_global_rect().get_center()) assert_int(_server.count("/music/reset")).is_equal(1) func test_closing_search_clears_the_search() -> void: var search: PopupWindow = _popup("Search") search.open() var search_bar: TextEdit = search.get_node("Searchbar") search_bar.text = "mario" search.close() assert_str(search_bar.text).is_empty() func test_closing_character_select_allows_song_clicks_again() -> void: var character_select: PopupWindow = _popup("NewCharacterSelect") character_select.show_grid("Crono") assert_bool(Settings.character_select_open).is_true() character_select.close() assert_bool(Settings.character_select_open).is_false() func test_toggle_opens_and_closes() -> void: var shortcuts: PopupWindow = _popup("ShortcutsWindow") shortcuts.toggle() assert_bool(shortcuts.visible).is_true() shortcuts.toggle() assert_bool(shortcuts.visible).is_false()